Turn 10: DirectX 12 Has Ton of Potential, 1080p/60fps is Technical Achievement We’re Proud of

Executive producer says dev team is always looking to “push the boundaries”

Posted By | On 18th, Jul. 2015 Under News


Forza Motorsport 6

Had enough about DirectX 12 yet? Some developers are interested in the possibilities while others aren’t sure it’ll make a difference (and then there are the studios which believe the benefits will only become apparent after some time). However, there’s no denying that’s easily going to be one of the more exciting new features when it launches alongside Windows 10 and eventually arrives on Xbox One.

One such studio which is excited about DX12 is Turn 10 Studios, developer of the upcoming Forza Motorsport 6. We had a chance to talk to the game’s executive producer Ryan Cooper and while the graphics API won’t be utilized in Forza Motorsport 6, the studio is excited at the potential it presents.

“Yes, we’re really excited about DX12 and I think there is going to be a ton of potential with that. However we’re not utilizing Dx12 in Forza Motorsport 6 on Xbox One.

“We’re always looking to push the boundaries. Take our Forza Tech engine for example; that’s an engine that has been in development for over 10 years and with every version of the game we’re always trying to push the technology boundaries of what that engine can do. With the addition of night racing and racing in the rain and the ability to present that to players at 1080p/60 fps is really a technical achievement we’re proud of.”

Forza Motorsport 6 releases on September 15th in North America and September 18th in Europe for Xbox One. What are your thoughts on its resolution and frame rate, along with the future of DirectX 12? Let us know in the comments.


Awesome Stuff that you might be interested in

  • andy

    But they still forgot to do anything actually next gen like day to night cycles, rain that spontaneously happens the way it does in the real world not just static weather and shadows burned into the tracks. How could it NOT be 1080p 60fps seriously???
    All these things, GT6 did with almost full 1080p 60fps too………………plus 1200 cars that won’t be put up as paid DLC yet again for the 3rd game in row.
    Hopefully the 3rd Forza game on Xbone won’t look cartoony yet again and be more stunningly lifelike looking like Driveclub. .

    • ak33715

      Why do you care so much about a game you have no interest in purchasing on a console you have no interest in purchasing?

    • Guest

      For the same reason you care so much about a opinion you will never have.

    • *Also On PC

      Could be worse. Could be defending one of the underpowered garbage consoles.

      No wait. He is. And so are you. Console peasants. LOOOOOOOOOL

    • Tha-Truth

      Could be worse. Could be defending a broken version of Arkham Knight on a scum platform like the PC which is reserved only for inbred mongrels and losers of society. Oh wait…that’s what YOU’RE doing, pathetic desperate PC peasant.

      Go and sign your Bloodborne petition while you wait 2 months for your broken Arkham Knight to be fixed because your pathetic, low – quality, weak, underpowered piece of last – gen trash PC can’t compete with consoles in terms of processing power and can’t run real next – gen games properly.

      Garbage peasant PC = lies, overhype, underdeliver, constant downgrades and broken games.

    • *Also On PC

      Pathetic console peasant resorting to lies, overhype, underdeliver and constant downgrades in their own posts to defend their lies, overhype, underdeliver and constant downgrade consoles.

      Pathetic as usual. Funny how much of you console shills call yourselves “Truth” when you lie all the time. It’s like you already know you are lying before you even post :^)

    • Tha-Truth

      Pathetic, uneducated, unwashed, unemployed PC peasant loser defending his trashy broken games because he doesn’t have the brains to admit he bought into a trashy, dead, peasant platform.

      Keep defending Arkham Knight even though it’s unplayable on your peasant PC you worthless scrub. The fact that you’re willing to lower yourself and accept a BROKEN game even though your trasy scum PC promised greatness just proves that you are forever a peasant reject loser of society.

      Go play your trashy peasant PC garbage in 720p at 30fps and endure all the game – breaking bugs, PEASANT! You’re too much of a loser to strive for anything better.

    • *Also On PC

      Poor deluded console peasant deluding his trash console that can’t even run a simple indie game at 60FPS while a cheap $350 PC runs Arkham Knight at a better framerate than the PS4 :^)

    • Thad Vanity

      “pathetic, low – quality, weak, underpowered piece of last – gen trash PC can’t compete with consoles in terms of processing power and can’t run real next – gen games properly.”

      LOLWUT….

      It’s only “next-gen” because consoles just got it.
      Anyone with a PC looks at your so called “next-gen” and reminisces about the last 7 years of having games that look better than that…..

    • Hvd

      they dont have a life and just want to bash on something

    • Domo Tek

      Give it a rest dude. Driveclub is a cool game but they are also tons of features missing from that game & the physics is not as realistic as the one in forza. Developers make tradeoffs to achieve their vision. So DC lack of meat & bones = spontaneous weather and night changes. Forza is a much more meaty driver and more simlike physics wise and plays @ 1080p 60fps. each game has its place with their respected audience. They both serve their purpose and they both look great.

    • Guest

      Forza’s physics are a joke! PCars and even F1 have way better physics. And PCars also does 1080/60fps wih over 40 cars (24 on FM6) and real dynamic day to night and weather cycles. Not the static prebaked last gen sh’t FM6 uses.

    • ak33715

      Are you really hyping 40 cars? Forza 6 comes with 450 at launch.

    • Domo Tek

      Stop fighting dude. Gamers have great experiences with all these titles. They all serve their purpose. To each their own. I like my solid 60fps locked no dips under any circumstances for my racing sim. On the topic simulation, these are video games, and none will offer 100% true sim, though some will do it better than others. The objective of these games however are to give a fun experience when we play. We get to choose what is important to us when we play. I love what the Forza series offer over the other ones because of the solid locked 60fps framerate. If you rather play racers that sacrifice a locked frame rate, dipping from 60 to a horrendous 40fps so you can drool over the fact that rain is dynamic in the game then by all means more power to you. In my opinion that’s not next gen. In that case you should be gaming on PC. I’m a console gamer & the game that strike the right balance for me on consoles is Forza. You should have no prob with that. To each their own.

    • Zarbor

      When will you guys learn to ignore the idiots. Stop feeding the trolls. I hear you but you would be better off responding to a rock since it has more sense that these clowns. True gamers know the more games, the more choices, better competition equals better games for all. These mindless morons can’t understand that simple fact and no amount of explaining will do it. Can’t wait for Forza 6, I agree that it has the right balance for my racing preference.

    • *Also On PC

      No, it’s 1080/45FPS medium settings on PS4 with 2x Anisoptric Filtering and no antialiasing

      60FPS on PC. And PC PCARS is getting even more advanced physics exclusively :^)

    • ImOnaDrugCalledSheen

      How’s that Batman Arkham Knight working out for you PC guy? LOL, Master Race more like Master Wait.

    • Psionicinversion

      PC gamers won Warner Brothers with Batman AK… all those steam refunds would of cost WB MILLIONs of $$$ because steam keep there fee of 30% so when a game is refunded they give all the money back to the customer and then charge WB there 30% thats why they pulled it from sale so they stopped losing money.

      We will get a better version than the consoles now because that refund option is still there waiting to bite them again and its going to make A LOT of devs and publishers to wake and think damn we release a bad port on steam and we are screwed.

      PC wins and consoles still the same crap as usual 😀

    • ImOnaDrugCalledSheen

      That’s funny cause while you’re waiting for the game console gamers are finishing it. LOL, Doesn’t sound like much of win for PC when you think about it.

    • Psionicinversion

      Finishing what? Batman? i hate those games and i will never play it

    • Hvd

      thats because you cant plai it right now..lulz

    • Hvd

      thats why they will always make games for console because thats where their money is.pc gamers either pirate or wait for steam sales which means they dont play AAA titles till they go on sale(lies because they pirate when they say that)

    • Psionicinversion

      No e don’t actually, but at least on a steam sale they earn money. You console guys buy your games used they get no money at all. Absolutely nothing, in fact that’s the reason for so much dlc and micro transactions. There trying to get money out of console gamers that technically havnt paid them for the base game

    • Hvd

      every pc game that comes out has micro transaction so you will pay for skins..lol.i have pc for multi media and mmoprg.i cant wait for camalot unchained.but every pc game like league,dota2,cs go,tf2,dirtybomb,h1z1,smite,even the new street fighter 5 thats comming out will have micro transactions..because you pc gamers will get in to e-sports and they make a killing off you for buying skins.

    • *Also On PC

      How’s that 60FPS Uncharted 4 working out for you, Sony shill? Oh wait. NEVER EVER :^)

    • ImOnaDrugCalledSheen

      Unlike you I dont need my games to be a particular frame rate in order to be enjoyed, what a narrow minded PC elitist douche you are . Oh and the fact you use Uncharted 4 as an example only goes to show how jealous you are of it, to bad you’ll never play it on your PC at any frame rate.

    • *Also On PC

      That is why you are a console peasant. Accepting mediocrity and downgrades when promised greatness.

      It will work at the same framerate and with the same gameplay on youtube as well :^)

    • Hvd

      well you can pay 1200 for it to look alittle better and run at 60fps.ill pay 350 over that all day long and it still looks good on console.

    • *Also On PC

      A PC at $350 is currently running games better than the PS4. Youtube The Potato Masher PC for details :^)

    • Hvd

      wont run AAA titles much longer plan to spend $700 more in less then a year..lol no os? no monitor? no mouse and kryboard?do you just expect people to have that lying around? add another $400 to that thats just the inter pc parts were try buying them new then lets see the price. 80% of people buy their parts new..oh GAMES ARE MADE FOR CONSOLE THEN PORTED TO PC.thats why you have to up grade your pc to keep up with consoles..lulz

    • *Also On PC

      The system I built in 2012 continually outperforms the POS4 and will till the end of the generation. And it only costs $600 including monitor. But then you console peasants don’t factor in TV to your console budget so that’s around $400 for a POS4 and $1000 for a decent LCD. So even with the $200 monitor, PC will out perform a POS4 for a better price

      Stay mad :^)

    • Hvd

      hey my 4k pc i built for $100 will out preform yours.list you specs or go home.and no it wont last 10 years try again

    • Hvd

      dont let them get to you all they care about is frame rate.i bet if you tell a pc gamer that he is playing on 1080p but have the game set to 900p he wouldnt even know the diffrence

    • Hvd

      its will run tho..lulz

    • Hvd

      lol ps4 doesnt have medium settings.games are made for console the ported to pc the pc has ssues because of pc hardeware.ps4 and xbox one have the same hardware every pc gamer has diffrent hardware thats why there are soma pc ports that are bad because of all thdifferent hardware in them.

    • Demetrius Radford

      Yeah says cars that go under the track.

    • LGK

      Wow you’re dumb as sh*t.
      Turn 10 have worked with Calspan (tire research company. Look it up) to achieve better tire physics. Forza actually have some of the best tire physics of any racing sim. Fact.

      And Forza doesn’t use prebaked lighting, it uses physical based lighting.

    • *Also On PC

      GT6 had framedrops at 720P. Drivedud doesn’t look like real life but a PS2 game at 30FPS

      Project CARS is the king of racers. GT7 will be a turd. Drivedud will always be a turd. Deal with it :^)

    • Demetrius Radford

      how do uk that it has shadows burned into the track. that was most likely forza 5.

    • Fayz VI

      driveclub looks like awful jaggy & crappy low textures, i have the psn plus edition, so glad i didn’t pay for it

    • Dirkster_Dude

      Actually, Forza 6 will have rain and day and night tracks to race on. As for GT6 doing these things it simply isn’t true. As for those 1200 cars only about 200 them had proper cockpits and detail. Most were from GT 5 and they did nothing with the cars except import them to GT 6. They looked like absolute crap compared to the GT 6 models. Finally, to maintain a consistent frame rate at 1080p they downgraded the GT 6 graphics to where it almost looked like GT 5.

    • kee1haul

      Give up. Forza won. Driveclub sucked. Accept it. Buy an xbox if you want the best driving games.

    • red2k

      GT6 at 1080p 60fps…. Are you kidding me?

    • JerkDaNERD7

      And yet somehow AI isn’t next-gen.

  • Hvd

    microsoft said it designed the xbox one with dx12 in mind.

    • Guest

      Well then so was the PS4 as they both have the same exact APU/CPU/GPU, except the PS4 has a better, faster, more powerful ver. of the GPU along with better RAM (176GB GDDR5 vs 68GB DDR3 w/ 192GB to 32MB of ESRAM). So PS4 was designed for DX12+.

      And btw, when is a game actually going to use DX12? been hearing about it forever now, yet see nothing in sight yet. Same thing with the cloud and tiled resources. When? Year 3? 4? 5?

    • Premature Procrastinator

      You are clueless. First of all, the ps4 and x1 do not have the same CPU/GPU, yes they are BASED on the same jaguar chipset, but that’s where the similarities end, the ps4 has off the shelf parts, the chipset in the x1 is fully customised, ms spent 3 billion developing the chipset in the x1 with AMD, whereas Sony spent in the region of 500 million. And how do you know the figures for the technology in the x1? Microsoft haven’t released any benchmarks, and almost all the tech in the x1 is still under nda. Dx12 is MICROSOFTS own a.p.I, the ps4 couldn’t use it if Sony wanted, are you saying they designed a console to around an a.p.i created by its competitor that it can’t use? Sony’s best bet would be using vulkan if they want multicore processing, but they have said they are not going to implent it. And no games have been released that use dx12 yet because its being released as part of windows 10, they clearly stated when unveiling dx12 in February 2014 that the first games that use it will be released holiday 2015 onwards.

    • Ned Hoon

      Makes me laugh when folks talk about the PS4 being a more powerful system.It is a more powerful system yes but it will never be truly utilized because of the CPU bottleneck with the software.PS4 wont be able to use Vulcan because it isnt designed to shed the extra heat a huge increase in draw calls to the GPU will generate.This is why the Xbox One looks like a VCR.

    • saneblane

      CPU bottleneck at 60fps? come on man stop making things up.

    • Gene

      FanBOY reality check. PS4 has very few 60fps games. Now you may go back to being an idiot.

    • saneblane

      It doesn’t matter if they have games less than 60fps, everything is a tradeoff within the power envelope that you have to work with. A programmer can get the game to 60fps and an artist can knock it back down to 30 by giving the game better graphics, but 60 is the cap and at 60fps there is no issue. The gpu is 95 percent fed by the cpu almost all of the times in the ps4 and Xbox one. So you’re entire argument doesn’t make any sense.

    • Gene

      Stop babbling, all your rhetoric and the PS4 still can’t handle 60fps, in most cases. You’re not making any sense.

    • Jim Peterson

      They call the PS4 the more powerful system because it is. Only the most deluded Xbox fanboys would disagree. The Xbox having a slightly faster CPU has no where near the same impact on gaming performance as the PS4s much more powerful GPU and faster RAM . There’s a reason why every game looks better on PS4.

    • WhiteManFromTown

      Nexgen720 stop the PR, lol.

    • LGK

      I’ll believe things when I see it.

      But there are some things that are kinda off. Like when Penello says there are things in XO that they can’t talk about, then suddenly he backtracks. XO also had a keynote at ISCA 2014 (a prestigious top-tier forum where they share new ideas and experimental ideas for computer architecture) where they talked about the architecture of the XO. It was a closed session and you can’t find info about the keynote anywhere.

      http://cag.engr.uconn.edu/isca2014/program.html

      And MS still won’t say how they managed to emulate PowerPC games on x86 architecture. It shouldn’t even be possible on these weak consoles.

      https://www.reddit.com/r/xboxone/comments/3ajdeo/xbox_teamengineers_please_release_a_vidoc_for/

    • d0x360

      They aren’t emulating the Xbox 360 on x1 they literally recompile the games and the compiler is making any required changes to allow it to run on x1. It’s the same compiler Microsoft invented to allow a dev to code a single app and have it compile for Android, windows and iOS. It’s genius and as close to magic as software gets.

      Any 360 game can instantly be made to run on x1 all they need is permit from the publisher. That’s why even if you have the disc it downloads the full name from Xbox live. You are downloading basically a ported version of the game. No emulation at all.

      This is bad news for Sony because its impossible to emulate cell on x86 and they don’t have the technology to write a compiler this complex. Microsoft spent hundreds of millions and many years making it and every aspect of it has been patented so even if Sony somehow managed to create something this complicated they couldn’t use it anyways.

      This new compiler is a genuine game changer for the industry. Devs can write one program and now compile for every single platform …that’s huge

    • LGK

      MS calls it emulation. Probably because it’s vm emulation combined with recompiler right?

    • d0x360

      If they called it emulation it was likely just to make it easier to understand. If you look at the files they are all converted to the native Xbox one format.

      I along with some others speculate that using this new compiler they don’t have to do much other than feed it the files and tell it what format to output. The rest is done by the compiler. All a compiler does is take code that humans understand and translate it directly into binary (machine code) so when they compile one of these old games the compiler will just replace specific strings of code that were PPC based and replace them with x86 code.

      It’s really simple but at the same time incredibly difficult to make work right especially one this sophisticated. It truly is an impressive feat of coding by Microsoft and I’m sure the original intent had nothing to do with Xbox it just so happened that the end result of the project could also convert games to work on a new machine.

    • Psionicinversion

      Fable legends, Gears Remaster, Star Wars Battlefront, Deus Ex, not sure about Halo 5 but i think so, hopefully Sea of Thieves will theres probably more but those are the ones i can think of then lots more will come next year

      PS4 was designed for DX12+ hahah whatever dude the specs of the system have nothing to do with dx12.

      PS4 depends on whether its just a modified pitcairn GPU because if its pitcairn based and modified with 8 ACE units and upgraded features to hawaii but if it is just plain pitcairn with an extra 6 ACE units then its not even dx 12_0. it will be 11_1

      In the 200 series i think only 290/290x (GCN 1.1), 285 (GCN 1.2) are dx 12_0. all the rest are 11_1 but because dx12 supports all GCN you get the basic power boost just from going low level.

      So chances of PS4 being able to use any 12_0 features are pretty much 0

      That also raises the question of if MS’s own box is DX 12_0 or 11_1 because its based on bonaire. They could of somehow added the features but i dont think its something we are going to get an answer to

    • Orion Wolf

      The ps4 design was centered on Sony not wanting a ps3 repeat i.e. as cheap as possible without being (too) underpowered.

      It amazes me that the whole 176GBs is still going around even though we all know that’s the theoretical max output. The more BW you dedicate to the CPU the less you have for the GPU – per Sony’s own slide. The x1 doesn’t have this “issue” (design flaw).

      The dx12 thing is a joke. Sony designed the ps4 to accommodate d3d12 and its feature sets? That’s some interesting partnership between Sony and MS. /s

    • Psionicinversion

      Sony havnt designed anything, AMD designed there architecture that way and Sony just used it. Dx12 just leverages said architecture. Besides AMD more likely built there architecture with mantle in mind. After if you build an API you know what hardware features it will need

    • Orion Wolf

      Considering the design of the ps4 I would say that Sony had (at least) some minimal input … altough yeah mostly (if not entirely) AMD. In the case of the x1 AMD and MS are partners when it comes to dx12 and there’s the whole 3 billion custom design thing …

    • Psionicinversion

      Features of dx12 have been in playstations api from the start of the gen so they just designed it around what they need

    • d0x360

      The x1 apu was customized by Microsoft as you mentioned above and does in fact support the same type of optimization dx12 allows on pc. Microsoft isn’t dumb, they made have went with less powerful gpu specs but software is often more important than hardware. The x1 has evolved significantly since launch. More gpu time, overclocked cpu and memory, unlocked another cpu core and raised the amount of ram available to games by reducing the memory footprint of the OS.

      Their use of virtual machines for everything was absolutely genius. It allows them to make changes at every level quickly which is something Sony can’t do with the way the ps4 OS was designed. It’s more like a classic pc setup where the OS is running all the time and games just launch on top of it. The Xbox on the other hand suspends the OS when a game is launched which allows them to change how hardware is dedicated in real time and since its all VM’S it can resume instantly without the user noticing any pause.

      Hopefully next time around they keep the same setup but go all out on hardware. It’s pretty obvious Microsoft was banking on Sony only being able to get 4 gig modules of gddr5 but Sony got real lucky the yields turned out high enough and it happened quickly enough that it allowed them to launch earlier than expected which forced Microsoft to launch at least 6 months early.

      That’s why at this point we are seeing games that are much closer than a year ago. It’s also why we have also been seeing Sony games running at a slightly higher resolution but the x1 version has a better frame rate. Sony is forcing devs to run higher resolution because it is literally their only claim to fame now.

      The differences in power have effectively been removed due to Microsoft’s incredible ability to optimize their software. It’s like the differences in drivers between nvidia and amd on pc. Nvidia just has better drivers and because of that games usually run better…they also cheat but that’s another story.

      So a good example of how effective dx12 will be is mantle. With mantle turned off I run thief at about 120fps when mantle is enabled the frame rate sky rocketed past 240fps. That’s insane…and that’s what’s coming to pc. The tools are available right now we just need devs to release some games.

    • spideynut71

      Developers will be utilizing DX12 on X1 before the “magical DDR5” in the PS4 is ever truly used.

    • disqus_a54470QfBE

      Clueless braindead pony

    • LGK

      DX12 requires Windows 10. Does PS4 have Windows 10?

      DX12 will not be on PS4. Period.

    • Hvd

      the ps4 uses linux not a form of windows like xbox one does.ps4 cant use dx12.cloud wont come out till the consoles start to fall way behind pc .its only 2-3 yeasr in the xbox ones 10year life span they say.so id say 4th-5year the cloud will start to show.its already does in titanfall for xbox one.

    • Guest

      All MS has to do to make X1 DX12 compatible is just make sure the lowest requirement is not lower than the X1’s specs (which we know are really low for a PC). But the GPU in the X1 is not a real DX12 GPU, heck its a low end DX11 GPU.

    • Lennox

      What? The X1 is the only GPU in the world (until the new PC cards come out) that fully supports DX12. GPUs in PCs now are all compatible with DX12, but don’t take advantage of the the full feature set of DX12.

    • Psionicinversion

      full DX12 i highly doubt it. Full DX12 would = 12.1 and no AMD gpus support dx 12.1 so unless MS has added volume tiled resources, conservative raster and ROV’s its not Full DX12

    • OC Guy

      I think he means with DX12 the gpu on the X1 won’t be bottleneck and will be able to be “maxed out”.

    • disqus_a54470QfBE

      Yes it is 100% compatible with DX12 you twit. Just stfu and let the adults talk. Go suck off a pony u puke

    • Psionicinversion

      really??? id go and look at AMD’s own chart of what its capable of hahahah but of course dreamers are dreamers

    • Premature Procrastinator

      Phil spencer: “there are some dx12 features already on Xbox one but full dx12 is coming”, Aaron Greenberg was asked: ” will Xbox one see the same performance gains from dx12, or just p.c?”, to which he answered “both, but devs have to use it”. Xbox one was designed to use dx12, its the direct xbox ffs.

    • Psionicinversion

      NVIDIA 400, 500, 600,700, 800,900 and all AMD GCN are dx12 compatible. All depends on how much of dx12 it supports. Whether its just 12_0 or has 12_1 features as well

    • Psionicinversion

      You do realise the specs of the GPU dont make any difference right? its the architecture that gets supported. all GCN is supported by dx12

    • d0x360

      We don’t know what the gpu in the x1 is. Microsoft has never released official specs and we had zero idea what customizations they made to the cpu or gpu. What we do know is that dx12 started development long before the x1 launched so its reasonable to assume any efficiency afforded by dx12 is also available to the x1. Someday we might know what everything in the box is for but today we don’t. We can only guess. For example I guess that the extra ARM Cortex cpu is probably what the operating system is running on and the jaguar cpu is almost entirely dedicated to games at this point. At launch that wasn’t the case BUT due to optimizations they were able to get the OS running in the arm cpu which is how they magically managed to make another cpu core available to be used. That’s huge…they gave devs another friggen cpu core.

    • spideynut71

      They did…which is why they will be able to enable it…and Windows 10… 2 yrs into the console cycle, with only a software update. It’s called forward planning.

    • OC Guy

      That and MS originally wanted to launch the X1 a year later than they did but Sony decided to launch the PS4 in 2013, so MS followed suit.

  • Michael Norris

    Wasn’t Forza 5 1080p 60fps? i don’t understand comments like these.

    • It was…. and to date it’s the only new game on consoles that is 1080p and 60fps. PS4 doesn’t have any game that does this.

  • *Also On PC

    Conslows are so underpowered that 1080/60 is an “Achivement”. lel

    Drivedud looked like garbage. And was 30FPS. Flopza and Gran Turdismo 7 are going to look not much better than DowngradeDud.

    Your tears will be delicious mixed together Andyscout and Shill Bradley :^)

    • OC Guy

      What are you talking about? WHo cares! Until the PC gets the console exclusives it will always be second rate. No matter the power. Just the way it is.

  • Zarbor

    Anything that would make any of my consoles better, I am all in on it. However, I’m not believing this DX12 improvement at all. I’ll be chalking this one up there with the power of the cloud and resolution gate.

    There isn’t any major, significant or worthy change on any of these to mention despite what all have been said.

    • OC Guy

      DX12 isn’t available to most if any developers yet. It will help with overall performance but only to a certain extent. My guess is a5 to 10% equivalent boost. It won’t improve what the GPU can max out though. It will just hep the GPU max out easier.

  • ImOnaDrugCalledSheen

    “we’re NOT utilizing Dx12 in Forza Motorsport 6”

  • ChikiBaby

    PS4 Rulez …… Ohh wait, not really.

    20fps loooool

    https://www.youtube.com/watch?t=63&v=-oNdvGcJ-vc

    • *Also On PC

      Consoles. Not even once.

  • OC Guy

    DX12 will mostly help with overall frame rates. To what extent, time will tell. It may take some pressure off the GPU to allow higher res on some games but time will tell on that as well. There is potential with it though. Minimal to semi moderate at best but to be fair the X1 doesn’t need much more to archive the performance boundaries it is looking to reach.

  • ImOnaDrugCalledSheen

    “we’re not utilizing Dx12 in Forza Motorsport 6 on Xbox One”

    I know xbox fanboys like to read titles, not articles, so I figured I’d help them out.

    • otherZinc

      Lol, “I know *Sony* fanboys like to read titles not research, so I figure I’d help them out”.

      Forza Motorsport 6: Is 1080p 60fps “Locked”!
      Drive Club can’t do this.
      Nor “any AAA Exclusive Next-generation Game” can do 1080p 60fps “Locked”!

    • Orion Wolf

      They achieved all of that with this:

      “In general – I don’t really get why they choose DX11 as a starting point for the console. It’s a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let’s say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping
      the API does.”

      How is that bad?

    • kma99

      I know sony fanboys like to read titles so I figured I would help you out. They achieved all that without dx12, something driveclub couldn’t and they didn’t have to wait on a patch to get weather effects.

    • *Also On PC

      Poor Andyscout buttflustered about his struggling garbage console versus the other struggling garbage console he’s upvoting people with his fake accounts again.

      Hi Andyscout. Why haven’t you responded about Sony’s No Games E3 with 720P VR and TVTVTV like I correctly predicted?

    • LGK

      I know many Sony fanboys lacks the basic cognitive function of reading comprehension. Not much we can do to help them out though.

  • marc Berry

    So when we get DX12 and that + 20% you can use that on Dynamic weather?
    and still keep that 1080p 60fps. Still looking for that 50% from PS4.

  • Triton

    So if they would use it on Forza Horizon 3, keep the graphics level of FM6 and take it to 60fps…that would be awesome.

  • Many people know from googling my username, that I strongly support the Xbox One. I believe it is the future, and that, eventually, it will be capable of graphics and gameplay that not even the PS4 hardware will be capable of. (At some point in the future, PS4 gamers are going to need updated hardware to compete with what the Xbox players have).

    That being said, this article is of no value unless the developers are actually using Directx 12. Brad Wardell is still the most credible source (so far) regarding any details – or future predictions – about Directx 12.


 

Copyright © 2009-2015 GamingBolt.com. All Rights Reserved.