Mass Effect Andromeda Open World Includes Hostile Bases, Giant Bosses

Fast travel points and various "points of interest" also confirmed.

Posted By | On 24th, Nov. 2016

mass-effect-andromeda_03

Bioware wasn’t kidding about making Mass Effect: Andromeda an open world game. Producer Mike Gamble spoke to Game Informer and discussed the various things players will encounter while exploring planets in the Andromeda galaxy.

These include bases belonging to hostile forces. “On most planets there is some level of hostile force, and usually that will be represented by enemy bases or hideouts or whatever you want to call them specific to that planet.”

Director Mac Walters further noted that, “These bases are pretty lengthy to take out, so if you approach one, you want to be prepared before you into it. It’s fun, because there’s a combination of systemic and scripted stuff in there. If you tip off too many enemies, the alarms start going off and you have to shut them off. And there’s usually narrative tied around it.”

You’ll also come across large bosses that will severely overpower you, which doesn’t sound all that different from Dragon Age: Inquisition. “You’ll find creatures and encounters that are so far over-leveled to where you’re at naturally on these areas and you can tell right away. We have a lot of other things like that, where you’ll know that you’re not ready for this, but you’ll know you want to come back,” said Gamble.

For the exploration-minded, there will be areas to go and objects to scan which can be analyzed back at the ship. These yield items which allow you to craft different weapons and armour. Drop zones will also be present, acting as points of fast travel for changing load-outs and uncovering various points of interest on the map. That being said, Gamble said the development team didn’t “want to just give you map markers to follow.”

Mass Effect: Andromeda is out in Q1 2017 for Xbox One, PS4 and PC. What are your thoughts on the open world aspects? Let us know below.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...