PS4 Exclusive Without Memory Will Have ‘Memorable Moments’, Story, Stealth And Open World Detailed

Dinosaurum Games’ Arkadiy Kulikov reveals new information about the upcoming thriller.

Posted By | On 07th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet

Without Memory

Russian Developer Dinosaurum Games recently announced the development of  PS4 exclusive Without Memory. The game will be released in 2016 and uses Unreal Engine 4. GamingBolt recently got in touch with Dinosaurum  Games to talk about the game’s story, gameplay length, DualShock 4 functionality and more.

GamingBolt asked the studios’s founder Arkadiy Kulikov about the story of Without Memory and how it will be different from the usual amnesiac protagonist tales we’ve heard. “The story won’t only focus on girl’s [Anna] amnesia. There will be a lot of bright and memorable moments. A lot of things will depend on player’s choice, which is often done without enough information. Come what may, as in the real life,” states Arkadiy.

The game will also last for a good while according to Arkadiy. “It will take 7 to 8 hours to complete the game. It is designed to be played again and gain. The player could see the overall picture this way.”

The game will also use the DualShock 4’s touch pad functionality. “The variants of the response will appear on the screen when the question is asked and the player will chose one of them using touchpad,” he said.

The game will have semi-open world gameplay elements so this obviously raises the question on how will they merge with the interactive gameplay elements. “The in-game environment is close to the real world,” Arkadiy explains. “The player can interact with plenty of characters and objects, and he can listen to Anna’s thoughts in different situations. There will be some stealth in the game too. Anna will be able to act invisibly at certain points. And the course of events will depend on whether she been spotted or not.”

In related news, Without Memory will target 1080p/60fps and won’t release on the Xbox One. Let us know your thoughts in the comments section below.

Awesome Stuff that you might be interested in

  • bigshynepo

    Bring on the exclusives!

    • Guest

      Please don’t, we should want more games to be multiplatform not less.

    • bigshynepo

      I prefer exclusives because not only does it build value in the brand but exclusive devs consistently talk about the performance gains they achieve by developing for a single system vs multiple. After all, Sony’s First Party pedigree is one of the things that attracted me to a Playstation purchase in the first place.

      As a gamer, I want my exclusive console games to reflect the best possible results, it’s what justifies a console purchase over a gaming PC for me.

      (don’t jump down my throat, master race…I said “For me!”)

    • Guest

      It’s better not to provoke ‘exclusive bragging’ in comments though.

    • bigshynepo

      This is a PS4 game, announced exclusive. What is wrong with me celebrating that fact? What is your agenda?

      I’m sorry, but my comment was made hastily and was the first thought in my head. I certainly wasn’t going to write “As a PS4 owner, I sure hope this game’s quality is compromised by multi-platform development” in the hopes of staving off any hurt feelings.

  • Knowles2

    sound exciting.


Copyright © 2009-2017 All Rights Reserved.