Titanfall Dev Defends Against Claims That Matchmaking Eliminates The Need To Have Dedicated Servers

TitanFall uses dedicated servers for improved performance above all.

Posted By | On 26th, Jan. 2014

titanfall (1)

After complaints about the multiplayer cap being limited to 12 players, Respawn Entertainment has now taken to defending TitanFall against assumptions that having matchmaking completely voids the purpose of dedicated servers.

On the the TitanFall forums, the developer stated to a user in particular that, “You’re conflating server browsing with dedicated servers. Regardless of the method you use to connect to them, dedicated servers offer better performance, lower pings, more consistent pings, remove host advantage and increase security when compared to P2P. A server browser that listed P2P servers would provide none of these benefits, so surely it can’t be “the entire reason” for dedicated servers.

The logic here is supposed to be that when you eliminate server choice, players will be connected to players from other parts of the globe, especially with lower player caps. The dev responded that, “This is incorrect; many matchmaking systems choose to match players across regions in favor not matching them at all, but it is not a “guarantee”. Your assertion that, with a server browser, there will always be a game with other players available with a low ping is also incorrect. Simply put, sometimes there’s not going to be anyone to play with locally at 3am, matchmaking or not.

“Server browsers and matchmaking both provide numerous (if sometimes different) benefits. Give them both credit where credit is due.”

Addressing another concern where the map was stuck in an infinite loop thus facilitating a restart. Respawn stated that, “I’ve never seen anything like this happen in all of our hours of testing. That’s no guarantee that it couldn’t, but the nice thing about being exclusively dedi’s instead of P2P is that we can fix this sort of thing quickly without any sort of patch required for the clients.”

TitanFall is currently slated to release on March 11th in North America and March 14th in the UK for Xbox One, Xbox 360 and PC.


Keep On Reading!

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

With nine days left before its worldwide launch, Sony and Xbox have confirmed that Rockstar Games' latest has ...

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

He said that the "creative genius" of these auteurs tends to result in some of the most memorable experiences ...

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

He didn't seem too worried though, noting that he's glad one of Take-Two's other outings is cannibalizing sale...