The Elder Scrolls 6 or Skyrim 2: Bethesda Should Consider Removing Encumbrance

“You Are Over-encumbered.”

Posted By | On 20th, Dec. 2015 Under News


Bethesda has not yet to announce they are actually making Skyrim 2 or Elder Scrolls 6 but it seems as though it will be coming sooner or later. That’s why we’ve been working hard to guess and suggest what the game might eventually have. Bethesda has talked about why they won’t ever put out a “small” game when it comes these kinds of titles.

One way the game could be made a bit better is if Bethesda thought about removing the encumbrance. For those who don’t know what this means when it comes to Skyrim or Elder Scrolls, this is a kind of limit that is put in place that only allows players to carry a certain number of items. To some degree, this kind of feature makes the game more realistic when it comes to telling the tale of a single adventurer wandering through the world. After all, it seems odd that someone could carry hundreds of pounds of items and still be able to carry out any kind of fight.

Take the example of Fallout 4. The game puts major emphasis on collecting scrap and using them to build shelter and all kinds of items. But the encumbrance puts a restriction in fully enjoying this feature. A game where collecting scrap is an important gameplay feature and then limiting its scope by introducing encumbrance is contradicting. Hopefully Bethesda will do away with encumbrance in its next game.

This article is part of our weekly series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.

Awesome Stuff that you might be interested in

  • Michael Howard

    So you’re proposing the character should be allowed to carry as much as they want, with no restrictions? Great idea. Let’s also give them unlimited skills, unlimited health, instantaneous travel, etc., so you’re able to do anything you want, anytime you want, for as long as you want. smh.

    • Brian Daub

      I agree with you. Although it does get frustrating getting overburdened, just prepare before you go back out from selling what you can in towns. There is a barrel outside the Drunken Huntsman that I keep my cool stuff in (I’m a bit of a hoarder in real life and carried over to the game I guess). There has to be strategy used in these games. Heck, I think it’s amazing you can carry 200+ pounds of stuff and still be able to run and fight.

      Fate, a game from Wild Tangent, uses a system of having to fit things in a grid and not by weight. If you had too much stuff but didn’t want to go back to the town to sell the stuff you found, you could fill your pet’s grid (yep, a dog or cat partner) and send it back to town to sell and bring back the money.

      There are better ideas than just giving unlimited inventory levels.

    • Michael Howard

      As a long-time gamer (I’m 51 yrs old) and lover of RPGs — esp the Elder Scrolls — it bums me out that great, richly-detailed and in-depth games like these are being “dumbed down” little by little in order to appease “casual” gamers who don’t want to invest (or don’t have) the time needed for these games. There are vast numbers of “quick and easy” games available if you just want to goof around for a few minutes. If games like Fallout 4 (or Skyrim or … ) are too much hassle, I suggest you’re probably playing the wrong kind of game. Move on to something else and leave these games to the people who actually love them for what they are.

    • Matt Graham

      I couldn’t have put it better myself. I actually thought that this was a click bait title (the article itself may be just that) but the idea that people may want to remove one of the few remaining RPG elements in an already dumbed down series actually makes me pretty worried for the state of all RPG’s.

    • A1chemi 79

      I don’t think removing encumbrance is oversimplification in a game that let’s you instantly travel to any previously discovered location as much as you want. Particularly in a game which often drops a ton of heavy items on you at once. I think it actually limits gameplay opportunities and encourages simplistic strategies.

    • Bravadu

      maybe send your companion with loot back to stash command

    • Bravadu

      Well don’t change it for hardcore mode, but for normal mode there’s no time limit or food limit either, so it saves time going back and forth from your cache. It’s just more gamer friendly. Perhaps just double weight limit except hardcore mode

    • Kim Huff

      I am getting a salary of more than 3800 dollars each week , that is awesome. Over a year ago I was in a horrible condition , jobless and Bank account with only few bucks . Thank one of my friends showed me a way where I was able to gather my self and making average of 85 d/h. So it can change your life as it has changed mine.

      CLICK Here For Details

    • Farzan

      ‘ It’s just more gamer friendly’

      Depends on how you define gamers. If you mean casual kids playing on consoles, then yes.

    • Bravadu

      Forcing you to return to a shop or your storage box has little or no in-game disadvantages (outside hardcore mode) and thus making it a time sink in normal mode.

      What I’m also saying is don’t change it for hardcore mode. If you want to feel hardcore, play that mode.

  • Vince Gotti

    Sounds like socialism for video games, sort of, Damned millennials

    • Antonious

      Not all of us want to destroy the old way of doing things 🙁

  • Dan T

    The series has already been dumbed-down so much that I hardly recognize it. Why not just eliminate the inventory altogether and turn it into an Assassin’s Creed-style hack and slash?

    • Farzan

      Better yet make it a QTE style interactive movie like The Order 1886

  • Geralt Rivia

    Let’s not. Stop dumbing down good games. We have enough of that as it is. Go play some other franchise that holds your hand and stop ruining the good ones. Either learn to manager your inventory or don’t play. So sick of this dumbing down of games.

  • James Stodgell

    Ive got an idea! How about you and everyone like you stop trying to dumb down games for the impatient, lazy, ignorant masses? (like those who ruined the entire MMO genre with Blizzard’s help and have done tons of damage to gaming in general by needing their hand held through everything and have everything require no work, effort, or challenge) That sounds like a good idea to me. Im tired of people wanting to remove hard choices, skill, and thinking from video gaming. If people want that function they can be mindless little douches and mod everything to death so they wont have to actually PLAY the game – but I dont want it as a feature in the game itself, and neither would anyone else whose opinion is worth hearing.

  • Ocelotty1

    player.setav carryweight 5000 – sorted

    • pf3

      Agreed, let the folks that want to play that way cheat.

  • Alain DeWitt

    What I am hoping someone will put out is a mod where you can access items that have been stored when using a workshop. It’s a pain to have to go to my storage container and then pull out crafting components I need. Most of the time I go to a work bench, I don’t even know what components I will need.

  • Maurice Adelmon

    Hope it will have quests this time unlike Fallout 4 that was totally empty to sell DLC’s after.

  • Bas de Weerd

    Hmm would be a bad idee i think,games are about making decisions, you need these for gameplay, though sometimes it’s frustrating I like the encumbrance feature, pretty sure that if it wasn’t there you would just ended filling your inventory with endless amounts of crap, picking up a item now Mather’s it’s a small thing to consider before hitting that button, relationship between weight and value, one item cheaper then the other but per kg value might be higher, it’s a important feature I’d say. I would say it could be balanced a bit better maybe , or some more ways to expand your inventory like some of the bag mods allow build into the game with their own advantages and drawbacks

  • Jeff, CO

    Whenever you see “…or Skyrim 2” in the title, you know the article will be stupid.

  • Christopher F.

    In all honesty, encumbrance is only an issue at the very start of the game. By the time you get into it, you’ll have loads of stamina for running which give you tons of carry weight, and perks to increase your carry weight as well.

    You might as well have unlimited carry weight when its so easy to push it over 500-600.

  • hfontanez

    Rather than removing encumbrance, how about giving you the option of having carriages to haul the goods you find while exploring? To me, that seems like a great compromise.

    Also, I would LOVE to have the ability to sell houses you don’t need. I had a ton of houses in Skyrim, but I only need one at any given point in time.

  • Farzan

    Oliver VanDervoort the console faggotry is strong in you

    P.S: There is already a game series dedicated to your folks, it is called ‘Call of Duty’

  • Errien Teunisse

    This isn’t hard. Seriously.

    Give all companions the ability to take all of your Junk and run it home for you. You lose access to your companion for a set time while you can keep scavenging. It wastes none of your time but makes encumberance meaningful.


Copyright © 2009-2015 All Rights Reserved.