Titanfall Xbox 360 Delay Due to EA Maximizing Next Gen Sales, Not Quality Issues – Pachter

Wedbush Morgan analysts believe the shift means less execution risk for EA in fiscal 2015.

Posted By | On 02nd, Apr. 2014

Titanfall

Respawn Entertainment’s Titanfall has been pretty well in terms of sales and reviews since its release on the Xbox One and PC. One interesting little development after the launch of the next gen versions was that the Xbox 360 port, developed by Bluepoint Entertainment, had been further delayed until April 8th/11th in North America/Europe. The reasons given were to allow for further polish.

However, in an article on Barron’s titled “EA’s Calculated Titanfall Slip”, Wedbush Morgan analyst Michael Pachter, along with Nick McKay and Nick Citrin, believed that “the Titanfall delays reflect revenue management and an effort to maximize next-generation console sales, as opposed to any quality issues. We view the game as the first must-have for the Xbox One, and believe that it is in the best interests of Microsoft and Electronic Arts (near- and long-term) to maximize next-gen console sales, particularly with the industry’s current-gen sales below expectations recently.”

Pachter also believed this mean less risk for EA’s fiscal year. “The shift of Titanfall on the Xbox 360 gives us great confidence in Electronic Arts’ ability to deliver upside to first-quarter results, and limits execution risk in fiscal 2015. We believe the delay means that Electronic Arts will deliver significant upside to our current estimates, which are Street-high for the first quarter; we also believe that first-quarter EPS upside to consensus estimates is likely, and will cause many investors to view execution risk as minimal.”

What are your thoughts on the same? Do you think Titanfall was delayed simply to allow for higher revenues on the Xbox One and PC? Let us know your thoughts in the comments.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.

MudRunner VR Announced for Meta Quest 2, 3, and Pro

MudRunner VR Announced for Meta Quest 2, 3, and Pro

The off-roading sim will feature eight all-terrain vehicles, vast maps, story and free play modes, and more.

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury is a follow-up to Ion Fury, taking place a few years into the future. Read on to figure out how w...

Europa is Looking Like One of the Most Engaging Games of the Year

Europa is Looking Like One of the Most Engaging Games of the Year

With this feature, we take a look at Novastar Entertainment's upcoming Europa and why it could end up being on...