Saying PS4 is “More Powerful” Than Xbox One Or Vice Versa Is Really Misrepresenting How Games Work

It’s not as simple as comparing technical numbers according to No Goblin’s co-founder Dan Teasdale.

Posted By | On 23rd, Nov. 2014 Under News | Follow This Author @GamingBoltTweet


Roundabout

No Goblin’s Roundabout is a game that never takes itself seriously and that is precisely the reason why it is turning out to be an extremely enjoyable title. For those who are living under a rock, Roundabout is a partial open world game where players would need to drive passengers in a rotating limousine while solving puzzles along the way.

GamingBolt recently chatted with No Goblin’s co-founder Dan Teasdale to know more about how the game is shaping up. Roundabout will be released on the PlayStation 4 and Xbox One and we found it interesting to know Dan’s thoughts on the differences between the two consoles. Details such as the Xbox One’s lower GPU compute units and memory issues are fairly common knowledge now but according to Dan these are arbitrary numbers and not the ideal way to compare the consoles.

“Saying that the PS4 is “more powerful” than the Xbox One or vice versa as a blanket statement is really misrepresenting how games work,” Dan said to GamingBolt.

“If all you’re doing is rendering polygons, yes, the PS4 is a little faster at that. If all you’re doing is gameplay and simulation, the Xbox One is a little faster. Video games need both, so it’s not as simple as comparing core counts or memory speed to determine which platform is the “fastest” or “easiest”.”

He further states that both the consoles are mostly similar and getting the game ready for certification is a priority for developers rather than optimizing it for a unique platform.

“At the end of the day, it doesn’t matter. Both platforms are in the same relative ballpark, so the real work for releasing is getting your game certification-ready on each platform instead of crazy optimizations on one specific platform.”

Dan definitely has a point here. Instead of comparing the technical specs of the two consoles, players should enjoy the games that the developers are building for them. Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year. Stay tuned for our full interview with Dan Teasdale in the coming days.


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  • coip

    3rd factor: the online network. And that’s where Xbox routs PlayStation, as Xbox Live is much much better than PSN.

    • freddy_uk

      Firstly we talking about hard ware. Firmware. And we all know ps4 wins .and 2ndly. .really?
      http://www.ibtimes.com/xbox-live-down-status-support-page-confirms-issues-music-tv-video-1727588
      https://downdetector.co.uk/problems/xbox-live

    • coip
    • freddy_uk

      Ok if you going be a fan boy dont use wiki as evidence everybody knows half stuff on there is made up n edit by idots. 2ndly

      http://www.mtv.com/news/1593637/reports-of-hacked-xbox-live-accounts-stir-concerns-over-gamers-security/ <very recent

      http://www.dailymail.co.uk/news/article-2597518/5-year-old-finds-flaw-Xbox-Live-security.html. <Hacked by a 5 years old! 5! Maybe younges hacker by bad how bad xbox is 😉

    • coip

      The Wikipedia page is locked and a credible source for a known event: one of the largest network infiltrations in history, and one of the most egregious leaks of customer data in history, allowed by Sony’s poor security. Denying that? Really? There’s no hope. You should still be furious Sony let that happen.

    • Guest

      Don’t forget the Sony DRM that was bypassed by a sharpie pen!

    • freddy_uk
    • freddy_uk
    • John Doe

      Actually Wikipedia is highly innacurate. They don’t provide facts allways and they don’t provide sources or quotes for all of their info. Wikipedia simply regurgitates reports even if those reports are false.

      Most reports about the PSN outage in 2011 were false. Sony stated that PSN was breeched and personal info “may” have been comprimised. But “comprimised” and “stolen” are two different things. No personal info was actually proven stolen in the attack. It even says this in your own source. False reports made it seem like it.

      Xbox Live has been comprimised many times. Major Nelson’s own account was stolen on Xbox Live.

    • coip

      Wrong. The PSN breach was one of the worst data breaches in modern computing history and Sony got heavily rebuked for it. Your naivete puts everyone in danger. You should not tolerate that.
      Xbox Live has never been breached to that extent. Ever.

    • freddy_uk
    • corvusmd

      That’s kinda the point actually….when fanboys bring up these articles, you have to carefully specify WHICH part you are talking about. You ONLY want to count hardware, because it’s what supports your opinion.

    • Jecht_Sin

      So true. I heard the matchmaking in MCC is simply A M A Z I N G. lol

    • coip

      Almost as good as the online play of DriveClub.

    • Failz

      That Drive Club online is amazing, especially for a launch title with weather effects, what a talented company. Best wait in years.

    • No Fanboy

      Still sticking with this from last generation? Although I do agree that PSN was lacking last generation, it has caught up to Xbox Live in stability and includes most of the features plus some extras. Both networks have upsides and downsides.

    • Starman

      LOOOOOOOOOOOOOL , it not working now , but it caught up …. You just put the FAN in FANBOY , In a big way .

    • No Fanboy

      How did I do that? I merely said both networks have their upsides and downsides. It is up to you of which what network is for you.

    • coip

      Please. Let’s not be fanboys in denial. I’ve got both PSN and Xbox Live. Xbox Live blows PSN out of the water. 300,000 dedicated servers. Sony cannot compete with that, and it shows. Xbox Live is faster, more stable, more reliable, and more secure. PSN used to be atrocious. It has improved to the point that now it’s mediocre. Xbox Live is the cream of the crop for online gaming networks.

    • freddy_uk

      300,000 dedicated servers and you stil have network down and stil only go up tob920p rotfl!
      Sony dont need one server per app as there servers can mutitask! :p

      https://downdetector.com/status/xbox-live/archive

      http://www.mtv.com/news/1593637/reports-of-hacked-xbox-live-accounts-stir-concerns-over-gamers-security/

      On brightside leadt Ms didnt go with whole “always online “thing otherwisw u be screwed

    • coip

      Son’s network is notably inferior and much more insecure. Arguing against that is like trying to argue that the sky isn’t blue. Good luck with that FUD, bud.

    • freddy_uk

      Sons? I didnt know son’s had a game console. If u going argu a point try some real proof or decent argument

    • YOUDIEMOFO

      What are you thinking about when you read of sony’s acquisition of Gaikai….? All of those “dedicated servers” allowing you to stream content.

      So nothing will come of that from Sony?

      And so you know those 300,000 servers will not suffice for what they are doing now with them and what they intend on doing with them regarding that “cloud……”

      Some “millions” of people playing the same game utilizing that “cloud power” will hold up perfectly every single time…..HAHAHAHAHAHA YEAH okay.

      I just laugh every time I read something about that cloud.

      The amount of throughput that they are talking about that is supposed to “transform” their games and give practically unlimited resources is a laughable crock. Maybe when gigabit fiber is the norm could we expect something similar.

    • coip

      “I just laugh every time I read something about that cloud.”

      That’s because you’re ignorant. It’s already positively affected games on Xbox One (see Titanfall), and its potential is nowhere near tapped (see the Crackdown demo). Run along now.

    • Mike Norris

      That Crackdown demo was a closed environment just like every demo they have shown so far.

    • coip

      It was also a demo, in the early stages of development. You can look to Titanfall, which has been out for a half a year now, for evidence that the cloud already positively affects games as the entirety of the AI running NPCs is offloaded onto the cloud.

    • Mike Norris

      You do understand if Sony wanted the could rent those servers from MS they could.The fact is Amazon has even better servers for cloud gaming due to the fact they use GPU’s to power the servers while Azure uses CPUs.

    • coip

      It’s not just about having servers (although, that is a necessary condition, and Sony doesn’t have them). It’s about having the software expertise to utilize them. You can give a puppy a race car, but that doesn’t mean he can drive it in the Daytona 500.

    • corvusmd

      Ahhh swing and a miss. The Azure servers are actually more advanced.

    • No Fanboy

      First, I thought the 300,000 servers were all of the azure cloud and not just Xbox Live’s portion of it but I may be wrong. I do agree that for some things the Xbox One is better (such as the slow messaging on PS4). I would say that they are equal in stability and realizability. I have seen just as many articles for Xbox Live being down occasionally being down at random times. I admit PSN also goes down occasionally, most often when big games are released. Also PSN has a little too often maintenance times. However, saying this, I have only been not allowed online once. The rest of the time they were just updating the store. For security, I cannot comment on because I am not sure of what systems both countries use. Again, both networks have their pros and cons.

    • coip

      No, the 300,000 servers are solely for Xbox Live. All of Microsoft’s Azure Cloud is much more than 300k. You can verify this with a simple Bing search.
      No one is saying Xbox Live never goes down. It has hiccups, but they’re few and far between compared to PSN’s outages, they get fixed quicker, and Xbox Live has never had the massive security leaks that PSN has had.

    • No Fanboy

      Thank you for the correction. Like I said I wasn’t sure if I was right about that. I am not ignoring the fact of the huge data breech during last generation but I hope and believe that they would have upgraded the security since then.

    • corvusmd

      Azure in total is over a Million, 300k is dedicated to XBL. PSN/Gakai have less than original XBL which was 15k, and most Sony dedicated servers are tied up in running PS Now.

    • freddy_uk

      Bullsht u got both. Go home xbox fan ur drunk!!!!

      I think ur forgetting xbox live been hacked once or twice before aswell.so your argument weakens. its funny how you try to divert the conversation to network even thou the news article clearly says which hardward more powerful. Almost like you know you would loose otherwise. Just face it at this time ps4 is a clear winner. Slightly more powerful, so much better build in gaming fetures and contence.

      How about u shh up and not reply and no more be said.

    • Mike Norris

      Don’t care brah..

    • coip

      Then go away.

    • John Doe

      This shows how desperate and delusional you Xbox fan boys are. While you are living in your delusional little world graspping at straws, Sony is leading the industry in cloud gaming with the fastest cloud gaming network (PlayStation Now, SharePlay, Remote Play, faster downloads, sharing features), and is about to put a massive multiplayer first person shooter on PS4 with 1000 players per dedicated server and per match.

      Meanwhile, Xbox One has nothing. Microsoft had to patch in a message and friend system that the PS4 had at launch. That is how pathetic and delusional you are.

      Just one question…. Do you know how many servers Sony has? No you don’t. You’re an idiotic Microsoft fan boy who fabricates LIES out of desperation to try and get Xbox One to sell, because Microsoft’s LIES tarnished their Xbox brand.The PS4 network runs on dedicated servers worldwide which means Sony has ALOT of servers.

      And lastly, dedicated servers have nothing to do with the console’s performance and it won’t help your weaker console perform better. The Xbox One’s weaker hardware is fixed. You obviously don’t know what dedicated servers even are. Microsoft could have 1,000,000 Xbox Live servers but it means nothing without knowing or factoring in location, speed, capacity, and reliability. They could be 300,000 weak servers. Regardless, servers in Japan and Europe don’t mean anything for residents in the U.S idiot.

    • papasmurf

      Testify!

    • coip

      Sony’s network: is better if you like data breaches and coverups: http://en.wikipedia.org/wiki/PlayStation_Network_outage
      I know that PSN has nowhere near as many as 300,000 servers. If they did, they’d have announced it. Microsoft is one of the largest cloud computing companies in the world. Sony cannot compete with them.
      Dedicated servers do affect console performance. Read developer interviews by Respawn regarding Titanfall and then watch the Crackdown tech demo. Enlighten yourself because right now you’re just embarrassing yourself with your naivete.

  • corvusmd

    The confusion here is thinking that when fanboys say “PS4/X1 is more powerful” that they actually care if this translates in to games….it has nothing to do with that at all. How many times have we seen a graphics comparison where we couldn’t tell which is which unless it was labelled, but one side claimed a “major victory” and proceeded to tell use what the stats were behind why it’s better? ….no it has nothing to do with games ACTUALLY looking better…it’s nothing more than a bragging point and trying desperately to “prove” their opinion is “right”.

    Yet another dev speaking common sense, but it’ll go no where….he’ll probably get trash-talked for (natural) parity.

  • GHz

    At the end of the day, 1st party games, pretty much gives you an idea what is going on under the hood of these consoles. 3rd party multiplats don’t. But these devs coming out saying it like how it is, is a good thing because the PS4’s power was exaggerated from the start. Glad to see pple are accepting the truth, especially the gaming media who helped to perpetrate the fraud. Its always been about the quality of the API’s(graphic drivers) and rendering approach. Devs had always expressed this, but majority pple simply refused to listen. Thanks in part to the gaming media.

    • Jecht_Sin

      What truth? That apart from a couple of broken games (yeah, like AC Unity) all games look and run better on PS4?

    • Edonus

      Thats called a placebo…. you keep telling yourself that. It will help you cope with the rape the media performed on you.

    • Starman

      Stop being a fanboy , he’s talking about people just like you , bought into the PS hype , and now won’t back down, even though it’s clear that it was all hype .

    • Failz

      All games look and run better on PC.

    • Leonardo Muniz

      You mean, it’s better just because it’s on the news. Otherwise you could hardly tell the difference with your own eyes.

    • John Doe

      So you ignored the 20 other devs who stated PS4 is stronger and chose to believe one dev who actually gave you a vague explaination? He’s referring to API, not hardware. The PS4 is stronger and it’s a scientific fact.

    • GHz

      If devs say ps4 is stronger, I believe ’em! If they say not by MUCH! I believe ’em. If they say just because PS4 push 40% more pixels, doesn’t mean it looks 40% better, I believe em!. If guerilla games says that AI affects the amount of enemies in their game KZSF, limiting them to about 24 @ a time, I believe em. Just like if Ubi says the same thing in regards CPU bottleneck, I believe em. If you need a pixel counter to tell you the differences between 3rd party multiplats, please, please don’t talk to me about significant power. Point is, I won’t join the popular crowd in exaggerating the power of the PS4 because all you have to do is look at the Sony’s 1st party titles. KZSF, DC, KNack, ISS, when you look at what sony devs had to do to achieve their desired result you realize that PS4 is not so different from XB1. Accept it, and move on. The games are the proof.

  • 90sGold

    I’ve been saying this for the longest the consoles are evenly matched when it comes to graphics. The only reason why ps4 became more popular and sold more was because the ps4 was cheaper at launch. Like cmon guys you really think that casual console gamers care about the GPU and specs?? No they care about a price tag

    • andy

      And you are highly, HIGHLY wrong. Would you say the same about PS3 and 360 too because last gen, most PS3 exclusives proved that PS3 was far more capable than 360.

    • Psionicinversion

      they has 2 COMPLETELY different architectures though. this itme there pretty much the same

    • Starman

      Maybe you should look at those games again , and ask the DEVS why a lot was delayed ……Not because of the 360 , that much is true .

    • 90sGold

      I’m talking about next gen. ps3 was garbage compared to 360 in all aspects having better exclusives couldn’t help how bad the ps3 was

    • GHz

      I bought my PS4 because of what Sony said it was all about. It was my 1st system of choice because of what the media claimed it be. It was based on a lie in the end. My bad for getting swept up in all that hype early on. I learned quick though, and I know better now. Slowly but surely, the truth is coming out.

    • Guest

      What f-ing lies? What the ones your telling right now? What did Sony say that didn’t happen? And the media are nothing more than a pack of idiots and if you didn’t know that then I guess you aint much smarter. What truth? That devs don’t bother to take advantage of systems? Cuz technically the PS4 is superior, its a fact and only you dumb fanboys don’t think so. The truth is coming out alright, and its about what a pack of bitter phonies you fanboys are.

    • GHz

      Why so emotional? Since you asked. Sony main message was that it wouldn’t allow any form of DRM on their system, and to that they received thunderous applause. Days later, they clarified their DRM message, which turned out to be the exact same as the XB1’s and no one challenged them on that, and until to this day, hardly anyone know about them backtracking on that.

      And damn right the media had plenty with all the misinformation that followed up. Mainly the power difference. Rumors & opinion 99.9999% take precedence over fact and the word of experience developers on the issue.

      “What truth? That devs don’t bother to take advantage of systems?”

      They do the best they can with what they have. We know this. They explained enough about the differences in the architecture of platforms. The media suppressed it from day one leading everyone to believe that rendering approach DO NOT MATTER. Concluding that PS4 is just the superior machine overall, which is false. It all depends on how you go about building your games. Now pple are getting to understand this.

      “technically the PS4 is superior”

      Thats what they say. But do you know what that really means? By now you should temper your expectations and stop getting all emotional and angry over something so stupid. Listen to the devs! And they said,

      “”Counting pixel output probably isn’t the best way to measure the difference between them though. There are plenty of other (and more important factors) that affect image quality besides resolution. We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.” – Oles Shishkovstov, 4A Games.

    • Starman

      Stop ..please stop …lol you’re fanboying right now …

    • papasmurf
    • 90sGold

      Think some of you didnt get the point of my comment. As a owner of both consoles i am telling you that they are both equal, games are identical to each other. believe whatever you want to believe on the internet but until you have both in your grasps you will truly understand. And the ps4 being cheaper at launch drove its sales through the roof. Casual gamers just care about a price tag, parents care about a price tag, thats how it works. I’m not taking anything away from the PS4, just use common sense

  • Vulcanproject

    He’s at a tiny Indie developer making small cheap games that don’t and simply can’t remotely push the hardware of the consoles, just for want of technical budgets or manpower. So from his perspective, hardware differences don’t mean much. They aren’t remotely pushing the hardware enough to care about this sort of thing. Better ask a developer that is.

    • GHz

      You get an up vote because you’re partly right. Not all devs are created equal, and I mean that in every sense of the phrase. That being said, we should pay attention to all of them, and take into consideration their experiences with the platforms. It reveals a lot.

      Remember these quotes from industry veterans?

      “Counting pixel output probably isn’t the best way to measure the difference between them though. There are plenty of other (and more important factors) that affect image quality besides resolution. We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.” – Oles Shishkovstov, 4A Games.

      Three quotes from Sebastian Aaltonen of RedLynx tackling the myth that ESRAM is a bottleneck.

      ” The general consensus in that discussion thread was that it is not possible to fit a fully featured G-buffer to a 32MB memory pool. I, of course, had to disagree, and formulate a buffer layout that had all the same data tightly packed and encoded to fit to the target size.”

      “Optimising the render target size to fit it better to the fast ESRAM scratchpad reduces bandwidth cost and that boost performance on PS4 and PC GPUs as well. Optimising for data locality helps all GPUs with caches.”

      “Writing memory/cache optimised code has become really important for GPUs as well, and the trend seems to be continuing.”

      Anon Dev who spoke up on the benefits of PS4’s API, and then followed up by revealing this bit of info.

      “Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.”

    • Psionicinversion

      certification is a big deal for any developer. Its probably the reason why alot of PC ports dont get as much love because its very time consuming and costly for it

  • jacksjus

    So when the same games runs differently on two systems which are supposed to be the same, what do we say to that?

  • Guest

    Man, are fanboys both dumb and disingenuous and this includes Gamingbolt (you guys have got to really get your act together if you respect.) But first of all, this is a small studio who’s games will never push the system, so of course from its point of view, there wont be any real big differences. And its true that most devs wont code to a consoles strength unless it aims to. But the fact remains that the PS4 is more powerful than the X1, PERIOD! and by a good amount. I mean its got 40% more teraflops and gigatexels than the X1. 50% more CUs, shader cores and texture units, 88% higher pixel fillrate, 100% more ROPS and 258% more bandwidth to to its main pool of RAM and 400% more ACEs/queues
    PS4:1.60GHz CPU
    Xbone: 1.75GHz CPU +9.375%
    PS4: 800MHz GPU
    Xbone: 853MHz GPU +6.625%
    PS4: 18CU +50%
    Xbone: 12CU
    PS4: 1.84TFLOPS +40%
    Xbone: 1.31TFLOPS
    PS4: 176.0GB/s +258%
    Xbone: 68.3GB/s
    PS4: 1152 Shaders (cores) +50.5%
    Xbone: 768 Shaders (cores)
    PS4: 72 Texture units +50%
    Xbone: 48 Texture units
    PS4: 32 ROPS 100%
    Xbone: 16 ROPS
    PS4: 8 ACE/64 queues +400%
    Xbone: 2 ACE/16 queues
    PS4: 25.6GPixels/s +88%
    Xbone: 13.65GPixels/s
    PS4: 57.6GTexels/s +40%
    Xbone: 40.9GTexels/s

    • GHz

      Ok now translate all that into actual games. How does all those numbers look like represented in Real code that we can play? The games are the proof. Nothing on the PS4 looks like or behaves like Quantum Break. Why is that? Why would Playground develop a game as vast/open and FX rich like FH2 using forward rendering, despite the heavy implementation of Global Illumination? In development terms, as far as consoles are concerned, thats dumb because it can cripple your GPU, but yet, FH2 is up and running on XB1 w/o a dip in framerate. Why?

      And why do you ignore what developers are saying?

      “”Counting pixel output probably isn’t the best way to measure the difference between them though. There are plenty of other (and more important factors) that affect image quality besides resolution. We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.” – Oles Shishkovstov, 4A Games.”

      Its all about the games, nothing but the games, not no spec sheet. Listen to the devs. These systems both are good at doing things differently.

      And watch that space about ROPS. Word is, future games wont even need it. What then? In fact AMD is talking about using more advance features in games that DON’T play well with deferred rendering? What then?

      Keep up with the times and read. Things are changing. No diss, but thats what is going on in the real world.

    • Psionicinversion

      DX12 apparently doesnt use rasterizers favours deferred rendering yet mantle does use rasterizers

    • GHz

      To solve many of the problems devs have with CPU or GPU bottlenecks, engineers concentrate on optimization features. Upgrading how things are usually done by making the API support better and more advanced capabilities/techniques. Not all GPUs will be able to take advantage of these newer smarter features. Those GPUs will arrive next year. XB1 is the only device on the planet @ the moment prepped to take advantage, and DX12 is key. And yes, with an API upgrade, XB1 will support a more advanced rasterization technique. MS mentioned this, and showed it off.

      Deferred will always be around because its just the more popular method, especially since next gen is all about realistic lighting. Its just that some of these new sexier features wont play nice with deferred.

      XB1 proved itself the day FH2 was released. The scale of that game, all forward rendered, with GI and other fancy lighting fx to boot! Thats some voodoo right there, because in this current development cycle, a developer wouldn’t even attempt that because its a bad mix. Playground trolled armchair developers all over the world with that game, because it shouldn’t exist on the XB1. But there it is. It’s real code we can play.

      Then MS will follow up with Quantum Break. How can pple deny what they see running on XB1. And all these games are DX11, the most gluttonous of API’s. Why isnt PS4 with it much more “powerful” GPU and much more slimmer, friendlier, closer to the metal API NOT obviously running rings around XB1 at this moment? Why do we need a pixel count and be told what res a game run in. It defeats the whole purpose of the the argument that PS4 is much more powerful. Not when their 1st party games cant even keep up with the best of what MS have to offer. Logic.

    • papasmurf

      Your logic faulty
      1) any xbox game probably would look better on the ps4
      2) its your opnion qb looks the best

    • GHz

      1) Thats another made up myth. You really want that to be 100% true, but the reality it isn’t. And i bet you’re looking at the 3rd party games. We have devs who made it clear that higher pixel count don’t make a better picture. So when you have Digital Foundry, slipping up and admitting some 3rd party games look better on XB1 before the pixel count, then we all know that there is truth to what these devs are saying. It all depends, and both are capable of pretty looking games. But thats not what I was talking about, cause pretty textures been happening since last gen.

      2) That why I mention QB. Again you missed the point. We are talking about what is going in the game game, and how it behaves on a technical standpoint. We’re looking at scale while the engine is doing all those fancy fx, w/o it being a corridor, hallway minimalistic design like The Order. Whether it looks best to me is irrelevant. Everyone still will agree it is a damn pretty looking game. But again, pretty got nothing to do with it because thats what we expect from next gen. Wii U makes pretty games. 360, and PS3 makes pretty games. Point is “pretty” is NOT a next gen feature. What’s happening in QB is though. All that physics, lighting, and particles FX, how its being implemented is brand new, and never been attempted before. If you disagree, prove me wrong and point me to a game that behaves the same. You’re not going to find one.

    • papasmurf

      You casually omit the direct lies from microsoft , yet you wanna penalize sony for an alleged drm lie.
      Biased much?

      The only wins for xbots are a few frame rates on a few games. You d9 know that sony can increase the clock speed on there cpu?

      Games do look better at a higher resolution. Thats why 1080 p tv cost more than lower p tv.

      You will see the diffrence from studios that have the time and money to optimize

      The ps4 is techinally superior and for some who care less about the kinect like me, thats what matters.

      Fin

    • GHz

      I knew what I was buying into when I purchased my XB1, can’t say the same for PS4. Remember, at the time, every media outlet was running with the myth that was the PS4. How many pple like myself bought into that? For most it’s an emotional one too, because if you mention anything less about the PS4, emotions erupt. Devs are called out as liars, etc etc, because nothing LESS can happen on the PS4. Thats what conditioning does. They lied to us dude. Cause the games are proving it. 1st party games are showing off which have higher production values. 3rd party games have basically reached parity, even though the XB1 still operated on a fatter API. How do you explain that? The differences only matter if you’re a pixel counter and need to be told what you’re looking at. You’re a whole different breed of gamer. W/o the pixel count, when you examine these games they look near identical, and some cases you have lower res games looking better than higher res ones.

      ” As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we’d expect of such a significant resolution boost. This should surely be a home run for Sony’s console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.” – Digital Foundry

      That quote is important because it’s before the pixel count. This was good old fashion “what the eyes see” assessment. That’s the reality most run from.

      “The ps4 is technically superior”

      Yup according the spec sheet it is. According to devs who work on the machines they said it slightly is. Devs also said it depends on how you’re building your game, because depending, XB1 comes off as the superior system. Hence the FH2 > DC scenario. Lets include all the new info that have been revealed about the the matter.

    • papasmurf

      Remember, at the time, every media outlet was running with the myth that was the PS4.”

      Thats not ps4 / sony stating that. You have no problem with microsoft lying and forcing the kinectt ” because you knew what you were getting into ”
      But clearly feel lied to because media outlets correctly stated the ps4 is technically superior?

      Biased much ?
      Smh

    • GHz

      I bought my XB1 after the decoupling of the kinect, and still I bought it with the kinect. Their decoupling of the kinect was in response to what the customers wanted, so good for MS. They listened and complied despite their initial vision of having everyone being prepped to have the same experience. But business is business. If your customers want options, give it to them. Nobody lied. Thats an interpretation, the making of a good headline. You get all the weirdos out the woods then. Meanwhile no one cared about when sony lied about KZSF, and worst nobody penalized Digital Foundry with helping them with that lie. The so called pixel experts. It doesn’t add up. No bias, it is what it is. The media is catering to gamers like you who suck all that BS up, because you don’t have the sense to question it.

    • papasmurf

      Your a liar and biased gamer as well.
      Consider yourself debunked.
      Previously, Microsoft have stated that the Kinect was mandatory, before allowing it to be unplugged, and then suggested that it’s required for the share features it can bring via voice

    • papasmurf

      Imo driveclub looks much better than fh2

    • GHz

      There you go with which is prettier again. Both look great! FH2 is technically superior though. You cant deny that. Open world 4XMSAA. How much resources did that cost? 60 fps if it was closed circuit? More poly per car? With all that “power” the Ps4 have, using deferred and cheaper FXAA, it should’ve delivered DC at 60fps. But the reality is it didn’t. It simply doesn’t add up. Arent you a bit confused by that? We’re talking about a closer to the metal, easier to develop for API for the PS4 vs XB1’s slower, bloated API. It just dont add up.

    • Psionicinversion

      and all that translates is into more grass

    • Edonus

      Listen pony….. you just listed a bunch of specs with no context on how they work so this list is just an illustration of how much rape the media has done to the gaming community that bought in to this junk. We can tell you are full of hay from the beginning when you dont even list the bandwidth of the Xbox Ones eSram. The total BW of the X1 is over 200GBs. You just listed a bunch of GPU specs like they are all individual things…. is this how the media tricked you? Fact is both systems can render 1080p games so we know their GPUs can do it, they already have.

      The GPU means nothing if you cant feed all of it and the X1 can feed more than the Ps4. The reality is those extra resources are going to be used for Ps4s GPGPU, the X1 may have some resources left over to do GPGPU as well but we dont know how much if any. But they even out because were Sony could use all GPGPU ms can use the cloud and offload cpu tasks…. thy already have with games like Titanfall and Forza 5.

    • Starman

      So why when all of these little INDIE devs compare development and say it was a dream with PS4 and we can’t get 1080p on XB1 it’s valid ….Spoken like a true PS4 FANBOY .

    • Failz

      You sound insecure, your the prime example of this article. We all feel sorry for you.

    • TheWayItsMeantToBePlayed

      Sounds like the type who scream “Graphics don’t matter” when confronted with superior and just as cheap PC rigs

    • TheWayItsMeantToBePlayed

      Which means jack between two extremely low powered systems on top of the PS4 having memory and CPU bottlenecks.

      You kids spam numbers and don’t know what they really mean. On PC, that’s two low powered cards that wouldn’t even be best in class with miniscule differences (That’s the 750Ti and R265X) on top of the PS4’s bottlenecked architecture. Real differences come between 2-3TF cards like the R270 and 970.

      I mean. It’s hilarious you honestly think parroting raw numbers out means “Its stronger” when the GTX 750Ti vastly outperforms the PS4 in similar conditions despite having “lesser” numbers and even runs Battlefield 4 at 1080P 60FPS far better than the PS4’s framerate at 900P.

      But I guess that’s buyers remorse for you. Spew uninformed numbers at people while crying and hope they come on side.

  • Jecht_Sin

    Huh, yeah. The two consoles have more or less the same architecture. With the difference that the CPU is the same, just overclocked on the XBone by 9.37%, while the PS4 GPU is of a superior class with 50% more cores and everything for a total of 40% more raw power. Also Sony just announced the new SDK 2.0, with GPGPU API which will free the CPU from physics tasks it isn’t meant to do.

    40% of 1.31TFLOPS >> 9.37% of 102GFLOPS.

    And sure that game isn’t using any either. It looks like crap. 😀

    • TheWayItsMeantToBePlayed

      PS4 is bottlenecked by it’s CPU and memory bandwidth so architecture is far from accessible. It would only hit about 900 of those shaders due to the bottleneck. So only really 20-30% because of Sony’s bottlenecked design.

      Also GPGPU is only for games that don’t tax the GPU already so graphically intense games can’t take advantage as they are already maxing out the system and can’t keep a stable framerate at 1080P

      Sorry for your loss. Maybe you should consider a PC if you want some actual powerful hardware instead of making up things in your head.

  • Starman

    Bottom line is , each system has it’s unique attributes and advantages . Editors and Sony like to throw around big numbers that only excites people who don’t understand them or research what it means .. if someone oe some people say PS4 is 50% more powerful they run away with it , because they want to believe their purchase was valid…..

    Thing I’m sick of is gaming websites and the media , purposely forcing the moral toward one side because they don’t have real knowledge of what those numbers mean and or for a few gifts from their system of choice.(Company)

  • Failz

    Controllers, Network, Games, Features, are more important things when buying a console because even the most powerful console is still 2nd best when it comes to visuals. Nintendo’s Wii and 3DS proved that hardware is nothing without the games. Those clinging on “my console is more powerful then yours” are kids or grown babies who need to justify there purchase because there clearly not enjoying it.

  • freddy_uk
  • Zohak Diaz

    Let’s face it, the Xbox One is better than the PS4 in everything, better features, better updates better exclusives, better games, better console. Waitstation is behind. Only ahead in sales because of their initial price.

  • Mike Norris

    The Xbone Cpu has a minor overclock that makes it a mere 5-7% quicker on the Cpu side.While The Gpu in Ps4 is a good 20%-30% faster.When GpGPU is in play the Ps4 CPU is nearly twice as powerful.Sony wants GpGPU to be the future much like most of the developer community.Both consoles would get a nice boost just Ps4 will get the better boost.If Sony’s first party developers are using GPGPU you will see a difference.

    • Leonardo Muniz

      The same old talk about “my console is better than yours”. Didn’t you even read the article? It’s a developer, the one who knows more than anyone here, who is saying that both consoles have advantages and disadvantages between each other and it is already showing on recent titles like AC Unity CPU bound performance that showed a bit better frame rate on XOne or GTA V that showed more grass foliage on the more faster PS4 GPU. Come on, stop that fight. Let’s just play and talk about quality of games, not fight about console differences. Someone might get hurt bad.

  • John Doe

    This is why Xbox One is holding back the PS4. This dev is making excuses for parity. Developers are not utilizing the PS4’s lower level API because of the Xbone. Also, his statement about gameplay and simulation being faster on Xbone is reference to the Xbone’s API, not the hardware because the Xbone is weaker in every regard (RAM and GPU). Any minor differences in CPU clockspeeds make no difference because any difference there is can be negated by the GPU. The GPU can do CPU tasks better and the CPU in the PS4 and Xbone are weak.

    • TheWayItsMeantToBePlayed

      No matter how hard you scream “MUH API” it’s not going to change the fact that the hardware is weak in the first place and the low powered GPU in the PS4 is not much better than the low power GPU in the xbone. In the PC scale of things with people who know better than you. 50% in TF is hilariously low. Real differences come between cards with 2-3 TF.

      Never mind the fact that the GPU in the PS4 is also underclocked compared to retail cards.

      Again. If you want power and performance, you should have bought a PC.

  • Dave Slye

    For people on here comparing Azure to Gaikai…. Sony led everyone to believe that Gaikai was going to be available for everyone, when its not, its just for the US… other regions may have to wait till 2015 or beyond.. so comparing it to Azure? Okay… MS have already stated they are building further data centres around the world in the future for XB1 and more to improve it.

    Also…. parity? Yes okay. I would rather none, why? Do you really believe parity stops at resolution/fps? No… imagine how PS4 fans would feel if every 3rd party game used Azure. So its definitely not XB1 holding back the PS4…

    What about PS4 fans threatening developers over twitter and facebook etc… just because they didn’t create a certain game for PS4 [Rise of Tomb Raider is a prime example!!!]

    I could easily go on….


 

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