Rainbow Six: Siege’s One Life Rule Encourages “Teamwork, Map Awareness, Planning”
Ubisoft talks about no respawning in its upcoming realistic shooter.
Ubisoft’s upcoming first person shooter Rainbow Six: Siege, in an effort to remain realistic, will only give players only one life in matches. This mean that when you die, you don’t respawn until the round is over. Harsh? The development team actually feels differently in a new blog post.
“We decided that the best way to accomplish this was to bring back the No Respawn rule and implement it in such a way that we like to refer to as One Life around the studio.”
While you can’t fight with your team, you’ll be able to help them out in different ways. This, according to Ubisoft, promotes teamwork, tactics and tension in games. “Not only are these three pillars at the heart of Tom Clancy’s video game series, but they’re arguably absent from the FPS market today. Even when playing on a team, run and gun titles emphasize twitch reflexes while neglecting other skill sets, and you may feel disconnected from the action and all alone in your plight. With Siege, that’s not the case.
“When you’re not allowed to respawn during a match, twitch reflexes aren’t the only skills that keep you alive. Teamwork, map awareness, planning, adaptability, communication, and leadership become just as important to win.”
Designer Chris Lee said the dynamic of the game changed dramatically with One Life. “It turned out that it really opened up the game to many different types of players.
“The developers who were long-time FPS players initially found it difficult because they were only good at reaction time. They weren’t communicating, playing tactically, or thinking about the consequences. Their K/D ratio was high before, but after introducing One Life, they stopped thinking about K/D ratios and more about how each player could work together for the win.”
We’ll find out more about Rainbow Six: Siege in the coming months so stay tuned.