Mass Effect: Andromeda Studio Employees Shifted, Franchise Currently on Ice – Rumour

Bioware Montreal is now a support studio as employees move to other projects.

Posted By | On 11th, May. 2017 Under News

Though publisher Electronic Arts has stated how happy it is with Bioware Montreal, the studio that developed Mass Effect: Andromeda, resources from the studio have been shifted elsewhere since launch.

According to Kotaku’s Jason Schreier who cited different sources close to the company, Mass Effec is currently on hiatus. Bioware Montreal employees were shifted to EA Motive to work on Star Wars Battlefront 2 and Bioware’s new IP (which has since been delayed). The main developer is now support-oriented and is focused on patching Mass Effect: Andromeda’s multiplayer.

It’s interesting to note that Bioware in Edmonton is currently responsible for the new IP, codenamed Dylan, with Bioware Austin assisting. When contacted for comment, BioWare Montreal studio director Yanick Roy said, “Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.

“The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects. With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development. There will be much more to come from BioWare in the years ahead.”

However, for the time being, Mass Effect will not be one of those things. Employees shifts, especially between studios, is a given under larger publishers but what are your thoughts on the franchise apparently being on ice? Let us know below.

Awesome Stuff that you might be interested in

  • Psionicinversion

    I thought mass effect Andromeda was decent, not really sure how people feel about the story seeing as I generally don’t care about the story aspect of games I just like fighting and the fighting was alright. It did interest me about the jardun is it. The remnant builders and where they’ve gone, could be like the Alterans (the ancients) from star gate Atlantis where they sent out seed ships, automated ships to place star gates around the universe except took it to the next level by having architects to build the structures for them. Or could be the remnant builders were machines like the sphere from independence day 2 where they shed there physical form for a machine one.

    Either way I would like to see another one at some point but they need to work on that facial animation tech. Make a good system to automate it like what star citizen has been working hard on.

    • Cynthiasszabo

      Google is paying 97$ per hour! Work for few hours & have longer with friends and family! !ss270c:
      On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I’ve had.. Follow this link for more information
      ➽➽;➽➽ http://GoogleFinancialCashJobs560WebLinkGetPaid$97/Hour ★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫★★★✫::::::!ss270c:….,….

  • Poseidon team

    I hope the managers who thought was a good idea outsource the facial animations use this time to reflect over their decision who made a good game seam bad & buggy to many customers and media outlets. That nearly ruined the game launch.

    On a much lower level but still significant enough to be mentioned… Same for the artists/devs/managers who pushed their private social agendas over the game and make characters look ugly (or less pretty) on purpose. If want to see an average Joe I look at the mirror… LOL.

More From GamingBolt


Copyright © 2009-2017 All Rights Reserved.