Rise Of The Tomb Raider Director Confirms Physical Based Rendering For Extra Realism

The graphics are going to be good.

Posted By | On 25th, Sep. 2015 Under News


Rise of the Tomb Raider (12)

Since we first heard the announcement about Rise of the Tomb Raider coming to Microsoft’s signature consoles, we’ve also been hearing about just how hard the developers have been working to make the game really special looking. The developers already confirmed that they will be bringing the newest version of the hair technology in the game. This is a bit of a staple when it comes to the rebooted Tomb Raider franchise.

Now, Brian Horton, the game’s director has taken to Twitter in order to confirm just how far Crystal Dynamics is willing to go in order to make sure the game looks as realistic as possible. Horton was actually answering a question from another Twitter user, wondering if the rumors that Crystal Dynamics wasn’t going to use Physical Based Rendering (PBR) in Rise of the Tomb Raider were true. Turns out those rumors are actually false, according to Horton.

Not only is the game using PBR but Horton explained that they are actually using a souped up version of the tech. “We are using PBR with a new image based probe system for indirect lighting and reflections.” He said in response to the question. For those not aware, PBR tech brings realistic lighting to objects in the game world. You’ll get to see this in action when Rise of the Tomb Raider launches for the Xbox 360 and Xbox One on November 10, 2015 with it launching on the PS4 and PC sometime in 2016.


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  • Mark

    Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check….nah I don’t know about that one lol. But seriously some people are only saying Tomb Raider doesn’t use PBR because it’s on the X1 imo. But we’ve seen Qbreak, we’ve seen Scalebound. And u know it isn’t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. And I’m so excited to explore tombs again..

  • Mark

    Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check….nah I don’t know about that one lol. But seriously some people are only saying Tomb Raider doesn’t use PBR because it’s on the X1 imo. But we’ve seen Qbreak, we’ve seen Scalebound. And u know it isn’t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. They defenitely have better SDKs than others.

    But man I’m just excited to explore tombs again….Descent trailer looks so fun.

    http://youtu.be/Y3Np0no_1YU

    • Guest

      MS is heavily involved in development and they stated that they totally overhauled the engine to suit the X1’s structure. For all intents and purposes, it may as well be a first party game given the resources thrown at them and the effort put in. I’m glad the bar is being set high.

    • Mark

      I understand some people are upset at Microsoft over Tomb Raider, but to paraphrase them, Crytsal Dynamics said “The scale at which we’re developing Tomb Raider couldn’t have happened without Microsoft”. Man I applaud any platform holder putting in extra work to help a 3rd party. And dammit, Tomb Raider shows it.

    • Cinnamon267

      “MSAA X8? Check….nah I don’t know about that one lol”
      Hah. Good one.

  • Mr Xrat

    PBR and 1080p at the cost of weak AA, weak AF, framerate drops, screen tearing and last gen textures. Consequences of working with a lemon, I suppose.

    Only real benefit is that this game will be the final nail in the coffin for this knackered franchise.

    • Cenk Algu

      SAD SONY BOY.

    • Cypher-Unknown

      Xbox fanboy calling out a Sony fanboy. Oh the irony…

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  • Kaiser X

    Eurogamer go home You drunk!


 

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