Resident Evil Remastered Runs at 30 FPS on Xbox One and PS4

Xbox 360 and PS3 versions running at 720p/30 FPS.

Posted By | On 07th, Aug. 2014 Under News

Resident Evil HD "Remaster"

Capcom has revealed some new details regarding the visuals of Resident Evil Remastered, the HD version of the GameCube remake. While it was revealed that the Xbox One and PS4 versions would run at 1080p, all versions of the game will be running at 30 FPS. As for the PC version, Capcom said on its official website that, “The required specs will be announced later.”

We also now know that the PS3 and Xbox 360 versions will have a 720p resolution, which is interesting considering the power of the former over the latter. Other improvements include non-static 3D models, post-processing effects like Bloom filters, remastered audio with an increased sampling rate, 5.1 channel support and the option to either play the game in 16:9 aspect ratio or in the original 4:3 ratio.

Resident Evil Remastered will be out in early 2015 for the Xbox One, Xbox 360, PS3, PS4 and PC via digital distribution. What are your thoughts on the so-called visual upgrades? Let us know in the comments.

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  • d0x360

    I’m curious as to the reason seeing as I’d imagine all 4 consoles could probably render this at 60fps. The game is made up of mostly bitmap backgrounds so the only thing being rendered is the models and lighting effects and based on the gcn/Wii versions the lighting was mostly prebaked anyways.

    I wonder if its just a matter of how the engine was coded and running at a higher frame rate would break things that capcom doesn’t want to spend the money on fixing. They want to minimize development costs as much as possible to make themselves a nice profit


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