The Division Lacks Lighting Settings In PS4 and Xbox One Versions

Despite what was earlier claimed.

Posted By | On 08th, Mar. 2016 Under News | Follow This Author @Pramath1605

the division 4k pc maxed out

The Division appears to be one of the games which offers console players the most amount of options to tweak their visual and gameplay experience that they have seen so far; and yet, sadly, it appears as though one specific kind of visual setting, which was widely expected to be in the game, is not in the console versions after all.

VideoGamer reports that contrary to earlier reports, the PS4 and Xbox One versions of The Division lack any kind of lighting settings, that players may have been able to tweak to adjust the game’s performance to their liking. This is especially a shame, because a Ubisoft developer went on the record in an interview with a YouTuber recently, claiming that console players would be able to get higher framerate by tweaking lighting settings.

“It’s actually great that we give the option to disable certain lighting aspects to improve framerates in the console versions, which I don’t know of another game that does that off the top of my head. So if you want to choose framerate over visuals, you can if you want.”

So… yeah, that’s definitely out.

Still, hey, The Division seems to run rather well on consoles in the end, so maybe you don’t actually need the setting?

Awesome Stuff that you might be interested in

  • Graeme Willy

    You should just go all out and let you really artistically control the graphics settings. Part of the neat thing about PC is that even if you have a lower end – midrange PC, you can tweak things in a very unique fashion to muster up frames, while making it looks pretty nice and balanced. A lot of these things that you are hard pressed to tell a difference –like shadow scale, shadow resolution(this is a big on, why do you need the upward of 2000-3000+pixels in shadow resolution? When it’s hard to tell if it is set as low as 512-1024?), same with texture resolution. Unless you walk up to walls and pixel peep, you aren’t going to see much a difference between medium and high…or even low. The lower you go in texture res, the lower you should go on anisotropic filtering, as too much filtering just reveals and/ or makes apparent more flaws or any lack of details, and lowering that will pick even more performance up for you. Anti-aliasing is another thing. Let console players choose between FXAA/ MLAA, or the default, which is likely to be MSAA 2x/ MSAA 4x/ SMAA 1x. Of course, present these settings in the most easiest to understand method, as usual. I’ve always disliked the idea that the devs chose how to balance the graphics delicately on console. They always seemed to prize graphical effect, texture res and lighting over a clean picture, keeping things like post processing and resolution at a minimum. I’ve always wanted to forego those things and go higher on post processing.


Copyright © 2009-2017 All Rights Reserved.