Metal Gear Solid 5: Ten Things That Needs To Change

Posted By | On 25th, Apr. 2011 Under Feature | Follow This Author @GNReith


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Let’s just get this out of the way. Metal Gear Solid is one of the best games ever made. The rest of the games in the series, though still thoroughly enjoyable, have yet to match this peak of gaming excellence. We have no idea if Kojima will go for a straight sequel to MGS4 or if he will carry on the Metal Gear franchise through new titles like the upcoming MGS: Rising. Should an MGS5 be made though, here are a list of potential changes we might want to see. This list is not in a ranked order and may contain spoilers.

10. Quicker install(s)

The whole PS3 install thing has never sat comfortably with me. Granted, it is a staple of PC gaming, but at least on my PC I can tab out to youtube or many, many games of solitaire while I wait. MGS4 was possibly the worst offender of game installs. Not only did it offer little more than pictures of Snake smoking to tide us through, but it also had to install data at the beginning of every single chapter. It seriously put a damper on the game’s pace, and it would be nice to see this particular vice lessened in MGS5.

9. Less back story

A lot of the recent Metal Gear games, aside from MGS4, have been looking back to the adventures of Big Boss rather than looking forward. Don’t get me wrong, seeing the gaps in the series’ history getting filled in has been an enriching experience, but it would be good to see MGS5 keep ploughing forward with the game’s story. Considering the ending of MGS4, this might be tricky to do whilst keeping Solid Snake as the game’s protagonist. Still, I’m sure this is the kind of thing Kojima could work out.

8. More references

Yeah, I know I just said it would be better to have less back story, but the little nods, Easter eggs and references to previous games in the series are still okay in my book. In fact, they’re better than okay. The Metal Gear series has a long and rich history, and some of the best moments from recent games have been references to that heritage. General Raikov, the Shadow Moses section in MGS4, the battle between the two Metal Gears etc. All of these moments were classic, and MGS5 won’t go wrong if it keeps packing in these touching allusions to some of the most iconic games in history.

7. Less focus on camouflage

I have a deeply held respect for Kojima’s pioneering attitude. He could churn out the same game every year and he’d still make a profit at the end of the day, but instead he keeps on striving to push the Metal Gear games into new and interesting directions. The decision to implement a camouflage style stealth focus in MGS3 and 4 was one such decision, though it had certain drawbacks on the game’s pace. It was well executed and deep, but it also slowed the pace of the game down greatly. It also didn’t help that you had to go to the menu to switch out your camo regularly in MGS3, or wait for the Octocamo suit to react to your environment in MGS4. It might be better if the focus went back to the fast paced “stay out of sight” stealth that made the original Metal Gear games so popular.

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  • I must say i disagree with this article completely. MGO was far from the standard online shooter. Custom characters and Xp online, Not to mention the Cqc function it was great. Still is.

  • Aww MGS too hard for the baby?

  • totally disagree with the article, the camouflouge aspect of the game is bob on, the install part is how i started smoking again

  • Hey hey guys, let’s not start blindly defending it. He brought up good points. LIke the cutscenes. Personally I thought MGS started losing it’s touch after 2. And the characters in 3 and 4 and definetely Peace Walker feel extremely tacked on, and I think the camo thing could have been implemented way better.

  • scoobyNscrappy

    I must say, I completely disagree with all the points you noted unfortunately. I would first ask you if you are certain that you actually enjoy the mgs series- I ask because out of the 10 changes you would like implemented in mgs going forward, 5 of them are core features of the series; and even more on, major core gameplay inovations that put the game far and above what a third person shooter is generally thought to be. I get the impression that your looking for a more streamlined experience with requests of co-op, less guns, and “sight cones” but such alterations would only undermind the magic that flows through metal gear. Appreciate what makes its gameplay unique and enthralling instead of wishing for it to remove everything that makes it unique and enthralling.

  • I completely disagree with this article. Multiplayer or co-op in mgs? You have missed the point of the whole series. It is a story driven game not some run of the mill cookie cutter adventure.

  • Go play some Gears of War and seriously leave MGS alone.
    You want to remove every good feature and bring in the cancer that’s killing video games.

    YAYY forced co-op deus ex machina! Every door must be activated by TWO levers, ever building has TWO paths etc.
    Online is a funny add, but it should be standalone and just an add on, not the main point like in CoD or Gears.

    Everything else is “pleeease remove those features, they make the game harder for mee”.

    How are added features a negative point?

  • How can you possibly complain about a game having too many weapons? I usually complain about the opposite.

    I thought the camo system in MGS4 was absolutely perfect. You criticized having to “wait for octocamo to react to the environment.” It literally takes 2 seconds. The alternative would be: You are a ghost, and no one can ever see or hear you.

    That said, I absolutely agree with getting rid of the multiple installs and extremely long cutscenes. I’m pretty sure you spend more time watching scenes than playing the game in MGS4. Especially at the end. It’s like 2 hours of straight cutscenes. They were cool story-wise, but it should have been condensed.

    Oh, and there is no place for multiplayer in Metal Gear Solid. Maybe co-op. Maybe.


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