Monster Hunter World’s Initial Sales Goal Was 5 Million Units

The initial goal was shattered and then some.

Posted By | On 25th, Feb. 2020

Monster Hunter World Iceborne - Safi'jiiva_02

Life can sometimes be unpredictable. If, just a few years ago, someone would have told you that Monster Hunter would be Capcom’s biggest franchise seemingly overnight, I imagine you would have laughed. While the series certainly enjoyed a following, it was largely restricted to Japan (Nintendo had to basically localize several titles for the 3DS). But here we are, and if you have any doubts it was a surprise to the publisher, too, the initial sales goal speaks for itself.

As Ryozo Tsujimoto, Head of Consumer Games for Development Division 2 revealed in an interview, Capcom initially was hoping for the game to reach 5 millions units sold. It obviously smashed that goal by triple. Hell, the Iceborne expansion almost hit that goal itself already with over 4 million shipped.

“We were developing Iceborne in parallel after the release of World, so there was no real sense of “finally, we’re finished!” Even now we’re continuing to promote World, so it’s still too early for a breather. Having said that, we’d always felt that selling 5 million copies was our first major goal, so we’re very happy that we were able to clear that hurdle by such a wide margin. There are still players out there who have yet to be introduced to World, and as a producer I want to push its numbers even higher.”

No doubt, the game is nothing short of a runaway success at this point. It’ll be interesting to see if this will be sustained when new titles come out as well. Either way, Monster Hunter World and its expansion is available now on PlayStation 4, Xbox One and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...