New Update Will Add GeometryWorks DirectX 11 Advanced Tessellation For Assassin’s Creed Unity

LET’S ADD MORE FEATURES BEFORE WE CAN GET IT WORKING PROPERLY.

Posted By | On 12th, Nov. 2014 Under News | Follow This Author @Pramath1605


Assassin’s Creed Unity

For all the updates that Nvidia and Ubisoft tried to get into place to ensure that Assassin’s Creed Unity will run without issues on PC, it ran into a whole lot of problems when it finally launched last night- the game basically ran like complete ass (although to be fair to PC, the game just runs like ass no matter what platform we are talking about), and of course now people are expecting a scramble of updates to fix these issues.

A new update will be released by Nvidia that adds GeometryWorks DirectX 11 Advanced Tessellation to the PC version of the game. According to Nvidia, “In Unity, GeometryWorks is being used to add tessellation to roof shingles, roof tiles, cobblestones, brick roads and paths, archways, statues, architecture, and much, much more. And because this tessellation is real geometric detail, as opposed to simulated detail from bump mapping or normal mapping, tessellated detail in Unity is accurately shadowed by NVIDIA HBAO+ and NVIDIA PCSS, significantly improving image quality.”

Alright, I guess… just… get the game running properly first before you add MORE STUFF on to it.


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