Xbox One Backwards Compatibility Used By Small Percentage of Players – Report
Ars Technica analyses 930K active players over five months.
In light of Sony’s Jim Ryan commenting on players hardly using backwards compatibility in current gen consoles, Ars Technica has reported that about 1.5 percent of Xbox One usage from its sample pool uses the function.
Using a third party API which randomly samples usage data from 930,000 active Gamertags on Xbox One over five months, beginning from September 26th 2016 to February 12th 2017, the site analyzed more than 1.65 billion minutes of usage time. As noted, only 1.5 percent of that was spent on the backwards compatible Xbox 360 titles, which means 23.9 minutes per user during the period.
Individual games aren’t much better – Call of Duty: Black Ops was played by 3-4 of every 1000 active users with other titles not doing much better. Interestingly enough, none of the other backwards compatible games is even among the top 100 most popular Xbox One apps with regards to unique users.
It’s worth noting that this study doesn’t take into account the number of Xbox One users who pick up the system with backwards compatibility as a sort of secondary feature in mind. As Ars Technica notes, however, the figure would line up pretty well with Microsoft’s own reports. What are your thoughts on all this? Let us know below.