Mark Cerny On Cloud Becoming A Larger Part of PS4, Admits There Are Implementation Difficulties

Cloud gaming still has a ways to go.

Posted By | On 26th, Aug. 2013 Under News | Follow This Author @GamingBoltTweet


What makes the next generation so drastically different from the current one is the inclusion of Cloud-based gaming. Microsoft have heavily invested in that area with its thousands of Azure servers and Sony bought Gaikai, a leading cloud gaming company.

Some next gen games like Forza Motorsport 5 are going to use Cloud for its Drivatar system so rest assured we are going to see more and more developers turnings towards Cloud to enhance their games on the fly. On the other hand, Sony have promised that Gaikai will eventually come over to the PlayStation 4 in 2014 and players will be able to stream select PlayStation 3 games.

At Gamescom, Mark Cerny, the lead system architect on the PlayStation 4 shared his thoughts on Cloud and its implementation with the console. He believes that there are some issues with regards to implementation of Cloud to improve gameplay.

“I think we are all right now feeling out what the Cloud can do. We know that Cloud is very good for match making. It’s not clear today what Cloud can bring us beyond that. I have seen for example, research products done and even published games done for example where the physics was distributed in the Cloud but the difficulties we run into are, is it adding anything significant to the [user] experience and what do you if whoever is not connected to the cloud when they are playing the game,” he said to IGN.

He makes some valid points as not all regions have high internet connection speeds which may result in performance variations. Will Sony be using Gaikai for providing only backwards compatibility to the PS4 or will they find ways to improve gameplay mechanics using it? Only time will tell.

Stay tuned for more news and updates.

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  • Jack Slater

    Cloud should remain a remote storage system, until at least 2020.
    What is magical and fantastic about consoles is the fact everybody can have exactly the same experience,while gaming. Unlike computers, where the most fortunate ones can buy nice video cards and fast CPU and memory, thus experiencing games with much better visuals than those who can’t or don’t want to spend money upgrading their system, console gamers can be sure they all will have the same visuals, whether they’re great, average or bad.

    Building a system where people with fast internet connections will benefit from better graphics or a better game, while the others with a slow connection, or with no connection at all will only get half the experience, isn’t a good idea.
    How would people feel, when buying a game,if the box says ‘ in order to get amazing visuals, great sound an AI, please make sure you have a 50 mb internet connection , otherwise, the graphics may look blurred and compressed’.

    That would be the end of the consoles,as we know them.

    • chava

      Which will probably be written in the smallest font possible xP

  • John Pombrio

    It is going to be extremely difficult for SONY to build out a very large cloud presence. They just do not have the money to do so. That is why they are basically sticking to the PS3 internet package they already have in place with perhaps more servers as the plus package sales allow them to buy. SONY is losing a lot of money on the PS4 so far (fortunately not as bad as the PS3) and will continue to do so for at least a year according to SONY. Tough to add to that debt load by building up their internet assets.

    Perhaps Gaikai can help but I expect those resources to be used mostly for streaming TV.

  • lolwutzzzzzz

    Can I just have a console that plays games I can own and touch, and doesn’t rely on the devil’s magic to make games supposedly play better? K, thanks.

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