Rise of the Tomb Raider On Xbox One Won’t Have Any Loading Screens, 3 Times Bigger Than The Original

Game director Brian Horton on the scale of the game and also talks about a new mechanic called “a nested approach” to puzzles.

Posted By | On 31st, Jul. 2015 Under News | Follow This Author @GamingBoltTweet


Rise of the Tomb Raider (9)

Speaking to GamingBolt, Game Director of Rise of the Tomb Raider, Brian Horton has confirmed that the game won’t have any loading screens and it will be seamless experience throughout with the exceptions being player death or if someone decides to quit the game.

“Just like the last Tomb Raider we’ve created a seamless experience. As soon as you start a new game if you never died or don’t quit you will have a seamless streaming experience throughout the whole game. We want to immerse the player into the world as soon as possible and flow from mission to mission in a very seamless way,” Horton said to GamingBolt.

Horton also revealed that the exploration space of the game is three times bigger than the original game.

“Besides Lara’s story which is really exciting, we’re really thrilled to talk about the new scale that we have for Rise of the Tomb Raider. Our exploration spaces are 3 times larger than they were in the last game and our tombs are much bigger. And we’re employing what we call “A Nested Puzzle Approach” that means there are multiple puzzles that all work together to solve 1 big puzzle. We also introduced new traversal mechanics, like Lara can climb trees and can swim underwater and can use that not only for traversal but as a way too subtly approach an enemy and take them out from above or from below.”

Rise of the Tomb Raider launches on Xbox One on November 10, 2015. This will be followed by the launch of the PC and PS4 versions in 2016.


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  • Starman

    stop gassing the ps4 fanboys up … they will not get the same version as xb1 ms put too much time and money invested ..like phill spencer said “i will not, just hand over the same version after all the time and money invested”

    instead ps4 will get the xbox360 definitive version .. which is similar to the xb1 but far from the same …..facts !!!!!!!!!!!!!!!!!!!!!!!

    • Sweetbrandigirl2004

      Your kinda right PS4 won’t get the crappy X1 version they’ll get the Definitive Edtion with DLC and Exclusive Tombs.

      http://www.soundonsight.org/wp-content/uploads/2015/07/sony6.gif

    • Psionicinversion

      hahah no it wont, PC will be the definitive version and there wont be any exclusive tombs for you guys

    • GHz

      LMAO! 😀 Psi, why you do this? 😀

    • Psionicinversion

      because its fun :d

    • Sweetbrandigirl2004

      HaHa I like your Gif ! I loved seeing that Xturd get smashed and the funny little Wii running for his life LOLOLOL ! No seriously I read an article that said there was the chance for Exscluivie Tombs for the PS4 edition along wiht all the patches and DLC and a $40.00 price tag. The article said SE is Really concerned by all the PS outrage and is going to make a special effort to win back the playstation community.

    • Psionicinversion

      Yes xbox and ps4 getting owned the only gaming platform worth caring about…. PC

      ah yes an article written by some one talking out of his @$$. The $40 bit ive heard that but to be fair it will be less than that on PC and xbox by the time playstation version is released so youll still be paying more in a way anyway

      End of the day even if there are exclusive tombs, xbox and PC players wont give a crap because its been done and dusted for a long time. Also depends how good the tombs are anyway but ill buy it play it and shelve it. I didnt bother with any of the tomb raider DLC last time and i wont bother this time

    • Guest

      I wouldn’t be surprised if MS pushed the game free to Games with Gold the moment it hits the PS4, simply to give a big middle finger to all those beggars on the opposite side.

    • Psionicinversion

      hahah yeah they could do that, they could also offer it free on the windows 10 store for the weekend/week for PC users to give a sony a double pounding :d

    • ThePokeMaster

      Consoles have been around for 3 decades.
      I think it’s fair to say that most console gamers don’t care how much PC owns anything.

    • Psionicinversion

      Of course they do they just repress there emotions

    • ThePokeMaster

      I doubt it. Anyone who takes the advantages of a PC so seriously, as minimal as some of them may be, would probably play on PC.
      Everyone has one. It’s just a matter of whether they care enough to decide to upgrade or not.

    • Guest

      Sony shill ike her are starting to crack me up. What a bunch of losers.

    • jayflow

      LMAO!

    • GHz

      Starman Im a huge XB1 fan, but Im not sure what you’re saying here. Let it be dude. We get it for a whole year. Im sorry to say, based on reveals these past few day about TR, it will be coming to the PS4 & Phil shouldnt have said what he said caused it confused everybody. Phil is one of my fav persons, he’s human, and he slipped. It’s cool. We move on. Lets just be glad that that the XB1 was lead console to begin with. That alone ensures that we get a quality version that exploits the XB1 as of this date*(cause there is more to come graphics wise).

    • andy

      Yeah and up until over a month ago you said PS4 won’t get it at all. Herp Derp!!! Why would anything you say be credible now???

      Hahaha the “xbox360 definitive version”, oh you mean the version of the game that is coming to Xbone? So if it is anything like Tomb Raider 2013 Definitive Edition, PS4 will have double the frame rate over the Xbone version then yeah? And I’m saying that because that is what actually happened.

  • Despite this, the Xbox One is the only console achieving 1080p with 60fps with a next-gen game; Forza 5 as well as Forza 6.

    Fact https://www.youtube.com/watch?v=cFGMX0RWzwM

    Therefore Xbox One wins!

    • jayflow

      There are 1080p 60fps games on both systems. I’ll let you do the search to figure that out.

    • Psionicinversion

      not brand new AAA first partys there arent

    • jayflow

      So Forza is brand new to the Xbox?

    • Psionicinversion

      brand new as in built solely for this gen of consoles

    • jayflow

      MLB The Show is a first party 1080p 60fps game. Let me guess what you’re going to say…”It’s on PS3, it’s not a graphically challenging game”. Am I right?

      The things fanboys say and do to make their arguments seem legit. Just stop and enjoy games! The nonsense is petty.

    • Psionicinversion

      the big ones, Infamous SS, KZ (single player), driveclub, the order, bloodborne, Uncharted 4, Horizon all 30fps

      60fps is a design decision and you have to make compromises but after ND keeps saying 60fps is amazing and cant go back then compromises 60fps for 30, then sony bangs on about how amazing 60fps is on uncharted collection and how much it changes the game experience…. and then pretty much every first party where 60fps would really shine all 30fps.

    • jayflow

      I got an interesting one for you. Back on the subject of Tomb Raider. Why was the last one (remake) 1080p 60fps on PS4, but not on Xbox one?

    • Psionicinversion

      because X1 SDK’s were a pile of crap and PS4 could just brute force it

    • jayflow

      So what’s to say the latest TR won’t be 1080p 60fps on PS4? Could this be the reason for the timed exclusive with MS, to save some fallout from it? Which mine you, I don’t think it will, but just saying…

    • Psionicinversion

      The ps4 really isnt that much more powerful. It wont be able to do 1080p 60, no chance. MS is helping to code RotR so they will be working the engine and making the game work with X1 SDK as best as possible, if it is DX12 which no ones sure about then it can use asynchronous shading and stuff that the X1 currently cant do because its not in the api and that can help a fair bit. So this will be one of the best optimised games that isnt a first party that will be out on X1

    • GHz

      Not many gamers know that XB1 suffer from not being able to utilize Asynchronous Shaders, a feature that was present on the PS4 from the beginning. Like I said before, if the graphic parity was a sprint, the reason would be cause the the PS4 entered the race prepared with a fresh pair of running shoes on its feet, while the XB1 entered the race barefooted, running on rocks & still pretty much still kept up. Food for thought.

      I think the PS4 can do 1080p 60 locked in due time. I cant see why not. devs will get smarter, finding new tricks n cheats.

    • Psionicinversion

      RotR could be running on a beta build of win10 with dx12. Ps4 can use it right from the start but games won’t do for a while I think uncharted is the first game to use everything on the ps4 seeing as ND make the api. Ice team is based at ND.

      Will have to wait and see but I reckon rottr is dx12 that’s why they have spent so much time coding the game. Well not doing the actual game but all graphics rendering aspects of it

    • GHz

      “RotR could be running on a beta build of win10 with dx12.”

      On an XB1? Possible but I doubt that very much. LionHead admits Fable is DX11 code adding DX12 features. 343i admits Halo5 is DX11, remedy wont talk about what they are doing technically in QB, and that my friend is the most advanced looking game Ive seen to date!

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/QB_zpsdt8y6qwf.gif

    • Psionicinversion

      They do have devkits you know. I’d of thought if any game was going be dx12 it would be halo5. That’s there main tentpole franchise, but I guess lots are just ports. I think FH3 gears 4 etc will be proper dx12. Quantum break was defo dx 11 there’s no way they could of pulled off that game play without it. Unless the massive delays are converting to dx12.

      With quantum break its not because the API is allowing it… It’s all down to dev creativity, that type of game comes out of someone’s mind and the premise hasn’t been done in a while so its fresh and new. Game play looks solid, people say MS aren’t innovating whilst Sony comes out with the same old crap but there amazing!!

    • GHz

      ” I’d of thought if any game was going be dx12 it would be halo5.”

      Thats why I doubt ROTTR is. To have CD/SE beat MSFT own 1st party to the punch on all things DX12? I just dont see it. But what you say is possible. We’ll just have to wait n see. QB? yeah I think its DX11 too. That in game physics is insane though. I’m just happy that we’re in a time where these guys can finally fully realize what they set out to do. Mind you, this is remedy’s 1st game on the XB1. Can you imagine their 2nd? Just crazy.

    • Psionicinversion

      Tbh the only developer I feel really sorry for is naughty dog. They are hamstring by trash hardware, I wonder what they could do with dx12 and the unlimited power of pc

    • jayflow

      Naughty dog doesn’t seem to care though. I think they like the challenge of squeezing as much out of, as you say, trash hardware as possible. They’re probably the only 1st party Sony studio that could do whatever they want at this point.

    • Psionicinversion

      Uncharted 4 does look at the moment one of the best games of the gen looks wise but there is one game that will drop the hammer…. Star citizen fighting in the pc corner

    • jayflow

      As it should(Star Citizen). It is being developed on the most powerful platform. Like I said though, some people like a challenge. Developers like Turn 10 and Naughty dog do some of the best work with less hardware. I’m pretty sure they could all go out and be great developers on PC, cause the resources would be plentiful. Be it hardware or money.

    • Psionicinversion

      With ND you know the mud that looks so amazing and it’s a shade used for other stuff they spent 2 years creating it, it uses aggressive lod scaling to mimick rough areas which is pretty ingenious. Star citizen looks the awesome already and is going to show what the pc can do . I think consumer users may see there machine better in a few areas but overall the machine couldn’t run this no way. Requires to much hardware power

    • jayflow

      I would like to see what ND and Turn10 could do with powerful PC hardware though.

    • GHz

      Well I cant speak on the PS4, but what do we know about the XB1+ tile resources + PC +windows 10 + DX12 story? If everything MSFT said about tile resources is real in regards of what it means for XB1, then the only difference between games that are built specifically for windows PC and XB1 will be 1080p vs 4k. Every feature MSFT created for DX12 will be shared between the two. + msft was smart enough to work with not just AMD to make sure they had access to their features but with NVidia also to have access to some of their features (TR). I can see amd and Nvidia creating DX12 features that wont be supported by XB1 to keep their new GPU’s competitive with XB1 in the near future. Thats the beauty of PC. The hardware can change. Not saying that XB1 will match the share grunt of AMD’s & NVidia new GPU’s cause that’s just madness. PC’s will always be superior in regards. But there are other ways of increasing graphic fidelity w/o depending on brute force. Thats what Tile Resources on the XB1 is all about. It’ll help blur the line between graphic fidelity on PC and XB1. But dont believe me, go back and watch MSFT build 2013. Tile resources was just recently (2015) supported in the DX11.3 API update. So its a feature that havent yet been utilized on XB1.

    • Psionicinversion

      Tiled Resources is in dx11.2 but limited to windows 8, tier 3 tiled resources is in 11.3 which is the useful one. PRT is from opengl not AMD/nvidia dude.

      I dont know if they will use tiled resources theres 3 tiers. tier 2 does 2D surfaces, tier 3 does 3D stuff like smoke effects and that is where the real performance improvements will come from. Volumetric smoke effects are a performance killer regardless of gpu power so being able to tile that gets a lot of performance back.

      With out knowing how much of DX12 MS console supports its impossible to know what can be done on it but like i say it is still limited by the weak GPU tbh whether you tile stuff or not. No AMD/nvidia wont create dx12 features as thats controlled by MS. If xbox does dynamic raytraced shadows in the future it needs to have conservative raster which is a 12.1 feature but that requires more GPU power because it needs a higher pixel fill rate as the edges of surfaces are filled out properly. This nvidia tech demo is pretty good to show 12.1 effects.

      https://www.youtube.com/watch?v=rd4DE-RG_jw

    • GHz

      “Tiled Resources is in dx11.2 but limited to windows 8, tier 3 tiled resources is in 11.3”

      I shouldve made that more clearer. I was way ahead because of knowing that windows 8 wont bring about the changes that matter for DX12.

      “PRT is from opengl not AMD/nvidia dude.”

      Never said that PRT is from Nvidia. I said it was from AMD because it was a feature implemented in their graphic core next tech. Their answer to megatexturing which is much older. When AMD 1st introduce their more efficient way of handling mega texturing, the demo was written in openGL. I dont know the history before that. So im not saying AMD invented the technique, Im saying they invented a more efficient way of implementing it and thats PRT. The confusion comes in when pple use megatexuring, PRT, Tile Resources interchangeably when in fact they are all slightly different, with each new iteration offering a better more efficient way of doing things, and sometime add new features to go along with texture streaming. Thats what Ive read so far on this. If you have a deeper understanding of the history, please link me to your sources. You know I love to read 🙂

      “With out knowing how much of DX12 MS console supports its impossible to know what can be done”

      AMD sits on the board that Microsoft has assembled to define the features for DirectX, and they said..

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original_zpsaz1ijnnx.jpg

      “No AMD/nvidia wont create dx12 features”

      Yes they can and will in due time. These guys (MSFT+AMD+NVIDIA) only got together to discuss the hardware features they’d like to put in their GPUs that will support DX12 for the next two or three years. What happens after that? New GPU’s with better features that supports DX12+ still. MSFT cant & wont stop them from doing that.

      “If xbox does dynamic raytraced shadows in the future it needs to have conservative raster which is a 12.1”

      Thats covered. Al these features XB1 have access to. And according to MSFT its in DX3D 12. The presentation started with this image,
      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/d312_zpsbsiebna2.jpg

      And somewhere in the middle they mentioned..

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/d3122_zpsvlbyfx2w.jpg

      All these talks always mention that they are for PC and XB1. Hense the reason why when AMD did their presentation, they made sure to mention that the benefits of DX12 will extend to XB1. Dont know what else to share about that. MSFT partners are saying it. Thats fine enough for me.

    • Psionicinversion

      yeah but we dont know how much of dx12 xbox supports thats the point

    • GHz

      That has been answered a long time ago. All will be supported. XB1 is a DX12 box. The 1st of its kind. Software just needs to catch up. Every presentation by MSFT available about DX12 market it as for PC, XB1. Phil said full DX12 coming. AMD said benefits of DX12 will be supported by XB1. Remember when MSFT still had features they didnt reveal? Remember what AMD posted?

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original%201_zpspydpl1ci.jpg

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original%202_zpsoatsknku.jpg

      http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original%203_zpsngzgajn9.jpg

      Its no big secret. People just want to believe its BS. Well we all know that gaming isn’t instant noodles, and it takes time to see the possibilities. MSFT showed off Quantum break last year and look at that game. The physics in that game is mind numbing. If XB1 can do that w/o DX12, tile resources or cloud, then i cant wait to see what it can do when that stuff is implemented. The games are the proof.

    • Psionicinversion

      I don’t know I feel the consoles are tapped out. UC4 is 90-95% the pinnacle of ps4. X1 with dx12 can boost it abit but dx12 is mainly all about pc tbh. We will gain so much free performance it will annihilate the consuls even budget grade hardware.

    • GHz

      ” I feel the consoles are tapped out. UC4 is 90-95% the pinnacle of ps4.”

      Too early. plenty to learn still on how to better optimize code. I think Playstation devs still rely on PS4’s brute ability to push code. I think just like any other gen, we’ll see games improve even more technically over time.

      “dx12 is mainly all about pc tbh.”

      Thats a myth the internet made up & sites like this one followed up on it because it made great news. But thats a myth n needs to be killed. XB1 is MSFT’s hardware. Best believe that MSFT built that box specifically to to take full advantage of windows 10 DX12. There is no way that they would build their software for 3rd party vendors to utilize it better than their hardware out the gate. There ws a reason why MSFT kept DX12 off the map till last minute. There was a time (2012) when even AMD reps believed that DX12 wasnt real. And MSFT kept some DX12 features to themselves well into late 2014. Why would they do that to AMD NVIDIA and their other hardware partners if not to ensure their hardware shows off equal or greater benefit as well?

    • Psionicinversion

      no to do a game like Uncharted 4 on the ps4 they are using everything. If the gen is only 5-6 years long ND will only be able to release UC4 and TLOU 2 before the ps5 comes out. ND make the playstations API so they know it inside out and will be using everything the ps4 has to offer.

      They didnt hide anything from AMD/Nvidia well not nvidia anyway possibly from AMD, nvidia has DX 12.1 GPU’s and those features take years to R+D and put into the chips. The problem is MS isnt telling us what is in there GPU. MS would of had to license the APU tech from AMD and then most likely worked with nvidia to develop all the DX12 features to add into the chip.

      It will have the biggest affect on the PC though because the xbox still lacks raw power. Sure you can get more out via efficiency but that only goes for so long before you hit a brick wall with power

    • GHz

      Good point on the ND knowing the in n outs of PS4 hardware. But you dont believe that they can make their graphic drivers more efficient? I do.

      Good point on the NVidia + MSFT relationship. MSFT was real sneaky about that. N yup they did hide from AMD. AMD sorta admit it last year. What you said about Nvidia having DX12.1 already is on point. I forgot about that.

      “It will have the biggest affect on the PC though because the xbox still lacks raw power.”

      I tackled that below. 🙂

    • GHz

      I had to chime in. The last TR on PS4 wasnt 60fps, it only sometimes held that number. With the way it dipped, might as well they had locked it to 30fps. The topic of having a locked 30fps option on the ps4 ver was even a big discussion back then. + the game code was last gen code, so if you are a true 6ofps enthusiast, you’ll have to admit that it was an embarrasing attempt by sony. At least MSFT knew their limitation in regards.

    • jayflow

      Not trying to be funny, but I don’t think Sony or Square Enix had a problem with the frame drops if you look at which version sold better. The 60fps enthusiast…yes, if that’s even a person, lol. Most people getting a consistent 60fps will be on PC where in most cases, they’re probably getting much better than 60fps.

    • Psionicinversion

      the new gen only sold about 1.2mill between both which isnt very good

    • jayflow

      True dat.

    • GHz

      Sales? Thats a whole different topic. Expected cause PS4 sells like hotcakes, so it’s expected that multi plat sells at a higher volume there. But we are NOT talking about sales cause that got nothing to do with the fact that the PS4 couldn’t push an old gen coded game at a decent 6o fps. based on how you pple talk about the PS4, it shouldve locked it at 60. And yes there are pple aout there that put frame rate 1st and love their game to be @ 60. If your here arguing about 60fps on console, you need to drop it and move on to PC. You’re not going to be disappointed there.

    • jayflow

      What do mean “you people”??? :D. Just kidding. Look, I take the PS4 for what it is…just another piece of plastic to play games on. Just like I play on my xbox one. If I care about frames or resolution, I’ll get it on my brand new PC that’ll be done real soon!

    • GHz

      “What do mean “you people”???”

      LOOOOL! 😀

    • Psionicinversion

      Tropical Thunder hahah good film. Robert Downey Jr is the black guy aint he?

    • jayflow

      Yeah he is the fake black guy. Lol!

    • GHz

      Yeah that was RDJ. This movie is one of my all time fav. very funny movie, thanks to Robert.

    • Psionicinversion

      hoping your slapping win10 on that bad boy. im waiting a few weeks probably untill after SR1 is released then ill upgrade

    • jayflow

      I’m either going 7 or 8 first. I’ll eventually go that route(win 10). I’m always a little nervous updating from the jump.

    • Psionicinversion

      i usually leave it a couple months but everyone is saying this one is pretty solid. Of course some people are having problems but thats always going happen

    • jayflow

      Yeah I’m hearing it’s good. Better than 8.

    • Guest

      News flash, it wasn’t. It was more like 40-50fps. Not saying Xbox One was better though, LOL!
      http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-edition-next-gen-face-off

    • jayflow

      But the ordinary Joe didn’t care. If they had a choice between the two, which one do you think most people bought it for?

    • Guest

      I don’t care, I bought the superior version on PC.

    • jayflow

      :D. Don’t blame you.

    • I’m talking about a new game not a remake or remaster.

    • jayflow

      So Forza wasn’t on the Xbox 360?

    • Forza 5 wasn’t on 360.

    • jayflow

      Duh!!! :D. My point is Forza isn’t a new game. What first party AAA , “brand new” game is 1080p 60fps on either system to this point?

    • ThePokeMaster

      Forza 5 is a new game.
      You’re meaning new IP or franchise.

    • ThePokeMaster

      Forza 5 looks next gen when in 30fps (menus, pre and post game, etc), but not during gameplay. Remember they had to downgrade the visuals for the final version of the game so that it could run that smoothly on XBO as well.

    • It doesn’t matter, it’s still 1080p 60fps during gameplay. Just like how PS4 games are downgraded from PC versions … the PS4 is powerful but not as powerful as SONY goes on about. Especially looking at the final results between it and the XB1. There should be never some kind of exception just because it’s Playstation, the consoles are neck and neck just like the previous gen. Not to mention the XB1 having the faster CPU. At the end of the day it’s all the same.

    • ThePokeMaster

      That’s odd. I don’t remember mentioning PlayStation in my comment and yet, you sure are talking a lot about it.

      I don’t remember Sony talking much about its performance since 2013. It’s mostly been developers that have boasted about it’s performance since before it launched. Blame them and the articles that recycle those comments and interviews.

      It’s funny that you think PS4 games are just downgraded PC versions, but where would that leave the XB1? lol. Not saying there isn’t some truth to that, but just saying.
      PS4 has become the lead platform for some games. So in essence, PC versions are upgraded PS4 ports (ex: Batman).

      Also, most modern games are more GPU demanding than CPU. . . oh wait, I get it now, that’s why you brought up the CPU thing, cause the PS4 has a faster GPU than XB1, but not CPU. Congrats, you found the flaw in its hardware.

      Anyway, I’ll personally be playing this game on PC a couple of months later.

  • asadachi

    sweet, I can’t wait for Uncharted 4 to come out!

  • andy

    So it won’t be 3 times bigger on 360 then??? Oh it will? Because its a pretty looking last gen game? Oh yeah, you left that part out.

    • Psionicinversion

      its not a last gen game. MS is paying for another studio to try do it on 360. It will not be on ps3 so its defo not last gen

    • GHz

      If the engine isnt DX12 code and is DX11 based then its a last gen game. Doesn’t mean it wont have elements of next gen tech (for XB1 DX12). Full DX12 game engine, full DX12 game built for XB1 + Tile Resources (not to be confused with partial resident textures) = Next Gen game.

      I wont even include XBLC. Lets see what happens @ Crackdown game play reveal @ Gamecon next week 1st.

    • Psionicinversion

      you wont see any full proper dx12 games for a while i think. They all would of had to of started to be coded using DX11 while DX12 was being built and the SDK’s readied they can be ported and done really well but not yet

    • GHz

      Exactly. next year we’ll get those full DX12 games. I’m pretty sure Gears 4 will be one of the 1st. Too bad Rod didnt show us an epic Boss fight @ that XB E3 2015. Remember when the giant spider 1st emerged in Gears 1!? :D. And that was on the XB360.

      For gears 4 showing, I paid attention to the weather n how the trees and bushes behaved when the wind picked up. The moon lighting FX was off the chain. Lots of next gen Fx in that little demo. Too bad the gameplay was tame.

    • Psionicinversion

      yeah, well the game will be alpha build so there wont be much totally bug free to show but its good to see trees bending like in witcher 3 with the wind. Gears Ultimate is DX12 and turn 10 porting FH2 to dx12 for win10 (i.e. PC) which im goign buy day 1. Hoping they include storm island and other stuff with it.

      Theyll show more of gears at E3 next year

    • GHz

      Yeah I compared W3 to G4, and the trees behaves much more fuid/natural in G4 demo. I noticed it immediatley. I spend a lot of time playing witcher 3. Its one of my fav games so far.Then there is the fact fact we are going to get a locked framerate with G4. No horrendous dips. Night looks like night, not just a blue filter etc. Though to CDprojects defense, their game is much more open world.

      Gears ultimate is full DX12!? NAAAW! where’d you read that?

    • Psionicinversion

      yeah witcher 3 is really good, keep playing it while drunk then not being able to remember half of it!!

    • GHz

      LMAO! SMH.

    • ShoNuff

      I remember when they added tree swaying in Everquest Ruins of Kunark expansion and it just totally destroyed peoples computers. But that was back in 2000

    • ShoNuff

      going to have to agree to an extent . It will be next gen but it won’t include all of the features that directx 12 would offer.

    • GHz

      DX11 was released in 2009. It is six years old. You build a game in DX11 you’re building a last gen game. DX11.3 adds some well needed DX12 features but these features arent fully realized in DX11.3 because that 6 year old, very LASTgen API, doesnt offer the overhead DX12 will offer. So technically you’re still doing things the old way in the DX11 environment. DX12 is smarter more efficient way to realize older and newer graphic features. Games built from the ground up in DX12 environment and utilizes the richness of the APi will be the 1s next gen games on XB1. Everything else is old school. Pretty but still old school.

    • Man #TeamBella #TeamBAD

      In fact, that studio is Nixxes, who have been partnering with Crystal Dynamics for a long time now. Their ports are always really good.

    • Guest

      You’re a dumbass…. You left that part out.

    • TheHeraldOfDeath

      Yeah and he’s upvoted himself with 20 fake upvotes, damn pathetic.

  • Vaibhav Pisal

    What age are people in comments section?

    I thought console wars started in snes-genesis era and ended when kids from that era grew up.

  • Jimmy DoneGood

    PS4 will have 12 months loading screen. hahaha

    • Articuno76

      So… basically parity with the Xbox One version once it’s done installing from the disc… I keed 😛

    • ThePokeMaster

      Haha

    • 2econd gpu unlocking

      Salt will be strong on GAF

    • ThePokeMaster

      Honestly, they should’ve expected the backlash when they traded their biggest fanbase for a check.

    • 2econd gpu unlocking

      They went for the most powerful system not held back by a weak CPU.
      And What’s funny is the amount of users on GAF that
      now suddenly don’t like the tomb raider series anymore.

    • ThePokeMaster

      lol this guy has jokes, thinking that’d make much of a difference.
      Is that why they delayed the PC version too?
      Anyway, most modern games are more GPU intensive than CPU.

      I’m pretty sure they’re talking about the reboot. Which a lot of people still had a problem with back when it came out on PS3 and 360.

    • Mark

      Man he’s impersonating MisterXmedia bro lol

    • 54nakaD

      “They went for the most powerful system not held back…”,if you mean the version coming out in 2016, then yeah you are right.

      Of course ps4 fans are scorned, they supported the last Tomb Raider the most out selling the Xbox version 3 to 1. That’s like Sony saying they aren’t going to sell ps4s in Europe for a year.

    • TheHeraldOfDeath

      Salt is always strong there. Poverty.

    • Mr Xrat

      PS4 will have 12 months of more and better games while you try and cling to Lara Croft’s Cross-Gen Adventures in Post Traumatic Street Disorder.

      Will make a nice change from 12 months staring at the Disaster Chief Collection’s matchmaking screen though. hahaha. 🙂

    • 54nakaD

      Apparently, looking at preorders, no one wants Tomb Raider on Xbox, hahahaha!

  • Jeff Holmström

    Let the flame war begin!!

  • Lex

    Sounds pretty sweet. I think I will pick this up….used…after I finish Uncharted 4.

  • corvusmd

    SOOOOOOO Ready for this game….just a couple more months (then the Deluxe version again a year later)

  • Sam

    Wait, all this info about no loading screens and the hubs being 2-3 times bigger than the previous game was already covered by GameInformer earlier this year before E3. This is old news. Please give us new information on this game. And that note, really looking forward to playing Rise of the Tomb Raider! 😀

  • Manoj Varughese

    What matters is when PS4 gets release. Nobody cares what it has or not on Xbone. What a team of bozos and twats at CD to make it exclusive on Xbone when they could have realized profit margin on their software sales would have gone north if it was going for the simultaneous release. I think most lessons are learnt the long way. It was never meant to be an exclusive but for some jerks falling for a check only to be followed by lay-offs.

  • 54nakaD

    Rashid, I see you are still fanboying it hard for the Xbox cause. Erasing all comments that put ps4 in good light, but allowing Xbox trolls to spew venom. You should not be allowed to write articles since you are so biased.

  • ThePokeMaster

    Oh nice. So GamingBolt mods hid all of my comments with the exception of the one where I sort of defended Forza 5.
    Yeah… totally not biased or anything there. Go ahead and hide this comment too.


 

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