Naughty Dog On Shipping A Polished Game: Downloading 20GB Patch Or Similar Is Not The Best Experience

“Is it a good experience when people get their disc and have to wait for a patch to download?”

Posted By | On 29th, Jan. 2015 Under News | Follow This Author @GamingBoltTweet


Uncharted 4 A Thief's End

The current generation of consoles have been marred by broken promises and game launches. Last year’s Assassin’s Creed Unity and DriveClub were prime examples of this. Although both games managed to become better experiences sometime after launch, there is no denying that both of them were broken the day they were released.

So how is Naughty Dog handling this in case of Uncharted 4: A Thief’s End? Gameinformer raised this question to Naughty Dog’s Evan Wells and Christophe Balestra. The good news is that they won’t ship the product if it’s not ready.

Balestra explains it’s not correct to make their staff work for post launch patch, instead they would ship a product that does not require a patch. “It is really hard because people are giving so much and they know when we are going to be done. If you tell them to keep going after that, they’ll be like, “Really? I told my wife we were done. I haven’t been home for a while.” I think emotionally it is tough. They finished their work. It would be really hard to keep going after that. We’d rather ship a polished game that is just done and doesn’t require a patch,” he said.

“Patches are only for major issues. We’re not going to start patching the little things like that,” Wells added

Balestra then followed with a question that every major developer should ask themselves. “Is it a good experience when people get their disc and have to wait for a patch to download? Like 20 gigs or something like that? That would suck. That’s not the best experience.”

Kudos to Naughty Dog for having this commitment towards shipping a complete product at launch. No wonder that each of their recent releases have been nothing short of spectacular. I wish that more developers take note of this.

Uncharted 4: A Thief’s comes out exclusively on the PlayStation 4 sometime this year.


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  • TheAdjustmentBureau

    Naughtydog, doing things right since 1989

  • masterace303

    Well Said!

  • kriber187
    • Counterproductive

      Was it a 20 GB patch? No. You guys will hop on any excuse to slag an exclusive.

    • oo7PorscheMGS

      That’s a TINY patch, there’s nothing wrong with tweaking a game slightly. We’re talking about 20 gig patches here and broken games, not a game like the Last of Us which clearly is a quality product. Read the article again next time if you don’t comprehend it the first time.

    • kriber187

      This 20gb patch you are referring to was actually drop down to 15gb at launch, and was content. They filled a Blu-ray Disc up to 45gb and still needed more space in order to add extra content, so instead of making it a 2nd disc, they made it a download, just so you are aware.

      http://news.xbox.com/2014/10/games-halo-gone-gold-announcement

      http://www.gamespot.com/articles/halo-the-master-chief-collection-day-one-update-re/1100-6423406/

      The entire single player campaign was playable without the patch, the majority of the multiplayer needed to be downloaded because it didn’t fit on the disc. If I was asked to download a 15gb patch for more content then a disc would allow I would be all for it

    • oo7PorscheMGS

      I’m not talking about patches that add content, I’m talking about huge patches that are just for fixing stuff, and there are a bunch of those – rushed games that clearly should have been “patched” before they ever came out.

    • Michael Norris

      Look at Halo Master chief you had to DL a 20+gig file to even play MP.I don’t care really my connection speed is fast enough and i have no bandwidth cap.

    • kriber187

      That’s because master chief collection would not fit on one blu Ray disc. 45gb is max usable space and master chief collection is 61.5gb

  • oo7PorscheMGS

    Yup, this is something I’ve been wanting to talk about for a while now.

    It REALLY went too far in my book with Battlefield 4. They had the audacity to release something THAT broken (and 9 months after launch when I finally buy it figuring it was fixed by then, it was STILL broken…I STILL cannot complete the 1 player – it keeps deleting my game-save…so I sold it!), and then they did NOTHING to truly say sorry to fans. At LEAST give a discount on one of the DLC’s, to show you’re truly sorry for your BIG mistake.

    At least with Assassin’s Creed Unity they gave fans free DLC + canceled the season pass.

    At least with Driveclub they gave away more free DLC than was already planned.

    But still…these devs are making a lot of mistakes – have some pride in your work – STOP releasing games before they have the content in them that gamers want… gamers have had enough of it and I definitely won’t be buying BF: Hardline at launch just because I am hesitant to buy something from a company that is now known for releasing stuff before testing it enough. Yes, I know the beta is starting Feb. 3rd.. I still don’t trust them to release a quality product even if a beta of a small portion of the game goes well. Everyone who bought BF4 and wanted a refund definitely deserves 1… if you can’t even beat the 1 player, and 1 of the online modes is broken (Defuse mode), then you’re selling people broken games. And that aint gonna work anymore with gamers speaking up on social media moreso these days and spreading the word like I do.

    And finally someone sticks up for the gamers, thanks ND. Nobody wants to DL these crazy 20gb patches, even 5gb patches are pushing it… especially for the millions of people who dont have a super fast internet connection. It’s like these game devs aren’t gamers themselves… they have no idea what the gamers want, and it’s sad. Time to get a clue already or risk your game getting very bad publicity from now on.

  • TheWayItsMeantToBePlayed

    Neither are downgrades but beggars can’t be choosers


 

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