Syphon Filter PS1 development detailed: Made by a terrified team of 13
“There were no, or few, games that we could draw on for inspiration.”
Syphon Filter is a Playstation franchise that began on the PS1, and it’s something that was also not on the PS3, which is a bit surprising but we have an interesting interview on the PS Blog detailing the development of the first game.
The game was developed by 13 people, who were freaked out at the prospect of developing for such a prestigious system, and considering the fact that it was supposed to be something like Metal Gear Solid, the pressure was intense.
“There were no, or few, games that we could draw on for inspiration. Most of the team had zero experience making this kind of game,” Ex-Eidetic employee John Garvin told on the PS Blog.
“The first Syphon Filter went through a few rough patches and came close to being cancelled several times as we missed deadlines, revamped mechanics, swapped levels around, changed the story and generally tried to figure out what the heck we were doing.
“We were making it up as we went. The original concept of the player becoming a super spy was adhered to pretty closely, but everything else was worked out as we developed. A crazy way to make a game, but a process we made work because our team was only about 13 people.”
You can read the rest of the awesome interview on the PS Blog. Let us know what you think in the comments section below.