PS4 Dev: Other Console Manufacturers’ Decisions Didn’t Influence Our Plans, Devs Happy With SDK Tools

The developers also detail the benefits of going open source with their LLVM based compiler.

Posted By | On 28th, Jan. 2015 Under News | Follow This Author @GamingBoltTweet


ps4 amd

A group of PlayStation 4 compiler engineers took to Reddit yesterday to conduct an Ask Me Anything submission. The group is going to open source their system compiler based on LLVM [Low Level Virtual Machine]. Unfortunately the AMA was not approved by the mods but the developers managed to answer a few interesting questions.

The Xbox One and PS4, almost have similar architecture, so was the development team already aware that Microsoft was getting a similar chip from AMD before the console’s launch? Although the developer did not answered this question directly, he did revealed that they heard other console manufacturers were evaluating technologies. But that did not affected them since they were focus on making the system of PS4 which will familiar to game developers, something will last for a while.

“Another interesting question that we probably shouldn’t answer, but I’m gonna try anyway. We certainly heard that the other console manufacturers were evaluating certain technologies, but that didn’t really influence our strategy of building a system that was familiar to game developers and yet had plenty of potential for maximum performance over a long lifetime.”

They also talked about the benefits that games will see due to their decision. “Thus far the feedback we’ve received from game developers is that they’re very happy with the tools we’ve provided in the PS4 SDK.”

They then detailed the advantages:

LLVM’s specific advantages, coupled with our own additional tools include:

  • Fast turn-around time. Compiles, links, etc. are faster than even their prototyping platform. Faster iteration means more time to refine the game.
  • Clang offers the best diagnostics in the industry. This helps increase code quality, and thus stability.
  • Easy extensibility means more features faster.

We always planned to open source our platform-specific changes, but it took time to ship the platform and get to the task of starting to clear our patch backlog.

The developers were also asked whether they will ever make a move similar to Apple, where if the developers want to develop for iOS they would need to use OS X.  The PS4 engineer agreed that such a move could do more good, but it must be noted that this is his personal opinion that game development on OS X could be awesome.

Another developer, who is used to work at Sony, believes that Sony might go that route but Microsoft won’t. “Sony might, but MS won’t, and outside of first parties most big studios are developing for both consoles. Windows is really the only game in town (heh) if you’re gonna really invest in one console dev platform. That said, I think Sony are friendlier when it comes to keeping stuff OS-agnostic. They certainly were when I worked for ’em! :)”, the developer said.


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  • Toni D

    “Windows is really the only game in town (heh) if you’re gonna really invest in one console dev platform.”
    Says a lot.

    • TheWayItsMeantToBePlayed

      A) Fragmentation of dev tools is not a good thing nor is having everyone port to mac at great expense

      B) Linux is fantastic when everything works right but it’s like a house of cards, one thing goes wrong everything tumbles. Stability is one of the main reasons devs use windows for their dev environments.

      C)OSX was the original Xbox 360 Dev kit

      In an ideal world there would be a move to linux and especially not an even more locked down platform like OS X. But it’s not an ideal world.

    • Guest

      Says more, that you say that cuz that’s always been the case because they were the biggest,hence the bigget market. However with the advent of Apple and Mac OS X and iOS and Android and even the rise of Linux. OpenGL and Linux and Linux derived OS’es are the new kings in town. Microsoft has been losing market share fast for years now. Plus the consoles (other than MS’s) don’t run on Windows either. So get it straight. That’s a old dev belief. Not the reality anymore.

    • TheWayItsMeantToBePlayed

      iOS and Android dev enviornments are done on Windows. OpenGL is a far way off, Fragment and OGL Next isn’t ready or will give any tangible benfit to the PS4. Linux adaptation has slowed.

      I use linux and I can speak from experience to call you uninformed and ignorant.

  • Starman

    LOL , they’re a joke over at Sony….

    • Guest

      LOL , they’re a joke over at MS….

  • Reason Freeman

    Dang, even Sony devs heard there is secret sauce inside the Xbox One.

    “We certainly heard that the other console manufacturers were evaluating certain technologies, but that didn’t really influence our strategy of building a system that was familiar to game developers”

    DirectX 12….

    • Guest

      X1 already has most DX12 features. DX12 wont make a big difference. Get off its nu tz. And DX12 is far from some secret sauce.

      “Thus far the feedback we’ve received from game developers is that they’re very happy with the tools we’ve provided in the PS4 SDK.”

      I have yet to hear any devs talk good of MS SDK, sure they’ll say its better than it was, but that’s it.

      “but that didn’t really influence our strategy of building a system that was familiar to game developers and yet had plenty of potential for maximum performance over a long lifetime”
      Secret sauce confirmed!

    • Reason Freeman

      You lie in your first 6 words. So I ignored the rest. Watch this vid from 2:21 on. So while i’m providing proof. What proof do you have/ http://youtu.be/W1lHeLN1UGs?t=2m21s Clean out your ears for the ending “We’re especially excited to see these features come to Xbox One”. You can finish your homework here http://videogamesandnews.com/phil-spencer-say-directx-12-wont-help-xbox-one/

    • kreator

      You schooled that idiot!

    • John Doe

      Are you retarded? How does anything he said have to do with DX12? Are you saying, the PS4 has secret sauce?

      The PS4 has it’s own API’s and APU that is faster than Xbox One. Direct X12 is not a secret sauce. DX12 is beneficial to PC. DX12 was built for PC because DX11 is out dated.

      You Microsoft fanboys have become paranoid and delusional.

    • bardock5151

      Derp.

    • kreator

      Really now…


 

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