Press Play: Xbox One GPU to be Competitive For Many Years, Curse of Brotherhood Runs At 1080p/60fps

Xbox 360 version due early 2014.

Posted By | On 19th, Dec. 2013 Under News | Follow This Author @GamingBoltTweet


Max: The Curse of Brotherhood

In a surprising announcement, Press Play have announced that Max: Curse of Brotherhood will be releasing tomorrow for Microsoft’s Xbox One. GamingBolt were able to get in touch with Press Play studio director, Mikkel Thorsted to get his thoughts on Xbox One’s GPU and whether it will stand the test of times in the coming years, especially given that PC gaming is growing at a faster pace.

He believes that the GPU is competitive and the console itself is versatile . “The Xbox One’s GPU based on our experience is very capable and I think it will stay competitive for many years. Looking back at the Xbox 360 specs it stayed competitive for many years even though the specs on PC were much better. I also think there is a great future for a console being as versatile as the Xbox one. Not only does it support the widest possible definition of games, but it also works as the center of all entertainment in the living room,” he said to us.

We also asked whether there will be any key differences, either visually or in terms of gameplay between the Xbox 360 and Xbox One versions, to which he replied: “This summer we decided to bring Max to Xbox One. We went back and worked hard on enhancing everything in the game from controls and animations to graphics and performance. We even added some extra puzzles and did a lot of overall polishing. Basically we did what we could to take advantage of the extra horse powers we got with the upscaling of the project to XboxOne.”

He also confirmed that the Xbox One version of Max: Curse of Brotherhood will run in full HD at 60 frames per second.

“We are right now working on finishing the Xbox 360 version of Max, which will be released early 2014, and we want a lot of the improvements from the Xbox One to spill back into the 360. Xbox 360 is a very important platform for us and we want this version of Max to be as good as possible.  So hopefully the two games will feel and play the same. But of course Max: The Curse of Brotherhood for Xbox One will benefit a lot from running in full HD and playing 60 fps,” he confirmed.

Let us know your thoughts in the comments section below.


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  • Fender bob

    Sweet seeing as it’s the same base tech as PS4. Sony will be happy with such positive pr while having the more powerful version of the GPU

    • hiruu

      Sure bub…

    • Metal

      Sony does not stand a chance

  • Microsoft employee claims that the Xbone is not weak, people are unsurprised.

  • Tyler Durden

    I think people need to realize that the Xbox One is still 50% weaker than the PS4. It’s a fact. It also sounds like Press Play hasn’t seen what’s under the hood of their PS4 dev kits yet.

    • Alex Brown

      Of course you realize that Press Play is owned by Microsoft and that their games will never appear on a Sony platform…of course. Nice screenname by the way, very original.

    • Tyler Durden

      Oh, so we should take them seriously. Got it.

  • Tyler Durden

    Oh, and NeoGAF’s a bunch of faggots. LONG LIVE PHIL ROBERTSON!!!

    • Alex Brown

      Great story. Compelling and rich.

  • Niknok Seyer

    This game looks pretty and seems to be challenging. Will definitely get this game tomorrow.

  • Jay Peter

    Tomb Raider runs at 1080p as well as Forza and now Curse of the Brotherhood joins Fifa 14 iand Need for Speed Rivals on the list of 1080p games so far Xbox is running awesome and on the same level as PS4 given how simple Knack looks the power gap is more like 10% and it will be less once Microsoft drivers allow for full GPU use

    • cozomel

      Wow, you’re delusional, you MS fanboys are a sad, sad bunch. This game is in now way even impressive, it better run at 1080/60fps. The PS4 version of COD runs at 125% higher res, and BF4 runs at 56% higher res and has a better framerate, AC4 runs at 44% higher res and has better AA. Rivals on PS4 has HBAO instead of the technically inferior SSAO and has Bokeh DOF instead of the simple blur the X1 version uses, and NBA has better AA. You bring up Knack like its a game to show off the systems graphics (pathetic on your part). But dont mention how all the big X1 games had to be downgraded to run on the X1, like Ryse downgrading from 1080/185k polys to 900p/85k polys and still cant keep a steady 30fps (teens to 30fps), same thing with DR3, downgraded from 1080 to 720p barely able to hold 30fps. KI dropped from 1080 to 720 and has less particles. And even Forza was downgraded. All the meanwhile, KZSF was upgraded from 1080/30fps SP/MP to 30fps+ SP and 60fps MP. So please stop deluding yourself with complete and utter bullshit and accept the facts. The PS4 has a advantage, PERIOD! oh and i thought that the “mono” and then “stereo” drivers where supposed to be so impressive, but they are actually crap!

      PS4: 18CU +50%
      Xbone: 12CU

      PS4: 1.84TFLOPS +40%
      Xbone: 1.31TFLOPS

      PS4: 176.0GB/s +58%
      Xbone: 68.3GB/s

      PS4: 1152 Shaders (cores) +50.5%
      Xbone: 768 Shaders (cores)

      PS4: 72 Texture units +50%
      Xbone: 48 Texture units

      PS4: 32 ROPS 100%
      Xbone: 16 ROPS

      PS4: 8 ACE/64 queues
      Xbone: 2 ACE/16 queues

      PS4: 25.6GPixels/s +88%
      Xbone: 13.65GPixels/s

      PS4: 57.6GTexels/s +40%
      Xbone: 40.9GTexels/s

      PS4: True Audio
      Xbone: Shape

      And they both have the same exact hardware scaler

  • Jay Peter

    Tomb Raider runs at 1080p as well as Forza and now Curse of the Brotherhood joins Fifa 14 iand Need for Speed Rivals on the list of 1080p games so far Xbox is running awesome and on the same level as PS4 given how simple Knack looks the power gap is more like 10% and it will be less once Microsoft drivers allow for full GPU use Vrooom 1080mph baby

    • Lag-Fighting Tactics

      2d cut board cut crowds and pre-baked lighting.
      Always play the same course at same time of day.
      Microsft selected a weak gpu because the fans wanted to be using Kinect more and be herded into helping collect tv watching stats rather than gaming.They have been getting mircooft nothing but praise for using A budget gpu agree balance is best.

      Same loyalist’s say the second dGPU is hidden in the xbox and will
      be unlocked when the NDA is lifted in 2017.
      Seems dumb that it’s uses get COD at 720p where we get 1080p on the PS4 like we asked. Making the system appear very weak then giving the unlock key to developers that late is dumb of M$


 

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