PS4’s Underlying Architecture Will Only Become Relevant When It Will Be Pushed – Ronimo Games

Jasper

Posted By | On 02nd, Oct. 2013 Under News


PlayStation 4_official
We recently spoke to the co-founder of Ronimo Games, Jasper Koning, whose company is developing Awesomenauts for the PlayStation 4, about the significance of the console’s unified architecture. On being asked about how the exotic technology affected the development of the game for the console, Koning stated that, “Very little, as an indie developer we don’t push the hardware so hard that we’d need any architecture specific optimization. Nowadays the underlying architecture only becomes relevant when you want to push it very hard.”

We also asked whether Awesomenauts will be at 60 frames per second and in 1080p resolution when it launches on the PlayStation 4, and whether more and more games will be running at the same when they release. Of course Awesomenauts will. I can’t speak of other titles though.

“I mean, it was already possible to in the last generation, but most developers opted to go for adding lots more detail. Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option.”

While Awesomenauts will release some time next year for the PS4, there are plenty of other games that will be launching with the console on November 15th in North America and November 29th in Europe. What are your thoughts on Koning’s comments? Let us know below.


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  • spideynut71

    That goes without saying; the same was true for the PS3, which is why only 1st party exclusives really showed any superiority over the best 360 games.

    • Solid Snake

      No not true there has been multi-platform games that done the same as their exclusives take dragon age origins for example the visual difference on the PS3 version vs the xbox 360 version was night & day.

    • spideynut71

      It is commonly known that for the vast majority of this gen, multiplatform games looked and performed better on the 360. Even some of the games that were supposedly dev’d with PS3 as lead, ended up being a bit better on the 360. The reason for this is that most devs were very comfortable porting from PC to 360, or vice versa, and then recoding accordingly to get it to work with the PS3 architecture. Sony fanboys always chalked this practice up as “lazy”, but it’s really just about economics and time constraints. Next gen should be a bit different, since the architectures are so similar, but as this article points out, it will take extra work for devs to make the PS4 versions show off it’s “power”. Some ignorant fanboys seem to think the 8GB DDR5 will magically translate to automatic 1080p/60fps MINIMUM, on all PS4 games….which simply isn’t the case.

    • Solid Snake

      “Any man who reads too much and uses his own brain too little falls into lazy habits of thinking.” – Albert Einstein

    • spideynut71

      Don’t even act like you’re some sort of intellectual…it’s not working for you.

    • Solid Snake

      “Minds are like parachutes, they work best when open.”
      – Lord Thomas Dewar

    • guest

      It is true that in this current gen, most multiplatform games looked and performed better on X360 than PS3, but PS3 exclusives like Uncharted, Killzone, Infamous, Last Of Us, etc… had better graphics than X360 exclusives, but this shows the value of good console optimisation by decent developers. Interestingly though the best selling game of now, GTA5, actually runs better on PS3 than X360 accordign to Digital Foundry.

    • guest

      Kllzone Shadowfall Mulitplayer runs at 1080p 60fps and looks pretty damn good: http://www.youtube.com/watch?v=LPAcgZOrSyA

  • Solid Snake

    Honestly it just takes a set of highly skilled developers who understand how to take advantage of the hardwares full potential that can actually exploit it & there out there take dice as another example look what they where able to achieve with battlefield 3 on current gen consoles.Now just imagine what game studios like dice & many other skilled sets of game studios will be able to achieve with next gen consoles during those consoles product life cycles.

    Cheers Gamers & Happy Gaming!

  • Dakan45

    Which wont happen because all games will be based on xbone version.

    Eg watchdogs 30 fps, dice aims for same resolution and fps on bf4.

    So buy sony exlusives.

    • Exposed

      Moron alert. Fanboy alert. The PS4 on paper is 30-40% more powerful, not taking into account the architecture and specific design that could make up for the slight advantage. ITS NOT A 100% scale. You fanboys think 40% is out of 100. Its not. That percentage is so tiny and irrelevant when you start thinking of how PC gamers upgrade. Think 600-900% hardware advantage.

    • spideynut71

      Um…speaking of morons….

      “%” ALWAYS means “out of 100″….that is, in fact, the literal meaning of it. Apparently you’re too ignorant to realize that as percentages go, 40% = 40/100 = 400/1000 = 4000/10000 = 40000/100000, etc., no matter WHAT “scale” you’re using.

      SMH at the younger generations getting their eduction exclusively from Wikipedia and Youtube….

    • Solid Snake

      Euclideon’s graphics rendering technology is gonna change the game the same way polygons changed graphics rendering back when 2D pixelated graphics rendering was used back in the day.

    • Dakan45

      The whole xbox one 50% weaker is a rumor, also ms has updated their cpu to be stronger than ps4 and will upgrade their gpu from what i heard.

      I am a pc gamer i dont support either console.


 

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