Wolfenstein: The New Order – id Tech 5’s Scalability Allows For 1080p/60fps On PS4 And Xbox One

GamingBolt speaks to Senior Gameplay Designer Andreas Öjerfors to know all about Wolfenstein: The New Order.

Posted By | On 28th, May. 2014 Under Article, Interviews | Follow This Author @Pramath1605


Wolfenstein: The New Order was released last week to critical acclaim and largely positive review scores across the board. Now that the game is available, GamingBolt got in touch with MachineGames’ Andreas Öjerfors. Andreas is the Senior Gameplay Designer of Wolfenstein: The New Order and we were able to ask him a wide range of questions varying from gameplay to id Tech 5. Andreas’ response is below.

Pramath Parijat: Wolfenstein: The New Order has changed a lot since we first saw it a year ago. The game now takes a more entertaining approaching whilst maintaining a tone of seriousness. How are you making sure that you are balancing both of them in the right amount?

Andreas Öjerfors: The vision for the game is the same, so the reason you feel that the game has changed is probably because we’ve shown you different parts of it.The New Order is about action and destruction but it’s also about drama, history and mystery. One moment you’re getting coffee on a train to Berlin and the next you are blowing up Nazis from a mech. Our aspiration was to make a varied experience.It really is a game of dualities – there’s humor and darkness, over-the-top violence and low-key gentleness. Getting the tone right was indeed a balancing act all the way through development.

Wolfenstein-The-New-Order

"Realizing the alternate history setting of The New Order was very important to us, and megatextures allowed us to bring a lot of detail to that world. We could make each place unique, distinct – making it look the way we envisioned it."

Pramath Parijat: The New Order gives the option to take multiple approaches. I know that many games do offer multiple ways to tackle a situation but the end result is not awarding. Will anything change if I decide to take tactical route compared to an all out run and gun way in The New Order?

Andreas Öjerfors: Going gung-ho, tactical or stealth changes how the game is played, and depending how you choose to play you’ll have access to different perks customized for your own play style. We want you to be able to play The New Order the way you want to.

Pramath Parijat: Wolfenstein: The New Order runs onid Tech 5. I remember when Rage launched back in 2011 there were a lot of issues regarding texture streaming. Are those issues resolved with the engine and what kind of benefits has id Tech 5 bought to Wolfenstein: The New Order?

Andreas Öjerfors: Realizing the alternate history setting of The New Order was very important to us, and megatextures allowed us to bring a lot of detail to that world. We could make each place unique, distinct – making it look the way we envisioned it.

Pramath Parijat: Roughly speaking, how many hours of gameplay are we looking at? Since Wolfenstein: The New Order does not have Multiplayer, how are you making sure that the game will have a high replay value?

Andreas Öjerfors: We think it’ll take about 15 hours to finish. If you’re an eager explorer you can add a few hours to that.We’ve worked hard on providing a wealth of options and possibilities. You’ll have meaningful choices to make, plenty of exploration and secrets, and there are game modes to unlock. And if you’ve played through the game using a tactical approach, you’ll get a very different experience if you replay it using stealth.

Wolfenstein Xbox 360

"Pick up a gun, you have it. We put no restrictions on the number of weapons you can carry, and most can be dual wielded. It’s up to you to decide which weapon you want to use in any given situation."

Pramath Parijat: What kind of weapon customization options does the game offer? And most importantly, does the game allow us to carry all the weapons we pick up?

Andreas Öjerfors: Pick up a gun, you have it. We put no restrictions on the number of weapons you can carry, and most can be dual wielded. It’s up to you to decide which weapon you want to use in any given situation. We don’t want to dictate your game experience. We want you to be creative and make up your own strategy. There are upgrades or alternate ammo types to most weapons. One of my favorites, the retro sci-fi Laserkraftwerk, is a weapon you can continue to upgrade throughout the game, changing and evolving it into an increasingly powerful and versatile device of laser doom!

Pramath Parijat: One thing that really caught my eye was the AI. Can you please explain with an example how AI works in different situations?

Andreas Öjerfors: Our AIs base their decisions on what their senses tells them and then act upon it in collaboration with their buddies. We place cover points, grenade throwing points, retreat points etc. to help the AI make decisions. This means that if a player ducks into a doorway each AI will act upon his own knowledge but also inform his buddies.

Pramath Parijat: Tell us about the PC version of the game. What kind of visual options and anti-aliasing options will the PC version have?

Andreas Öjerfors: There are sliders to pull and buttons to press to your heart’s content. We wanted to deliver a true 60 frames per second experience on PC, and much of the engine is geared towards delivering that performance.

Wolfenstein PS3

"id Tech 5 scales really well over different platforms."

Pramath Parijat: You are one of the few studios that have been able to achieve parity on both the PS4 and Xbox One. Given that several studios are apparently facing troubles with achieving 1080p resolution, how do you overcame those challenges?

Andreas Öjerfors: id Tech 5 scales really well over different platforms.

Pramath Parijat: MachineGames, being one of the AAA developers out there, what are your thoughts on DirectX12 and Microsoft’s cloud technology?

Andreas Öjerfors: We use OpenGL, so we are probably the wrong people to ask.

Pramath Parijat: As a final question, can players expect story based DLC post launch?

Andreas Öjerfors: We haven’t made any announcements about DLC.


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  • Guest

    Well done MachineGames, well done! You just proved that most other developers out there are just lazy in developing (and porting) their games on the Xbox One.

    • ps4lol

      It’s not “lazy devs”, PS4’s hardware is more powerful.

      Wolfenstein runs better on PS4 over Xbox. It’s not “parity”.

    • John Doe

      Two times on the same thread … I suggest you to tattoo yourself: my PS4 is so powerfull. Because the tatoo will stay and …
      From a more technical standpoint, if you have just on once of education, do you realize that :
      – The gap beetween those 2 console is already (I mean less than one year after their launch) ridiculous even with cross gen engines.
      – Less than one year after their launch PC are already more powerfull.
      – Those console are intended to last 8 years.
      Man if you want to talk about technical performance and power, please understand that console are not the good choice. You buy consoles for games, pad, easy to use side and fist party games.
      End of discussion. Really.

    • ps4lol

      You sound upset at the fact that PS4 is the more powerful console.

    • Guest

      PC’s were already more powerful when they launched. Both consoles contain laptop grade low power hardware, yet the $0N¥ paupers believe in the Makebelief that $0N¥ spreads about their pauperbrick4.

    • ps4lol

      You sound upset at the fact that PS4 is the more powerful console.

    • ME3X12

      PS4lol has never been laid

    • Guest

      He’s definitely a Virgin. He probably doesn’t even have male friends either. That’s why he is stuck prophesizing his $0N¥ pauperbrick 24/7. The ultimate loser at real life. So typical of the $0N¥ pauper.

  • Neil Riley

    The truth

    “Having now completed our analysis, it’s clear that the PS4 gains an advantage with smaller drops in resolution that occur less frequently than they do on Xbox One. Metrics in the area of 1760×1080 are found on PS4, while on the Xbox One this can drop to an extreme of 960×1080 in some scenes. ”

    http://www.eurogamer.net/articles/digitalfoundry-2014-wolfenstein-the-new-order-face-off

    • Guest

      “Doesn’t matter, it’s still 1080p”. It’s the same hypocrisy $0N¥ paupers used on titles such GT5 on the PS3 last gen which gimped horizontal resolution to increase performance, so don’t measure with 2 standards.

    • ps4lol

      You seem upset that PS4 has more powerful hardware, more developer support, a large number of 1st party studios, and is outselling Xbox by ~3 million.

    • John Doe

      Here we go, ps4lol and his advertisement (where is M3CX$^$ù* …). Same things each time an article is published about Xbox One.
      You know that Sony and Microsoft are both world class company, making profits their first priority. None of them is saving childrens from sickness … even if Mr Gates is now trying to help the world.
      How can you spent so much time to defend a brand – wathever which one – like if it was you job or worst case, you own company ?
      Sorry dude, I’m just trying to educate you … and I’m just trying to make you understand your non-stop interventions on that forum are really annoying.

    • ps4lol

      You sound upset at the facts.

    • Michael Norris

      Dude the Ps4 is just more powerful get over it,move on,get a life.

    • Neil Riley

      Well actually I was quoting Digital Foundry but you are quite right, vigorous adjustments to horizontal resolution is so ‘Last Gen’ so Is that what your saying? XB1 is last gen?

      I never said that but you clearly just did! ‘gimped’ indeed it would appear.

  • AmUnRa

    You are so wrong….Wolfenstein is nothing special, look at the textures they are fussy, the lightning is mheeee. Look at Infamous second Son.
    That is A next gen game that sh*ts on Wolfiestein.
    So that Wolfiestein game running on 1080p on the Xbone is not nothing special.its a game like Forza on the Xbone.
    It runs on 1080p but the they had to cut a lot effects, i mean you saw the 2 dimensional spectators?
    You know that 99% of the thirdparty games have A higher resolution on PS4?

    Why is that you ask? Simpel the hardware of the PS4 is better and not a little better, thats wat xbonefans are shouting in everything forum.

    They are wrong, the hardware of the PS4 is much better….

    • Guest

      $0N¥ Pauperbrick4 is laptopgrade hardware. Poor paupers, still mindf*cked by the $0N¥ Make.belief.

    • ps4lol

      You sound upset at the fact that PS4 is the more powerful console.,

  • hiawa23

    I enjoy both consoles for what they bring to the table but it is clear the PS4 is just a more powerful system. I played both versions of Wolfenstein, but bought the game for the X1, even though the game looked better cleaner on the PS4. I prefer the controller, ui, os, of the 1 which is why I went that version. Xbox fans might as well get over the fact the PS4 is just more powerful and God himself can’t make up the difference through programming.

    • JD John

      Best comment I’ve seen in a while across multiple sites. It’s a fact that the physical components of the PS4 are more “powerful”. That said, the power gap is not as significant as some want to believe. Numbers are numbers I understand that, but unless games start losing modes or game-breaking features, those who only buy one version of the game will not know the difference unless they look it up. I too have owned both consoles (PS4 first) but recent sold it and purchased the Xbox One for the same reasons you chose the Xbox version of this game – better controller, UI/OS and I have more friends on Live. I will eventually pick up another PS4 once good PS exclusives start coming out.

    • hiawa23

      I agree, well said..

    • Canadian FuBaR

      Well I am the opposite as I sold My Xbox One to get a PS4 which I like way better. Now that out of the way..Wolfenstien is a fun game to play but does have washed out and low res textures just like Rage. That’s why they could get the game looking the same on both consoles. From a distance everything looks crisp and shiny but get up really close and its a low res bump map. Much better looking games on both consoles. Not lazy developers just more high end engines used than ID TECH 5 on Xbone and Ps4.
      Wonder why nobody else uses this engine?????

  • Guest

    So many $0N¥ pauperboys with delicious tears to enjoy. Poor paupers.

  • megadave

    Pramath Parijat: Wolfenstein:
    The New Order runs onid Tech 5. I remember when Rage launched back in
    2011 there were a lot of issues regarding texture streaming. Are those
    issues resolved with the engine and what kind of benefits has id Tech 5
    bought to Wolfenstein: The New Order?

    Andreas Öjerfors: Realizing the alternate history
    setting of The New Order was very important to us, and megatextures
    allowed us to bring a lot of detail to that world. We could make each
    place unique, distinct – making it look the way we envisioned it.

    That sounds like a little bit of a dodge, but I’ll forgive them for making an emotion full experience.

  • Daniel Lawson

    I have a dream… that one day games will be judged by the content of their character and not by the count of their pixels… I have a dream


 

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