PS4 Specs Allows Benchmarking For Higher Graphical Settings, Definitely Targeting 60FPS/1080p: Muse Games

Muse Games CEO Howard Tsao talks about Sony's next-gen console.

Posted By | On 16th, Oct. 2013

PlayStation 4_official
We got a chance to speak CEO of Muse Games Howard Tsao, currently developing Guns of Icarus Online for the PlayStation 4, about all things next-gen related. First, we started off by asking if the team would be targeting 1080p resolution and sixty frames per second, given that this is one of the more sought after visual requirements for next-gen consoles. Tsao responded, “Yeah definitely, with PS4’s specs, the doors are open for a lot of pretty things. We’ll obviously have to do a lot of benchmarking work, but we are definitely excited about PS4’s specs.”

How does the PS4’s 8 GB GDDR5 RAM help in developing for the console, especially since every unit is uniform in design as compared to PC? “We can benchmark for much higher graphical settings and to ensure the players enjoy as nice of a graphical experience as we can deliver. It’s nice to be able to dedicate to supporting and optimizing high-end specs for a change.”

Finally, regarding new content coming to the PS4 version of Guns of Icarus Online, Tsao stated that, “With the game in general, we are continuing to update and add new content.By the time we release to PS4, we’ll definitely have a lot more content for PS4 players. When we release the Co-op and Adventure Mode DLCs, they will be available for PS4 players as well. For PS4 exclusive content, we’ll need to keep over balance in mind as we roll out cross-platform play, but we’ll definitely try to do something special for PS4 players as well.”

Excited even more for the PlayStation 4 which launches on November 15th in North America and November 29th in Europe? Let us know in the comments below.


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