PS4 VR Headset’s Resolution & Depth Is Good, Tracking Needs To Be Worked On, Different Than Oculus: Dev

Plus a few interesting details regarding The Deep revealed.

Posted By | On 19th, Mar. 2014 Under News

Project Morpheus

Project Morpheus is now out in the open, and as a VR headset that will support PS4, PS Eye and PS Move, it’s been garnering some positive feedback.

Indie developer David Klingler has tweeted out some of his observations regarding the device. “So the resolution is not an issue for Morpheus. The depth is good, comfort is good…Not best tracking, but can be fixed I think.”

He also stated that, “…I’m definitely looking forward to developing for Morpheus.”

Most importantly, Klingler noted that, “Morpheus did not feel the same as Oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.

Klingler also had a chance to try out The Deep. “The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark.

Klingler noted that, “demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in The Deep.”

But there are a few downsides as well: “The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound. ”

However he thinks that body tracking and comfort of use is what sets it apart from Oculus Rift. “What currently sets Morpheus apart from what I’ve done with oculus is the clarity of very near and far as well as full body tracking and overall comfort of use”

As for The Deep, it seems that Sony handed out guides to the game, describing the overall premise and gameplay courtesy of Ubisoft Montreal’s Damien Kieken.

the deep

The Deep has you donning a diving suit and struggling to survive inside of a protective cage. Sharks are attacking but there seem to be other fish in cahoots. The head-mounted torch described in the image hints at what the PS Move-mounted headsets could be used for.

What are your thoughts on Project Morpheus thus far? Let us know in the comments.

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  • BroJ

    The Deep. LOL.

    • wifey


  • DrunkwitPowah

    I think it’s going to be freakin’ amazing and I want this thing in my hands, now!!!

  • Ashiedu Nwadiei

    Full body tracking is likely what will eliminate motion sickness. A little lag isn’t that big of a deal from what I’ve experienced.

    • Psionicinversion

      not a big deal? Bet it will be if your gaming for a long time with it

    • Ashiedu Nwadiei

      Not exactly what I meant, but this is the internet. Firstly, I don’t think anyone SHOULD be VR gaming for too long without breaks. Secondly, I mean motion sickness was such a big factor with the dev kit that me and my 3 kids all felt it when messing with the rift even for less than 10 minutes. Lag however, from the demos since not all games had perfect 1:1 head tracking, isn’t that big of a deal compared to motion sickness. It being so fast is good, seeing as how that just another factor to take away from disorientation.

    • vcarvega

      Try and hate as much as you like, but Sony’s VR is ahead of the curve in most aspects 😉

    • Psionicinversion

      actually Valves VR headset is the best but it wont be put into production i think so thats that.

    • vcarvega

      Actually, Project Morpheus delivers on the performance that Valve’s headset offered ;-)… Which is irrelevant since Valve is not releasing a headset.

    • Psionicinversion

      it might be good but like with everything early adopters get stung the hardest with the cost :d

    • vcarvega

      Yes… but early adopters don’t care 😉

  • TristanPR77

    I’m a VR believer now thanks to Morpheus

  • Psionicinversion

    it wont be as amazing as you think, it will need to be able to output a 1080p game at 120 fps. 2x 1080p images at 60fps, 30 fps will do your head it cus itll be millimeters away from your face so will be extremely noticeable. Youll definately get visual downgrades with it. any type of motion stuttering from framerates will probably make you sick or give you big headaches. it could drop resolution by half and run at 720p which is what is most likely to happen cus the PS4 has no where enough power to render 2x 1080p images at normal settings and 60 fps. Thief for VR having a laugh cant even render 1x 1080p image properly.

    Oculus rift generally needs 2x gfx cards 1 for each eye to power it effectively or for some game 1 780Ti should be enough to consisitently achieve about 120 fps like in BF4. forget it with frame drops wouldnt be good, defo 2x gfx cards to power oculus rift at 1080p 60 fps

    • vcarvega

      Early reports already confirm the performance to be close to at par w/ Oculus Rift, with slightly lower resolutions.

    • Psionicinversion

      which oculus rift? the first dev unit at 720p or the newest one at 1080p? ah oculus rift is 960×1080. kinda makes sense also saves on alot of processing power. Dont expect the PS4 games to be running as high a graphical detail as they do normally though

    • vcarvega

      1080P… The graphical fidelity will take a bit but the immersion will still be greater. One of the developers noted that depth perception was actually better on Morpheus than Oculus Rift. He also note that the total body tracking of Morpheus added to the immersion… So both systems will have their pro’s and con’s.

    • Psionicinversion

      The body tracking will come from the pseye which means its going be quite expensive to have it all prolly looking at $300-400 for the helmet and pseye. Will ppl pay that do ya think for something that’s more of a novelty? Also may have to buy the move controllers to for hands free stuff.

    • vcarvega

      Dude, you are either severely misinformed or attempting to intentionally mislead people… Yes, the headset uses the camera… Which only costs $60. The headset itself uses Move technology for tracking… So it will be less expensive than Oculus… Likely in the $100 – $150 range. DualShock 4 controllers have Move technology built in as well, so additional Move controllers will not be necessary. Will people spend $100 – $150 to enjoy VR? The answer is likely yes!

      The camera and Move tech in the PS4 is freaking excellent as far as precision and recognition. The camera has already sold nearly 1M units already, and is consistently sold out. For the type of immersion this could offer, they could easily still 1-2M even if it did cost $200-300.

    • PCsucks

      You smell like jelly.

  • vcarvega

    I’m excited at the prospect… I suspect we’re still a solid year or two away from the product coming to fruition. But that’s probably great timing in the life cycle of the PS4. If the product is as profound as early impressions seem to imply, it could give the PS4 a launch-type buzz all over again.

  • Pingback: PS4 VR Headset’s Screen Latency Is A Bit Pixelized, Users Can See The Ground, No Motion Sickness « Video Game News, Reviews, Previews and Blog()

  • DarthDiggler

    “that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.”

    Doesn’t the headset allow you to wear your own headphones? Not sure if sound is a function of the unit itself.


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