Stardock CEO: Xbox One ‘Probably’ Has More Than We Know, Excited About Microsoft’s GDC Showcase

Brad Wardell says “we’re always learning new possibilities” with the new platforms.

Posted By | On 18th, Feb. 2015 Under News


xbox one amd

Stardock CEO Brad Wardell believes there’s more to the Xbox One than we currently know. Ever since the Xbox One’s launch back in 2013, the console has faced criticism for its complicated eSRAM architecture which has resulted into a number of games running at a lower resolution compared to the PS4, although the situation is now getting better with each multiplatform release. However In response to whether there’s more about the console than we know, Wardell said on Twitter, “Probably. We’re always learning new possibilities with these platforms.”

Wardell also believes that PC devs should be excited for Microsoft’s GDC Showcase however he is not sure whether there is anything in store for console owners. “As a PC dev, very excited. Consoles? Not sure. I haven’t followed that as closely.” Nonetheless, there should be enough announcements about Microsoft’s upcoming API, DirectX 12 and what it can do on the hardware side. “There should be a bunch of interesting things at GDC that people should be able to guess at given what DX 12 does on the HW side.”

There are plenty of things to look forward to at this year’s Game Developers Conference so we’ll wait for more information in the coming weeks. What are your thoughts? Let us know below.


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  • Deeboy

    Why does gaming bolt keep contributing lower res games to the esram? Brad and others have said that its due to old game engines not esram nor anything else. Come on gaming bolt get with the times.

    • I think what they’re saying is that games featured lower resolutions because Microsoft decided to go with a 8gb DDR3 + 32mb eSRAM – as apposed to Sony’s “brute force” (8gb GDDR5) approach. It didn’t sound like they were blaming eSRAM, per se, but rather how devs were “forced” to use it without its corresponding API.

    • Deeboy

      You must be new here. I employ you to read prior articles written about the Xbox to see where this is coming from. Plus either way you word it. The blame is being placed on esram whether you use the word forced or not.

    • -_- Yeah, “new” is far from the correct term. You can check my comment history, as I don’t hid behind a “private” account.

      Also, I implore you to at least attempt to educate yourself before making such assumptions about individuals you clearly know nothing about.

      My previous comment still stands.

    • Deeboy

      Your previous comment can stand right there for all to see so people can know right from wrong. Thanks for that. Also I’m real easy to find and I don’t have to hide. I’ll tell you all you need to know if you’re that curious. LOL.

    • Guest

      You must be young.

    • Deeboy

      LOL. Thanks.

    • Guest

      Hey Deeboy, way to continue showing your ignorance. That butterfly girl isn’t new here, she’s been here for a long time. And she’s a MS fanboy, just like you.

    • … I a guy sooooo……

    • ~ What are you wearing “Jake from Statefarm”? ~

    • Uh… khakis?

    • Deeboy

      You’re stupid its a guy.

    • Guest

      Brute force approach? Then the X1 went the cheap weak route. Its called taking the more important more relevant to graphics route. Rather than the stupid ish MS did.

    • No, they it went the customized/optimized route. The system was designed around a yet-to-be-released API (DX12).

      The hardware reflects what DX12 is designed to utilize best, and is infinitely more forward-thinking (and ‘future-proof’) than simply throwing a bunch of powerful ram at the GPU.

      Think of it like pitting a master of martial arts vs a well-exersized boxer. Sure, the boxer may win in face-value “raw” strength, but the disciplined martial artist (the optimized/customized chipset) will win any fight that the two have.

    • Deeboy

      Fine example.

    • Psionicinversion

      actually they didnt go the cheaper route. It only has so much die space and if it didnt have eSRAM in it, it would of had more room for more compute units. If it was printed on 20nm then could of added more in but as it stands they just simply ran out of room

    • Guest

      But a lot of it is due to eSRAM, doesn’t matter what Brad Wardell says. The guy barely even knows what he’s talking about. Most of what he says is just guesses. And he can barely tell the difference between what it does for the PC and the X1. But you desperate pathetic fanboys just keep hoping and wishing that your pathetic weak system will somehow be good. Lol!

    • bardock5151

      So what you’re saying is that his long and successful career in the industry (he has done some pretty amazing sht) means absolutely nothing, just because you and fanboys like you are upset you bought the wrong piece of plastic.

      Fck you are a moron. Think before you type.

    • Deeboy

      Like he said. LOL. Moron. Brad has benchmark results from using DX12. What have you got as your proof?

  • Psionicinversion

    I think sony fanboys will beout in full force damage controlling GDC from everything where going see from MS camp

    • Guest

      And I think that MS fanboys will be stupidly overhyping DX12 and all of MS’s bs to Kingdom come, like its really going to make a bug difference for the X1, you stupid, stupid fanboy. Don’t be a hypocrite. And get off Sony fanboys nutz.

    • Psionicinversion

      it supposed to give xbox boost of upto 30% pending on game…. for PC it will give PC a MASSSSSSSSIVE boost lmao

    • You’re numbers are slightly off. https://www.youtube.com/watch?v=47cnFWK0dRM

    • Psionicinversion

      its what he tweeted a couple days ago and was on an article so maybe he doesnt even know himself

    • I’m no tech expert so I certainly don’t know, but he sounded pretty confident in that interview. imo

    • Psionicinversion

      it wont do that for the xbox 1 though the GPU isnt powerful enough and whenever you ask him about dx12 for xbox he said the performance from the new demo is far far beyond consoles becuase he said crossfire which means 2x GPU’s and high end GPU’s at that not the single weak GPU in xbox.

      It will help it but its not going to be masive tbh

    • We’ll see.

    • Psionicinversion

      also if your talking about the 300-600% for AMD nvidia compared to Xbox but 980/290x is MASSIVELY more powerful the xbox GPU so its sitting around waiting to be told what to process for longer and the lower the GPU you go down the less of an effect it will have as it has less compute units to get around to sending commands to, thats why.

  • Dex

    It’s really time for Xbox One to do 2 things:
    Either make a new backwards compatible console that allows a min Rez of 1080p and 60fps OR create tools that a dev on the PC and ps4 can port to work on the Xbox one in the same native Rez with little to no extra effort.

    I know it’s sounds crazy but as a consumer…why would ppl pay the same for a less appealing visual representation and no other added features.

    • bardock5151

      Once DX12 hits Xbox one and PC will see the shortest port and optimisation times. If Sony build their side right, it shouldn’t take too much more to port over from either the X1 or PC to the PS4.

      Saying it has no defining features is also blatantly incorrect and borderline fanboyish. Or ignorant. Go educate yourself.

    • Guest

      And saying it does is also blatantly incorrect and straight up fanboyish. Or ignorant. Now go educate yourself, cuz your blatantly a ignorant fanboy.

    • bardock5151

      Lol, you’re pathetic.


 

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