The Elder Scrolls 6: Where Does The Series Need To Continue Improving?

Lots of areas, apparently.

Posted By | On 02nd, Apr. 2017 Under News | Follow This Author @Shubhankar2508


skyrim special edition

The Elder Scrolls is an example of one of those rare franchises that actually improves with every installment- more or less. While there’s a case to be made for the argument that Morrowind remains the best in the series, there’s also no denying that with the subsequent Oblivion and the following Skyrim, Bethesda made some much needed changes and improvements to the series’ formula, which had already been radically improved over Daggerfall with the third game in the series.

But, of course, Skyrim wasn’t a perfect game, and there is much that the series needs to continue improving greatly with future installments. What might those things be? Well, for one, the most obvious choice would be the technical department. Bethesda games are notorious for being bug-ridden and technically backwards in many respects, and as the recent controversy regarding Mass Effect: Andromeda has shown, we no longer live in a world where game developers can get away with that sort of thing. We know expecting a completely glitch-free open world game is a bit unreasonable, but when you look at games such as the recently released Horizon: Zero Dawn, you realize that making an large, expansive game that is also technically proficient isn’t that much of an impossible task.

Another area that needs improvement in a potential sequel to Skyrim is quest structure, and the choice and consequence scenarios that come with it. Although story is a focus of The Elder Scrolls games, you play the games to get lost in their immersive game worlds and soak in all the incredible lore. But a tighter focus on a well written story would serve the game very well, and that comes only with a better quest structure rather than having a number of fetch quests or “go there and kill that” quests thrown your way. Maybe add a little more weight to the choices players make, and actually make those choices count in how the story, the game’s world and the gameplay itself unravel.

And, of course, there’s the age old issue of dungeon design in The Elder Scrolls. Admittedly, dungeons in Skyrim were significantly better than what we received in preceding games, but when you look at the bland and linear quality of dungeons in Skyrim itself, you begin to understand how low the standards in this particular area are for the series. We’re not expecting The Legend of Zelda-level dungeon design in a future Elder Scrolls installment, but maybe something that is more than just mediocre at best and bland at worst? It would really go a long way.


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  • leanton31

    More fleshed out characters and more cinematic feeling also needed. The characters also must convey some feeling instead of looking like dolls.

  • Lieutenant BaconWaffles

    I’d like the series to go back to the more alien landscapes of Morrowind where no two cities looked alike. Oblivion & Skyrim had such a generic medieval D&D feel to the world. Bring back the giant mushrooms, flying jellyfish, & towering fleas.

  • They could definitely improve their storylines. After a while, it feels like you’re just running around, hacking-and-slashing your way through, finding trinkets and then returning them for a small reward. It becomes a little brainless… Also, I don’t like how you can be the guild master of a certain guild, and still have guild members talking to you like you’re dirt. The guilds were much more fun in Oblivion imo. The Thieves Guild in Oblivion was this cool Robin Hood type of gang, and in Skyrim they were just a bunch of incompetent bullies!

    I agree with Lieutenant BaconWaffles (great name btw) that the landscape of Morrowind was more interesting, and I’m really curious to find out where the next installment will take place. I loved exploring other provinces in The Elder Scrolls Online. I also feel like a lot of people love the ‘rugged’ look of Skyrim, but I didn’t enjoy it very much. I prefer it when the grass is green. 🙂 Playing Morrowind had a certain charm to it that I cannot describe. Maybe it’s because I played it when I was a child, but I just keep thinking of how I walked through the streets of Balmora, as if I actually went there in real life. It’s a nostalgic feeling, of wanting to go back to that magical world. It would be awesome if they could recreate that feeling with the next game.

    As far as fighting and levelling-up goes, I think Skyrim did a pretty good job. I’m sure they’ll make some improvements, but I’m not too worried about that.

    The thing I’m really hoping for most is better jumping and climbing. It’s an essential part of almost every game nowadays, and it just feels silly to be playing such an awesome game like Elder Scrolls, and jump like a complete moron. If you’re a master-assassin, you should be able to climb walls, run on walls and hop over fences. I think this shouldn’t be too hard for them to include in the next game.

    • Oh, also, I really loved how Morrowind made you feel like an explorer. No fast travel, no easy map markers… In Dragon’s Dogma, you also need lanterns in the night, because it’s dangerous to travel in the dark. When you get wet, your lantern goes out. It’s stuff like that that makes you feel like you’re ‘in’ the game. I also liked how in DD, you could climb on top of a cyclops and stab his eye. In Skyrim, you know certain creatures have a weakness to fire and ice or whatnot, but it becomes a bit boring to study these one by one. It’s more fascinating to really understand how the creatures work. Just some more ideas. Sorry, I’m just really excited. 😀

  • 00Jack00

    Every developer on the next Elder Scrolls game should be required to play Witcher 3. Its quests, story, and AI is far better than anything ever done by Bethesda.

  • Kopernicus

    What would be wrong with more expansions? Evolutionary improvement in a game is less buggy than a single brand new expansive world.

    That was my #1 issue with Skyrim. Two quest expansions + the build your own home one and then they just stopped. Some of the best ideas and stories were in the expansions, not the main game.

    The Orc homelands are on the border of Skyrim and the interactions in the main game lead to lots of questions on how they interact, why not an add-on? Spears and other weapons could have been added on at this point.

    What about the Imperials (if one plays the Stormcloaks to completion) mounting a real invasion to take back Skyrim? Siege weapons and enemies on horseback could have been added (the mechanics exist in the Riecklings on boar-back.

    So much could have been done rather than waiting 6-7 years to start over…


 

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