PS4 & Xbox One Very Close To Each Other Technically, Games Line-up Matters: Rayman Legends Dev

Lead game designer Emile Morel talks on similarities between the next gen consoles.

Posted By | On 12th, Feb. 2014 Under News

Rayman Legends

For all the hype and hullabaloo about the PS4 being more powerful than the Xbox One – which it is, make no mistake – it’s easy to forget just how similar both systems are. How does that affect development then when you have two consoles were spectacularly similar but with key differences in frame rate and resolution? How does that matter in the long run?

GamingBolt spoke Rayman Legends lead game designer Emile Morel about the same, and he stated that, “As always, people are trying to find differences between these 2 consoles to find out which one is the best and which one they should buy. I totally understand that, but the truth is these 2 consoles are very close to each other on a tech point of view and in the end the only thing that will really matter is the catalogue of games these consoles will offer.”

He also assured that the PS4 and Xbox One versions of Rayman Legends look identical.

“This is really what should make you buy one system or the other: the games. As for Rayman Legends on next gen consoles, I can honestly tell you that I don’t see any differences between one version or the other. Both versions run at 60fps in 1080p, so there will be no battle on this side!”

As for the tech differences between the PS4 and Xbox One, and how closely matched they are, Morel says, “Yes, like I was saying the tech differences are not so big between these 2 consoles and in the end these small differences should have absolutely no impact on the gaming experiences these consoles will offer. Developing a game for these 2 consoles is quiet close, so it means the games existing on both consoles should be very similar.”

Rayman Legends is scheduled to release for the PS4 and Xbox One on February 18th in North America and February 28th in Europe. Will you be picking it up? Let us know in the comments.

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  • kevin

    Getting me a copy , look forward to it.

  • Arnold Stallone

    -damage control /on
    – let’s not offend one fanbase or the other, so everybody buys our game, and we make lots of money
    -rayman legends already run at 1080p on the ps3, and it looks absolutely incredible, with no edges, no aliasing, nothing, only perfect colors and textures. why would it be so hard to make it run at 1080p, on the xbox one, if the ps3 already does that? so, there is absolutely nothing extraordinary on the fact that the game runs at 1080p 60 fps on both ps4 and xbox one… it should run at 4K, a game like this, that is basically 2 or 3 parallax, with beautiful yet simple textures(no human skin, clothes simulation, weather simulation, and many other effects that require tons of power), with 1 or 4 small animated characters, 2 or 3 enemies max, at once, on the screen and the little yellow teensies(tteenes?), and that’s all we get, on the screen.
    a game like this should easily run at 4k, on both xbox one and ps4, it already runs flawlessly at 1080p, on the ps3, wii u and xbox360, at 60 fps!!!

    this is a perfect example of a game that could run at 4k, if only devs wanted.

    so yeah, mister ubisoft, it’s absolutely normal the game looks identical on ps4 and xbox

    now, let’s compare an infamous second son, with a dead rising 3, for example, and let’s discuss about power.

    • jaskdavis

      ^ Idiot, You don’t know jack about Hardware. Just because both systems have a 4k output does not mean a game like Rayman will run it with no problems lol 4k is more demanding than you think. Go look and compare the HIGHEST GPU’s for PC you can buy and see how many can run games in 4k and then look at their specs and realise they have much more power than the PS4’s 7850 or X1’s 7790.

    • Eagles83

      While I agree the PS4 is more powerful than the Xbox One, your comparison of Infamous to Dead Rising 3 is an example of an equivalency fallacy. They are two different types of games completely. Infamous doesn’t have anywhere near the number of characters on screen that Dead Rising 3 has. You couldn’t render Dead Rising 3 to the same level as Infamous on a PS4 either. Also Dead Rising 3 is a launch game and Infamous is coming out later which means they have had more time to work on it and polish it rather than rushing to market for the launch. At the end of the day they are fairly close in power and these pathetic types of arguments need to go away. If you bought a PS4 instead of an Xbox then it is ok to be happy with it. No need to pat yourself on the back in a forum post and brag yours is more powerful or something to that effect.

  • Mikeherp Derp

    Rayman Legends doesn’t push the hardware of either console. Most people seem to think 30 fps avg to 50 fps avg is more than “small” or “very close”. PS4 has 6 more CUs, 16 more ROPs, far better GPGPU support, a better performing CPU, and faster unified memory.

    Devs can play PR and downplay the specs all they want, consumers will continue to ignore them and buy the cheaper more powerful system that looks to be 2:1 by year’s end.

    • Eagles83

      Too much is being wrapped up into this power argument. I guess you are going to say that the original Xbox was better than the PS2 since it was more powerful. Give this crap a break.

      I have both consoles and they are great in their own way. PS4 is slightly more powerful but I use it a lot less than my Xbox One because the PS4 has a noisy bluray drive for movie playback and kind of sucks at multitasking. You can continue to be pro-Sony fanboyish if you want and tote around sales figures but no one cares. At the end of the day they are both good machines but one isn’t totally better than the other.

    • Mikeherp Derp

      I never said what was better, just stating the facts against the delusional misterx types who still think Xbox is going to get parity or better performance. “Slightly more powerful”? lol

  • Nick TwinkleToes Setzer

    So we have this dev, sniper elite dev, kojima, carmack, and the witcher dev (amoung others) have all said these machines are comparable, but still ps fabboys will deny it. Noone is saying ps4 isn’t more powerful, it just simply isn’t as big as it would seem, especially when dx11.2 is added allowing tiling resources for the esram to equal 6gb (current tiling only ends up around 1gb btw)

    • Mikeherp Derp

      PS4 has 6 more CUs, 16 more ROPs, far better GPGPU support, a better performing CPU, and faster unified memory. The performance gap will only widen, not shrink. “Tiled Resources” closing the gap is misterx level garbage.

      It doesn’t matter what your delusional or wrong interpretation of those dev quotes are, the hardware facts are what they are.

      TR is simply a DirectX API implementation of hardware level PRT features that exist on all AMD GCN cards, including PS4 and Xbox. The PS4 OpenGL API equivalent is called Sparse Textures. Even if devs get around the ESRAM size/width bottleneck, the GPU is still weaker.

    • Nick TwinkleToes Setzer

      Yup, i mean its not like there was an entire cinference about it ir anything, but since it doesnt suit your argument sure i made it up…..
      Too lazy to watch? Here read.

    • Mikeherp Derp

      Wrong, dumb and delusional straw grasping. The GPU is still weaker. TR isn’t closing any performance gaps.

    • Eagles83

      One correction………the PS4 doesn’t have faster memory. It has a higher bandwidth. GDDR has more latency than DDR so it is effectively slower but can do more due to the increased bandwidth throughput.

      Also the gap will shrink as devs get better at coding for the machines. It happens every generation and will happen in this one as well. The 360 had a shared memory pool while the PS3 had a split memory pool. It took multiplatform devs a year or two to get the PS3 games running at similar framerates and resolutions as on the 360. Just give it time and it will get there.

    • Nick TwinkleToes Setzer

      Yea, and esram has much higher bandwitdth as well.

    • Mikeherp Derp
    • Mikeherp Derp

      In real world performance GDDR5 is faster, latency is a non-issue. No the 360/PS3 are nothing like the PS4/Xbox situation. Gap isn’t closing, sorry.

    • Psionicinversion

      Tbh when i read some stuff on the PS4 and how it all works it has alot of bandwidth through out the whole system but i came to one conclusion… i think the GPU is to weak to take advantage of it all. The GPU will be the bottleneck in the PS4, the bus lane of the GPU to somewhere else is 20GB/sec which is faster than a PCIe3 x16 slot and even the most powerfulest of cards dont need that, PCIex8/ = PCIe2. x16 speeds still isnt saturated. maybe the 176GB/s of GDDR5 is just enough for the GPU not 100% sure but if its to much then the GPU is to weak.

      It only has 1.4TF after 4CU’s = 0.4TF’s are reserved for GPGPU which could be a reason some stuff bypasses local caches and hits the system bus straight away to save time im not sure. But if sony would of made a console the same price as the X1 it would of bin running with the big boys and have the power to match.

      As for the 8 ACE queues i know there on the 290/290x and seems like it was sony that influenced AMD’s decision to have 8 ACE queues (also speculation that PS4 GPU might be a slimmed down volcanic islands GPU) they defo have the power to handle all the compute commands, not so sure if the GPU in the PS4 could handle it all. Theres something called opaque shadows when a game uses them it uses vertex shaders which frees up compute performance to process more compute commands but what happens when it starts flooding the gates again. Could that be a bottleneck, i dunno, you dunno either Mike and sony wont ever tell ya anyway and the devs certainly wont tell you if sony have put a gag order on it.

      Thing is if the order and witcher 3 is said to nearly be maxing the system, another 1 or so years and it should be maxed… what happens after that? maybe optimisations trying squeeze the performance but what if its so easy to program and get the best out of youve pretty much maxed what the system is capable of 2 years after release? the gfx will remain mostly stagnant for the life cycle hmm p-texs and quads = 30% less memory might boost up the gfx a bit unless the GPU cant process the extra load so wonder what will happen.

      Btw Mike not talked about the X1 in there at all, i know the X1 is weaker atm but im talking solely about the PS4 no comparisons

    • Mikeherp Derp

      If there’s enough bandwidth and ROPs for the CPU/GPU to function properly it doesn’t matter that there’s more than they need.

      None of the GPU is reserved for GPGPU, all 18 CUs can be used for rendering. The whole point of the 8/64 ACE/CQs is that you can fit GPU compute during ALU idle times, with almost no impact on rendering.

      PS4 isn’t anywhere near “maxed” like The Last of Us. GPGPU and multi-threaded CPU code especially will take a long time to optimize.

    • Psionicinversion

      Yah probably. Well i had a big reality check last night so i wont be gaming in 4K next year for SC cus when your fence collapses and roof tiles blow off smashing up your car cus of some dumb 100mph winds you realise theres more important things in life.

      So ill be buying the best available card out to max 1080p, when i go cruising the cosmos i could always shunt the game to my 47 inch 1080p TV cus its connected to my computer via HDMI and see some stunning visual on that get a USB extension cable and use my HOTAS to fly around…

      these console wars are really stupid and mine is bigger than yours talks is dumb… but it is also fun and entertaining so i think ill keep on bashing the PS4 for a while… like my mate at work loves his PS4, he did someat wrong and got called the managers office he came back and i said thats what ya get for being a sony fan and buying a PS4!!! PS hmm Pile of Sh** you get the rest lol

      Cant remember did i flash read somewhere last night that next CoD will be 4K ready… like bigger textures dunno if native though?

    • Mikeherp Derp

      There’s a big push from Nvidia for 4k ready PC games.

    • Psionicinversion

      Ah right ok prolly someat do with there new Maxwell architecture, there high end 880’s will be released later this year on the 20nm process. should have 4GB ram at least (absolute minimum for a 4k display for it to run well, apparently). Wonder how Pirate Islands will perform against them (AMD’s 20nm Hawaii architecture)

    • Mikeherp Derp

      PC APUs and GPUs will pretty easily dominate PS4/Xbox in 4-5 years.

    • Psionicinversion

      GPU’s are dominating PS4’s and Xbox’s right now, maybe not the cheaper ones but £250+ are ,) well actually ill reserve judgement to see what the new engines perform like on them if some PS4 games are multiplatform using a good engine

      The problem with APU’s are they cant be to powerful because then they’d be competing with AMD’s dedicated GPU’s and that isnt really good for AMD. So maybe in 4/5 years theyll be still behind the PS4 but not far whereas cheaper offerings will be more powerful and well the 780Ti destroys a PS4 and most cards on the market even titans (cus there rubbish for there price) now so in 4/5 years definately be gaming on 4K with a single card (would take 2x 780Tis to do decent framerate on a proper one atm)

    • Psionicinversion

      Check this out

      Vanduul Scythe from SC :d not sure if thats how itll look in the game but might be

  • asadachi

    Sorry, but I think rayman legends isn’t a very good example when it comes to power and graphics matter.


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