The Elder Scrolls 6: Bethesda Will Not Say Anything About It Before They Formally Reveal It

Which, I suppose, is par for the course for the company.

Posted By | On 10th, Jul. 2016 Under News | Follow This Author @Pramath1605


There is one thing that one must always credit Bethesda for- they never formally announce their games until they are very close to release, and once their games are announced, they are always announced with release dates, without any further delays. This was the case with 2011’s The Elder Scrolls V: Skyrim. And it was the case with Fallout 4 last year, too.

The downside of this is that even when we know that a new Bethesda game is coming, Bethesda themselves will hold off on even acknowledging that game’s existence until the last possible minute, when they announce it on their own terms. This leads to years and years’ worth of speculation and discussion on just what their new games might even entail.

That was the case with Fallout 4– and it appears that that will also be the case with the upcoming Elder Scrolls 6. Speaking on Twitter, Bethesda’s Pete Hines confirmed that the company has no plans on discussing anything about the game until they formally announce it- and given how they don’t announce games until they are close to release, and how Elder Scrolls 6 is, by Bethesda’s own admission, years away from release, it seems like we may be in for a long wait here, folks.

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  • spideynut71

    I’m actually wanting TESO next-gen more than another SP TES game. Just have Bethesda work side-by-side with Z-max to ensure continuity and quality, and build it on a new/updated engine for 4K and VR builds.

    • Kalkano

      TESO is a pretty good game. But, it’s still just a snack while we wait for ES6.

    • spideynut71

      a “snack”? Content-wise, it’s easily 10 times the size of any SP TES game Beth ever made…and getting bigger. It’s evolved so much since launch on PC almost 3 years ago (counting closed BETA), it literally doesn’t even look like the same game, and it’s far less buggy than any game Beth’s ever made.

    • Kalkano

      More content != better content.

    • spideynut71

      It does, if it IS actually better.

    • Kalkano

      If you think ESO has better content than a main-entry Elder Scrolls game…well, I guess we’ll just have to agree to disagree…I just can’t fathom that opinion.

      A main-entry Elder Scrolls game is a SANDBOX. It is a SIMULATED WORLD. That’s what ESO is missing. ESO is open-world, with lots of quests, but that’s it.

    • spideynut71

      There’s nothing “sandbox” about TES games…especially the last 2 entries. It’s pretty obvious also that you’ve not spent much time with ESO…particularly the SP content and definitely not in the last year. There is very little difference, gameplay-wise between the 2, other than the option to do group and/or PvP in ESO…of which my wife and I do neither. Calling a TES game “sandbox” is like calling Gran Turismo a “racing sim” (sorry Sony fanboys, but it’s true).

    • Kalkano

      Actually, I played ~200 hours of Oblivion, ~200 hours of Skyrim, and (so far, still counting) ~350 hours of ESO. I only play the SP content. If you think there’s very little difference in the combat, you are quite insane. The offline games are much more grounded and realistic (which, IMO, makes them superior).

      Add in the fact that everything in the offline games is affected by the laws of physics (right down to random things on tables), vastly superior graphics, and how immensely varied the gameplay is (I once did a Skyrim playthrough as nothing more than a hunter/gatherer who sold what he found to survive), and it’s not even close.

    • spideynut71

      I’ve played no less than 1000 hrs on Skyrim alone, between XBO and PC w/200 mods. My wife and I logged over 600 hrs on Oblivion, and even more on Morrowind on OG Xbox. We’ve been playing TESO together on XBO since launch, as well as our gaming PCs. 200 hrs? Pfft…we did that much while she was on her 10-day vacation last month.

  • HappyGuy

    Nov 2017


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