Metal Gear Solid 5: The Phantom Pain To Have Spectacular Cutscenes, Concerns Discussed

There will be a better balance between cutscenes and gameplay in the epic epilogue.

Posted By | On 13th, Apr. 2014 Under News


Key members of Kojima Productions Ken Mendoza, Sean Eyestone, Jordan Amaro and Ludvig Forssell recently appeared on Kojima Station Episode 4 to talk about various concerns regarding Metal Gear Solid 5, especially the upcoming epilogue The Phantom Pain.

The team took to addressing concerns about cutscenes being reduced and Snake not talking as much as we’ve seen in previous games – due to jokes that Keifer Sutherland would be too expensive. Amaro stated that, ““What we have to say about the cutscenes, is that the proportion between gameplay and cutscene is more balanced this time.”

Eyestone added that, “So, instead of playing through one huge segment of gameplay and then having one huge cutscene, the cutscenes are scattered here and there and you get the story as you play.” Amaro then added, “The spectacle and the craftsmanship is still there. We have to reassure you, for those of you who were worried, that the cutscenes are still kick-ass. They will still be, like, really really really cool.”

As for Snake’s lines, Amaro said, “Open world game means that the scope of the play space is greater than it has ever been, right? Inside this bigger play space we have systems that work together, and those systems can be disturbed by the player. In TPP the means of player agency are greater.”

“That said, Snake still is Snake,” Eyestone stated. “He does have his personality, he’s still there. It’s just, we’re trying to make it easier for people to relate to him and feel what it’s like to experience life as Snake.” As for Sutherland being too expensive, which was later clarified as a joke, the team wanted to put more emphasis on the facial animations to convey Snake’s emotions much more than previous games had.

As for other concerns, you won’t have to worry about Miller repeating the same information as you replay missions. There will apparently be a way to mute this in The Phantom Pain along with a function for distracting guards. It won’t be knocking but the team has assured that something will be in place. Other aspects making a return include boss fights and cardboard boxes.

Metal Gear Solid 5: The Phantom Pain is currently rumoured to be releasing early next year for PS3, PS4, Xbox One and Xbox 360. Stay tuned for more details.


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  • Kevin Kirby

    MGS5 The Phantom Cutscene

  • Psionicinversion

    pre-rendered bag of $hit garbage fail piece of junk

    • You are flat out wrong

      This isn’t a Quantum Break article.

    • Shogun

      I think you’re on the wrong article

    • Swordslash

      I had very strong doubts about this failure named Psionicinversion but all of it has been proved true. This sad socially rejected failure has been going on to multiple websites including ones based exclusively on one console(eg;- Playstation Lifestyle) and is giving off a grand showcase of his pathetic PC gaming fanboyness(and also his sorry virginity) to EVERY article which involves the **slightest** of mention of the word,”graphics” or a AAA game that is absolutely splendid in tech but is exclusive to one platform and is trying his absolute hardest to forcibly convince others to accept his massively exaggerated and fanboy coated opinions. Going as FAR as to convince people to believe in his crushing fanboy comments over a developer’s words and that too a trusted one like CDPR.

      Basically according to this loser,any game that isn’t available on PC is automatically a terrible or a semi-average game. PC gamers never fail to amaze me with the level of low they can drop to even while already being so degraded in the first place. And I am pretty sure now that the MGSV has been confirmed for PC,you’ve been internally chanting prayers to this game.

    • Swordslash

      Hmmm…should we trust the words of a PC gamer who is OBVIOUSLY the most unbiased gamer in this planet or trusted developers? Obviously its Psionicinversion! Get it guys? If he says a game sucks balls because it isn’t available on PC then it SUCKS balls no matter how great the game is!

  • You are flat out wrong

    Even as a multplatform, MGS crushes the turds on the Shitbox Done.


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