Managing eSRAM Wasn’t Too Difficult, Not Limiting Due To Guacamelee! Being A Small Game: Dev

“I can imagine a AAA game using MRTs having some challenges, but for us managing the memory wasn’t too difficult.”

Posted By | On 07th, May. 2014 Under News | Follow This Author @GamingBoltTweet

Guacamelee (11)

Guacamelee! was one of the best games released last year and now DrinkBox Studios will be releasing the Guacamelee: Super Turbo Championship Edition across the PlayStation 4, Xbox One, Xbox 360, and Wii U. This version will be similar to the Gold Edition that was released on the PC with all the DLC, new levels, abilities and boss battles.

GamingBolt was able to get in touch with Greg Lesky, Lead Designer at DrinkBox Studios. The game is coming out on the Xbox One and it’s obvious that the developer might have faced issues due to eSRAM. However this does not seem to be the case with DrinkBox Studios.

“The port was pretty smooth,” Greg told us. “We had the game engine working with DX11 before we got devkits, so the number of changes required to get going on XB1 was pretty small. On top of that, the new consoles have so much more power than the previous generation (and remember we shipped Guacamelee on Vita!) that using the eSRAM wasn’t actually necessary for us. We *are* using the eSRAM, but because we’re a small game we’re not really limited by it.”

However he believes that a AAA game might face some challenges. “I can imagine a AAA game using MRTs having some challenges, but for us managing the memory wasn’t too difficult. That work was doubly useful as well, because the Wii U’s memory architecture is surprisingly similar, and we were able to share our engine changes between the two platforms,” he further explained.

Guacamelee: Super Turbo Championship Edition is expected to release sometime later this year.

This is just a snippet of our interview with DrinkBox Studios and we will have more in the coming days.

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  • me3x12

    This is not going to be a problem moving forward in fact in a few years it’s going to turn out to be a huge advantage. The X1 was launched with unfinished dev tools and drivers. The new SDK kits coming have already said that it’s a huge boost and when DX 12 launches it will be even further. The reality of the situation is in a few years not only will the esram be a advantage it can do things that PS4 won’t even be able to. Developers have recently said that you can have far better particle effects with it and other developers have said that once dev tools come up to spec reaching 1080p will not longer be an issue either. The X1 was built for the future and the launch should not be an indication of things to come because of unfinished drivers. Don’t worry kids the X1 is a really powerful but exotic box with a ton of potential things are starting to come around so it’s only going to be win win moving forward.

    • JerkDaNERD7

      I like Microsoft’s decision in going with architecture similar to tiled-based devices. Very forward looking and FINALLY a company willing to take a risk on a potentially innovative approach.

      The likes of John Carmack’s hopes for gaming textures finally come true. It’ll take time since this isn’t a conventional method of rendering, but bet that Microsoft’s first party studios will use the full capabilities.

      Only Microsoft downfall is their long shot approach.

    • Guest

      More unsubstantiated, made up fanboy hopes and dreams nonsense. Both systems are weak and the X1 is a even bigger pile of dog sh*t. You fanbooys really are dumb as f**ks

    • JerkDaNERD7

      Your comment alone is further confirmation of “dumb as f**ks” fanboy sentiment.

    • ps4lol

      Why are you misterxmedia fools even here? You must realize your crank “leader” suffers from paranoid schizophrenia and scribbles random gobbledegook on tech slides.

    • JerkDaNERD7

      Once again, WHO IS THIS MISTX?! LOL!

      If anything, only Sony trolls is taking that douche bag looser seriously.

    • raven

      And why you here? Sony pony

    • ps4lol

      MS never claimed Xbox One was “built for DirectX 12” or “built for Tiled Resources”. It’s a delusional conspiracy theory narrative dreamt up by the most delusional misterxmedia followers.

    • Guest

      Blah, blah, blah, bulsh*t, assumptions and lies. Blah, blah, blah, fanboyism and stupidity. The X1 is inferior to the PS4 in every way possible and you fools need to realize that. Either you are a dumb ignorant child or worst a dumb ignorant man. The X1’s architecture is nothing but garbage. Face it. No amount of hoiping and delusion will change that

    • ps4lol

      Bu bu bu just wait for the directx 12 cloud low latency ESRAM tiled resources move engine offloading special sauce!!1

      Xbox has secret exotic stacked chips, misterxmedia told me so! Do you misterxmedia cultists ever get tired of being constantly wrong?

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

    • Johnny

      Exactly. All this hub bub is getting more ridiculous by the day. Dev after dev say that it’s not an issue and won’t be going forward. But I guess they have to write something to get people to click.

  • Reason Freeman

    One of the top software companies in the world is not going to put in ESRAM without a long term plan.

    • Guest

      Right, thats why they made the X1 all weak and sh*t. You fanboys are stupid. MS put in the eSRAM becuase they knew the DDR3 RAMs bandwidth wasnt going to be no where near enough, and they didnt want to shell out for GDDR5. Its because they were being cheap. And you stupid bots cant see it.

    • ps4lol

      They designed the system for media and multitasking at the expense of gaming performance. Both in hardware (ESRAM hogging space on the SoC, leading to a smaller GPU) and software (3 OS virtualization overhead costs, kinect reserves, etc.).

      “They spent $3 billion and 5 billion transistors and they’re the bestest, that means Xbox must have better graphics performance” is an utter nonsense conspiracy theory that goes against all the facts and evidence.

      The truth is Don Mattrick and Steve Ballmer threw gaming performance under the bus for media and multitasking features. And there are quite a few people still in denial.

  • Michael Norris

    Ugh..Esram sucks now get over it…Tiled and DX12 might help the Xbone out,but it is still hardware limited.

    • me3x12

      You clearly don’t know much about the industry. Tiled Resources is the future just not at launch but in a few years tiled resources will become more and more common and when it does it offers HUGE graphical advantages. The ESRAM in the X1 is a big advantage to using this technique and in fact will be able to do this far easier and better then the PS4 can. Basically like the ESRAM in the 360 was able to give basically free AA in games it’s like the same concept for X1 for Tiled resources. A recent article has already indicated that a game like the new Gears Of War for X1 is going to have bleeding edge graphics so obviously Tied resources is going to be used. I expect to see some of it in Halo 5 also.

      People that think MS just through in this ESRAM ram for no other then just trying to have it to use as a band aid are going to be sorely mistaken. Like i said in a few short years Tiled Resources and costume dev tools specifically designed for the ease of use for the ESRAM are going to blow our minds graphically what’s possible on X1. Sony has already been looking for engineers to help them build similar tools to help with PS4 to do similar effects to Tiled resources so don’t think this is not a huge thing that is coming for X1 because it is.

      5 years from now we are going to see basically every game on X1 using Tiled Resources and the cloud offering bleeding edge graphics. Everything in the X1 is designed with forward thinking so don’t be fooled by unfinished dev tools for launch on X1.

    • Reddz Foxx

      Both systems use Tiled resources its just called PRT for PS4 which uses a custom API built by Sony. Sony will eventually update the API to do some thing DX12 does but mostly its a blend of Direct X and OpenGL api’s just taking the best from both worlds.

      The true difference is whether the X1’s architecture is truly more efficient with Tiled resources and spreading work around via the cloud and using local CPU and other onboard enhancements.

      We will all find out in time I really dont understand why people are fanboys and act like one console is better then the other.. There is no prize for second place in which PC’s unarguably offer better graphics. Consoles have always been about gameplay and offering a very dense population of consumers to casually enjoy games without having to learn about computers, upgrading and can just buy a unit then buy a game and be done.

      True enthusiasts can appreciate every piece of equipment on the market from Android phones to Quad SLI gaming PC’s. Both consoles are good for the gaming market as competition bring out the best for the consumer.

    • ps4lol

      First two paragraphs are ignorant tech gobbledegook.

      Last two paragraphs are fanboy damage control hiding behind a high end PC to pretend your favorite console isn’t underpowered and overpriced.

    • Reddz Foxx

      I see you picked up another profession other then being a fanboy and trolling. Your officially a stalker now. Or you just upset cause I hurt your feelings?

      You can argue whatever you want and quote MisterXmedia to try to defend your second place console. I have no hate towards PS4 just to children that feel like there is some ultimate reward for being #2. If your not #1 then your just the first loser.

      Both systems have a long ways to come and I truly believe it will be exactly like the last gen systems in pretty much split 50/50 in consumers in the long run. If that type of thing upsets you then you really need to sort out your priorities because your going to have a bad time.

    • ps4lol

      Second place?? LOL!!! PS4 has more powerful hardware for games, far ahead in hardware and software sales, has more developer support, and will stay that way for the entire generation.

      Xbox will never catch up to PS4 in global sales. It’s going to be a long gen of crow eating and bitter fanboy disappointment for you.

      You seem upset at PS4’s stronger hardware, ~3 million sales lead, and larger developer support. Microsoft fanboy shills don’t love their console they just hate the success of others.

    • Reddz Foxx

      First let me again say it. Yes PC#1 consoles #2. So Yes SECOND PLACE for and ENTIRE GENERATION! Now I hope you had your glasses on so you can understand what I am saying.

      I thought you got that from our other conversations. No one really cares how many more consoles have been sold already as its not even the first year of their release. MS already stated sales were up over the previous generation of sales of the previous xbox. So more PS users have made the jump is the only true statement I can conclude from the stats you provided.

      Its not reasonable to conclude anything else from sales as the majority of console users are still on the last gen. So it doesn’t truly matter how many more you have sold now its where the number is in 2-3 years when last gen consoles start seeing a drop in the number of releases a year.

      I have not seen any XB1 users crying because they were dissatisfied with what they bought. The most important fact I have seen so far though is that XB1 has 1080p games and so does the PS4. The conclusion that a more powerful system giving it some sort of an advantage is null because a weaker system is able to output games at the max resolution the PS4 can.

      What I do find funny is that when the future is 4k gaming why isnt the ps4 already doing that since the XB1 can do the same as PS4 but with less. Please tell me why isnt the PS4 outputing at more then 1080p if its so much more powerful and is so much better….

      Soon all games will be 1080p on XB1 and then what will you PS4’s users claim then… Your console is blacker then the XB1?

      PC#1 consoles share the number 2 spot… keep acting like your belly is getting full on the scraps PC leave you.. I have no beef with ps4 or XB1 but the fanboys are getting ridiculous thinking they have bragging rights when they arent even the best of the best on the market and are overshadowed by PC’s.

    • Gamez Rule

      Partially Resident Textures ALSO known as Tiled Resources is built into the PS4 hardware, and no matter what you want to believe the PS4 will still have the graphics advantage this entire generation☺

      Tiled resources are not limited to Xbox One it is a feature in Open GL 4.4 and Direct X 11.1+. PS4 uses OpenGL 4.4 and has a Direct X 11.2 capable card meaning it can do everything Xbone can do. It can use GDDR5 for it instead of ESRAM.

      Tiled resources allows you to address more texture space than you can fit in RAM. What it doesn’t allow you to do is fit more textures in RAM.There’s no correlation between RAM size and virtual texture resolution as the limiting factor is bandwidth, IE RAM and storage.

      ((((( Aljosha Demeulemeester, Graphine CEO confirmed to GamingBolt that Partial Resident Textures for the PlayStation 4 is aimed at doing the SAME THING as the Tiled Resources feature of DX 11.1+ using Granite SDK )))))

      We know the consoles have different memories, one has unified memory while the other has embedded memory architecture.. Well guess what ( “That is actually not a problem, according to Aljosha. “Granite SDK indeed takes care of all the platform specific stuff and makes sure that you’re up and running quickly on both platforms”) This shows that GDDR5 can be used on PS4 instead of eSRAM like used on Xbone.

      PS4 features PSSL, a custom shader language which is a mix of DX11 and OpenGL 4.4. You are now aware that the PS4 has Partially Resident Textures in HARDWARE, which is equivalent to tiled streaming using DirectX on the Xbone.

      This makes PS4 the better console when it comes to gaming as PS4s hardware is just better than Xbones, so PS4 will still have the graphics advantage this entire generation with or without DX12 added to Xbone.

      What did you think about PRT being able to have 32TB textures sizes?

    • me3x12

      I’m fully aware that Sony will employ a similar process. I'[m also aware that X1 currently has more first party exclusives out and more slated in the pipeline. So it will be fun to see the indie developers use PRT because we all know indies are the dominant games on PS4 being Sony is so broke.

    • Gamez Rule

      If you say so ☺

    • Guest

      And we are all fully aware that you are a deflecting moron who has no idea what you’re talking about. You think the 360 had eSRAM and that AA over 2x was free on the 360. NOT TRUE! like everything else you said. Not true and all wishful, hopeful fanboy nonsense. But hey, at least it lets you sleep at night right? Sweet dreams.

    • me3x12

      Only moron here is you because yes the 360 did have the addition 10mb of this style of ram on the GPU and the ESRAM is basically an evolution of this on X1. Just an example of the AA sometimes developers could use it for that on 360 games and sometimes for other things. Go back to bed little Johnny mommy will be in soon to tuck you in.

    • ps4lol

      How does it feel being constantly wrong, stupid, and delusional all the time?

      Wait for the esram dx12 move engine cloud special sauce, Xbox is really more powerful!!1

      Keep eating that crow, we’ll keep laughing at you.

    • ps4lol

      PS4 has the superior version of all console AAA multiplats, The Order, Driveclub, MLB 14: The Show, Deep Down, Uncharted 4, TLOU Remake, more dev support including indies, free to play games and MMOs like FFXIV and Warframe, and unannounced 1st party games (Gran Turismo, God of War, Media Molecule, Quantic Dream, etc.) Titanfall 2 and future 3rd party games will almost certainly be on PS4.

      Recently Sony has filed trademarks or had leaks for no less than 6 games. Entwined, Kill Strain, Blood Borne, Dark Chronicles, Project Beast and Guns Up. Expect a big E3 reveal of new games.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

      Sony is selling or splitting off their lossy businesses (Vaio, TVs) and focusing on their profitable divisions. This means they’ll soon cut their losses and start turning a profit. You should be worried if Sony WASN’T cutting those losing divisions, but they’re making the right business decisions. They won’t ever be an empire again but they aren’t going under.

      The gaming division and first party studios are well funded and making a profit. During the quarter ending 31st December 2013 the Game business made a profit of $172m off the back of an impressive 64.6 per cent rise in sales year on year. Sony is in for a year or two of losses and restructuring, then provided their profitable divisions stay profitable, they’ll be on solid ground.

      Sony is still worth 18.5 billion. They just aren’t bringing in enough revenue or profits to bring that number up, and for a time, and probably for a few quarters here or there for the next few years, they might lose money. They also obviously have working capital, because they have games in development right now, and are able to market their newest system and do what they have to do to sell their products. If Sony were on the brink of bankruptcy, we wouldn’t be seeing AAA game announcements with budgets ranging from $50-100 million dollars. If they were on the brink of bankruptcy, they wouldn’t be buying Gaikai, or investing in new tech such as Morpheus or the PS4. PS4 will make a net profit, and Sony won’t go bankrupt.

      Sony Game, Financial Services, Devices, Music, Mobile Products & Communications, and Pictures are all profitable divisions.

    • Johnny

      The difference in the process is one is hardware based the other isn’t. Tiled resources to me is a evolution of PRT due to it being hardware based which is also why 64mb is plenty of esram for the xbox Imo of course.

    • Guest

      Thank you, Finally somebody with brains, unlike these xbox morons and their stupid sh*t. I guess being desperate makes them dumb.

    • Gamez Rule
    • Johnny

      You don’t know what your talking about period stop trying to act like you wrote a single line of code for a game cause you haven’t.

    • Guest

      Oh johnny, you again I see..LMAO!

    • Gamez Rule

      Don’t know what happened there… I guess a pack of 3 is normal tho..☺

    • Johnny

      Bro you got issues is all I am going to say. WOW

    • Gamez Rule

      I didn’t try to COVER it up, LMAO! It just showed three under guest☺

    • Johnny

      Lmao ok I just didn’t know then. Sorry now I know lol.

    • Johnny

      Gamez Rule? Wow I didn’t take you for a multiple account kinda guy. But is what is more disturbing is you are talking to yourself as well???

    • Gamez Rule

      Oh johnny, you again I see..LMAO.

    • Johnny
    • ps4lol

      Bu bu bu just wait for the directx 12 cloud low latency ESRAM tiled resources move engine offloading special sauce!!1 Do you misterxmedia cultists ever get tired of being constantly wrong?

      MS never claimed Xbox One was “built for DirectX 12” or “built for Tiled Resources”. It’s a delusional conspiracy theory narrative dreamt up by the most delusional misterxmedia followers.

      You must love eating crow with your constant failed predictions of Xbox power. The stacked NDAs are suppressing the truth!! LOL

  • “The game is coming out on the Xbox One and it’s obvious that the developer might have faced issues due to eSRAM. However this does not seem to be the case with DrinkBox Studios.”

    Who wrote this? Wait, who edited this? Fire him/her.

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