Shadow Warrior 2 Dev: PS4 GPU is “Beast”, Has “Interesting Hardware Features”
Flying Wild Hog talks about PS4 Pro’s powerful performance.
Flying Wild Hog’s Shadow Warrior 2 was pretty cool when it first released on PC and now the first person shooter is set to release on Xbox One and PS4 in April or May.
Speaking to WCCFTech, Flying Wild Hog’s Tadeusz Zielinski spoke about the PS4 Pro and what it could help the studio achieve.
With regards to whether it was powerful enough for 4K gaming, Zielinski noted, “PS4 Pro is a great upgrade over base PS4. the CPU didn’t get a big upgrade, but GPU is a beast. It also has some interesting hardware features, which help with achieving 4K resolution without resorting to brute force.”
As for architect Mark Cerny’s claims that the console’s ability to performance two 16-bit operations simultaneously as opposed to a single 32-bit operation, thus leading to “radically” increased performance, Zielinski noted, “Yes. Half precision (16 bit) instructions are a great feature. They were used some time ago in Geforce FX, but didn’t manage to gain popularity and were dropped.
“It’s a pity, because most operations don’t need full float (32 bit) precision and it’s a waste to use full float precision for them. With half precision instructions we could gain much better performance without sacrificing image quality.”
Shadow Warrior 2 will support PS4 Pro when it launches though no specific enhancements have been planned. Also, it most likely won’t support HDR on PS4 and Xbox One S “due to time constraints.”