In regards to playing personal media files, Nelson stated that there would be a solution for personal media. As of now, nothing is confirmed. He also promises some new info on the headset adapter soon and that “It’s being worked on.” HTML5 will be supported on the Xbox One, with a browser experience somewhat like Windows 8. Flash functionality will be included, but HTML5 will be the main focus. You’ll still be able to use Flash-supported sites without problem though.
As for digital game codes at retail, Nelson stated that, “this is obviously something being looked at” (just don’t expect it at launch). As for matching with retail prices, he stated that, “MSRP will be the same on pricing for digital at launch”. Nelson also confirmed that there won’t be any extra USB-B port with the port only being on some development systems and not part of the final retail design.
That 8 GB of flash memory? Nelson has no idea currently, but will elaborate as his engineers provide more information. However, he stated that, “Developers are loving the system SDK and the performance.” Interestingly, the user is working on systems for both the PS4 and Xbox One and has stated that he found “little to no difference on multi-platform titles” with both consoles working well performance wise and having similar features. So developers are probably actually enjoying it.
When asked why some one should buy an Xbox One, Nelson stated that it was a device for everyone, with plenty for the hardcore and media fans alike and clarified that no features were created at the expense of others. So while there is an added emphasis this generation on TV, movies, sports and whatnot, it’s just as about the games as usual.
The Xbox One will be launching worldwide on November 22nd across 13 territories.