CI Games CEO says the studio learned a “huge lesson”.
CI Games’ Sniper: Ghost Warrior 3 received a heavy amount of criticism when it launched for its long load times, mission design, glitches and so much more. Studio CEO Marek Tyminski has now spoken out about the game’s shortcoming and said that the open world proved to be a big resource drain.
Basically, the developer “spent too much effort trying to catch up with other AAA titles.” It also “made the wrong math considering the size of our team and the originally given timeframe.
“We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better. When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time.”
Thanks to Sniper: Ghost Warrior 3 however, Tyminski said that the studio is already abandoning open world design for its next title. “All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project.
“We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.”
As for those who purchased Sniper: Ghost Warrior 3, you can expect updates throughout the year. What are your thoughts on CI Games’ statement? Let us know below.