The Elder Scrolls 6 or Skyrim 2: It’s Not In Bethesda’s DNA To Release Yearly Sequels

At least the wait is usually worth it.

Posted By | On 04th, Oct. 2015 Under News


Despite the fact that Bethesda has some rather popular series the company hasn’t take advantage of that popularity as well as some people feel it could have by releasing games like Elder Scrolls and the Fallout series every year. Questions have been popping up for years as to just why the firm hasn’t moved quicker on additional games in the series, Bethesda’s Pete Hines recently sat down with the Examiner in order to explain that reasoning.

“It’s not in our DNA. We did Morrowind in 2002 and we could’ve turned around and done another one right away, but we wanted to wait and do a bigger and better thing with Oblivion. We believe in taking time to do the games right so that when they come out they’re special and you pay attention to them.” Hines told the Examiner. He added the firm bellieves one of the reasons their series are so beloved is because they aren’t being released on a yearly basis.

Hines pointed out, waiting for a game like Fallout 4 actually makes it even more attractive when they finally release a game. He did add seven years is a long time between a series game release even for Bethesda. He said the firm simply isn’t set up to be releasing 12 to 18 games a year (neither are most other companies) and the team feels it’s better to be releasing games like another Elder Scrolls or Skyrim every now and then, as opposed to every year. That means it will likely be a decent amount of wait before we see another game in that series.

In the meantime check out 10 amazing facts that you may not know about Fallout 4 in the video below.

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  • Scrumptious Taint

    There is no need for yearly releases. The modding community is so vibrant, the games are always fresh.

  • Bat Man

    I think you have never played the fallout series you made several glaring mistakes that could only have been made by someone that has never played the previous games

  • JustMyThoughts

    Conservatively, the mod community has added hundreds of dollars worth of new content and replay value to the game over the years. How many of us have bought $60 games that we are so done playing with after just 6 months? Fallout series? You can play for years!

  • Corvus Dove

    The lack of understanding begins with “Skyrim 2” being part of the headline. Skyrim itself is not only the 5th in its series, but is IIRC the 8th in the TES franchise.

    In addition to it not being in Bethesda’s DNA, its not in their games’ DNA. Whereas most companies drum out 13 hours of fun for $60, Bethesda gives you hundreds of hours and still has new customers decades after original release (See: Morrowwind). It’s like comparing the works of Stephenie Meyer (Twilight) or R. L. Stine (Goosebumps) to Leo Tolstoy (War and Peace) or, more aptly for Fallout, Sun Tzu (The Art of War).

    • urgelt

      Bethesda isn’t just making games. They’re making gorgeous, fascinating sandboxes and handing to their customers a lot of control over what’s in those sandboxes. As most game studios are pulling back from handing over the keys to their gaming kingdoms to players, Bethesda is pushing forward with it, even to the point of letting *console users* add mods – whoever expected *that?* A useful contrast is with EA/Bioware, which carefully meters everything the player experiences down to the gold piece and experience point and which has eliminated player modding. Bethesda empowers the player. EA/Bioware empowers itself; you play their way or not at all.
      Obsidian did a fine job of walking in Bethesda’s footprints with FONV, and some of the finest mods anywhere have been released for FONV (New Vegas Bounties I and II come to mind, among others). I’m hoping Bethesda will let Obsidian have a crack at making a FO game using the FO4 engine. It’s a very good fit; Obsidian has many early FO1 and FO2 developers on staff.

  • Evan Rogers

    The firm bellieves many things.

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