Xbox One’s eSRAM Accelerates Memory Operations, Devs Scaling Down Resolution For Better Performance

“Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance,” explains Shadow Warrior’s Lead Engine Programmer, Krzysztof Narkowicz.

Shadow Warrior (8)

Not too long ago we confirmed that Shadow Warrior will be running at 900p on the Xbox One, compared to 1080p on the PlayStation 4. Continuing our coverage of Shadow Warrior we asked the game’s Lead Engine Programmer, Krzysztof Narkowicz about how they approached the challenging situation with eSRAM.

“On Xbox 360 eDRAM usage was required for every rendering pass, so it was crucial to fit there. That’s also why many games had strange subHD resolutions like 1280×672,” he explains.

“With Xbox One it’s a bit different. eSRAM works like an optional additional cache. It just accelerates selected memory operations and there isn’t some hard limit like on Xbox 360. Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance. We manually manage eSRAM during every rendering pass, moving data between eSRAM and DRAM from time to time. Every time trying to fully utilize available eSRAM for bandwidth heavy operations.”

It looks like eSRAM does have its benefits, after all it has a very high bandwidth of 204 GB/s but as usual it will take time for developers to master it. For the time being developers are pushing for better performance parameters like frame rate instead of resolution. Microsoft have been pushing hard to give more resources to developers by releasing a new SDK earlier this month and freeing up GPU resources for those developers who don’t want to use Kinect in their games. It’s already evident in games like Destiny where the developers have managed to achieve a 1080p resolution.

Shadow Warrior releases on the PlayStation 4 and Xbox One later this year. The PC version was released last year and it turned out to be a pretty solid reboot.


  • Skeetys

    Microsoft just needs to dump xbone and release Xbox 2 in 2015. It’s sad how bad they screwed up this console. And I’m glad it’s selling so poorly. Maybe they’ll get the hint, we aren’t a bunch of mindless consumers. We do research on what is best. And most people have done their homework and bought a PS4 instead. Showing that you can’t get away with selling weak hardware like the Xbone anymore and win a console war.

    • http://www.xboxonedaily.com/ TheRedButterfly

      With a comment like that, you’re sounding pretty mindless.

    • Guest

      The market has spoken and Xbox One is losing.

    • http://www.xboxonedaily.com/ TheRedButterfly

      If 5+ million sales is losing, I wish I was a loser.

    • Guest

      8.2-8.3 to 4.5 million

      5 million Xboxes shipped and hundreds of thousands rotting on shelves or warehouses for months isn’t a good look.

    • http://www.xboxonedaily.com/ TheRedButterfly

      Neither is a blank avatar, but that hasn’t kept you from maintaing that appearance.

  • jon3sy9

    Most people have listened to the paid sony shills and bought the console with the worst exclusive list in years and possibly the weaker hardware. how can DR3 and ryse that blow away any ps4 game to date be on weaker hardware?

    • Guest

      I want some of what you’re smoking. You sir, are one delusional clown, what an embarassment . You actually have the nerve to say such nonsense? BUAHAHAHAHAHAHA!!!

    • Priest Pai Mei

      Are you ok , sounds like your not sure of your purchase , so you have to insult people to make your comment seem valid ….

    • Guest

      PS4 has the more powerful hardware for gaming graphics performance over Xbox, end of story.

    • andy

      Holy Crap!!! DR3? Are you high? When that game was first unveiled, the part where it showed 2 zombies in a car or something, I was currently playing The Last of Us and laughed hysterically how terrible the game models were in that footage. Really?? A 20fps 720p game is your holy grail of gaming. Ryse?? Made by the guys that haven’t made a good game since Far Cry in 2003. If its so good why didn’t you and so many other people NOT buy it then lol.

    • jon3sy9

      YEH the Hundreds of character models on screen at once. Name a sony game that does that? And ryse the best Visuals on console yet and it was DAY 1.

    • YOUDIEMOFO

      Visuals…… Really?? The game is straight on rails. Meaning it goes where it wants YOU to go, so of course the developer can do more with it since they do not have to worry about someone doing something they’re not supposed to do.

      Ryse is a joke flat out. Especially if you take performance into consideration. Your game might look decent, but at sub 30-20fps you can keep it. Exclusively tanked it should be considered.

      Face it ESRAM is a bottleneck and does not allow the system to use it and obtain native resolutions of 1080p or higher. It is impossible. Do some research.

    • http://YouTube.com/EoRdE6 Edward Orde

      eSRAM doesn’t hinder the system. The eSRAM can’t actually slow anything down so it’s not to blame for the low resolutions. The smaller GPU is the problem

    • whateverblah

      The GPU is smaller because of the esram.

    • Muadiib

      The eSRAM is on the apu (the chip that houses the cpu and gpu) and as AMD use the same size chip for both next-gen consoles something had to go, in the case of the xone the gpu had to be alot smaller and so in turn alot weaker.

      The eSRAM wouldn’t be too small if the on board ram wasn’t so damn slow but 8 gb’s of ddr3 is far behind 8gb’s of gddr5, Microsoft unfortunately settled on a ratio of power that just doesn’t lend itself to 1080p 60fps gaming, maybe they will hit it at some point but it will be a struggle.

    • Head Blackman

      but how much of the 8gigs of ddr3 is being used for the x1 and how much is being used for the ps4? then you have to factor in all of the extras the the x1 will be using that will take the strain off of the memory like the chip that will be handling all of the audio, the esram, and the move engines. the ps4 doesn’t have anything that will take strain off of it’s memory.

    • Muadiib

      The PS4 doesn’t have ddr3 though, it has the far superior gddr5. It’s simpler than having the 8gb’s ddr3/eSRAM combo and more powerful too.

      The xone only needs it’s four move engines because of the weakness of the ddr3, it’s weaker gpu and the awkwardness of the eSRAM, it’s not an advantage at all.

      Finally we are left with the audio chip, yeah…that’s not going to make much of a difference tbh!

      The xbone is not designed as a gaming machine and the hardware makes that abundantly clear honestly, the PS4 is a gaming machine though. I’m not going to buy either though, they are both a lot weaker than they should be for “next-gen” consoles.

    • Head Blackman

      just because it’s it’s gddr5 doesn’t make it easier. it’s how it’s setup is what makes it easier (for right now). it’s unified design is what makes it easily accessible (just like the xbox360). plus there are advantages and disadvantages for both ddr3 and gddr5. and as for that more powerful comment, we have yet to see that. the ps4 on paper sounds really good, but actual practice is telling something totally different. the system shouldn’t be struggling to with the true next gent performance of 1080p 60fps. it has to do trade offs just as the x1 does. at least we understand that the x1’s hardware isn’t finalized via immature hardware due to the lack of final optimization. but all of that is being worked out as we speak. what’s the ps4’s excuse for it’s struggle??? you constantly see improvements on the x1, but the ps4 constantly gets a pass for it’s low performances. and the sad thing is that in order for the ps4 to achieve the 1080p it sacrifices textures or frame rates to make it possible. a true powerful console that you sony fans say the ps4 is, shouldn’t have to make an sacrifices in a mature state that it’s in. the ps4 isn’t what you sony fans think it is. and the games are showing it. so get use to indies.

    • Guest

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      Xbox has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

    • Head Blackman

      it looks good on paper only. those kind of specs wouldn’t require a sacrifice in any area. 3gigs of that gddr5 should be sufficient, but it has 8gigs of gddr5, so whats the excuse. the reason why it’s taking people a long time to grasp that power from the paper is because the real world results of this so called powerful gddr5 isn’t being displayed in the games. ryse son of rome is still the most visually appealing game to date (that’s not subjective, that’s fact!) and it’s only running at 900p.

      as for the weaker gpu crap, the ps4 had a weaker gpu than the x360 and a stronger cpu than the x360 and look at what happened with games like drakes uncharted and the last of us. the x360 even had more ram and it had a unified ram design for easy access (just like the ps4) and look at what happened with the games again. so kill that weaker gpu noise. the x1 has a better cpu with faster clock speeds clocked at 1.75 compared to ps4’s 1.6 so if we go by your way of thinking, the cpu in the ps4 will be it’s bottleneck. at least the x1 will have other components that will take some of the work load stain off of it, but the ps4 doesn’t have that. anything beyond what it is, would cause overheating issues (just like with the release of the ps4 but on a grand scale)

      so you keep giving the ps4 a pass. i wont!

      GAME ON!!!

    • Guest

      WRONG

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Forza 5 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      “PS4 is off the shelf” is a myth, PS4’s SoC has several important customizations especially to GPGPU compute.

      PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      Xbox has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

      DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, more.

      Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

      PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

      Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, less screen tearing, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox.

      PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

      PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

      PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

      Don’t even start with the “sharp popping textures” from the hideous upscaling sharpness filter that they ended up removing. The crushed black contrast bug on Xbox One can be replicated on any display by increasing the contrast and/or sharpness levels.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

      PS4 has plenty of room for optimization in terms of GPGPU and unified memory.

    • Head Blackman

      those are paper specs sir. just because something is in a system doesn’t mean that you’ll be able to get it all. no one part of any compute device ever uses every drop of it’s hardware. plus all of that crap you just named isn’t helping any of the ps4 games look no better than the x1 games. so those crap spec numbers don’t pan out good but on paper. stop giving the ps4 a pass dude. it’s not looking good at all. and if you think resolution is graphics you should be on a pc and remember, pacman can be ran in 4k resolution but does that mean that looks better than ryse son of rome?? so knock it off and game on

      GAME ON!!!

    • Guest

      LOL no.

      Your delusional fanboy goggles have no bearing on the reality that PS4’s hardware is more powerful.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

    • Edonus

      You are rehashing the same incomplete propaganda over and over again. Do you even understand how a GPU works. You quote each individual part of the GPU like its an advantage when its all just one thing. Ps4 CPU doesnt perform better Gddr5 is not good with CPUs (thats why its not used in PCs for general ram) and the X1 cpu runs at a higher clock speed.
      The console will never have to render a graphically intense game over 1080p so the extra ROPs are almost pointless. And when doing GPGPU those extra resources in the GPU get used up doing tasks a properly fed CPU would do Properly fed like the X1 design with all of its Move engines faster speed.

      Is the X1 in general use more powerful than the Ps4? I dont know. But what i do know is that based on what we know and what we have seen the Ps4 isnt anywhere near as 50% more powerful capable or anything tan the X1.

      And In practice and potential the X1 has shown a lot more innovation and promise tan the Ps4

    • Guest

      WRONG. It’s going to be a very long gen of delusion, denial, and spinning for you.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, less screen tearing, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox.

      PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

      PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

      PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

      Don’t even start with the “sharp popping textures” from the hideous upscaling sharpness filter that they ended up removing. The crushed black contrast bug on Xbox One can be replicated on any display by increasing the contrast and/or sharpness levels.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

    • Edonus

      Digital Foundry is a acting like a Sony shill site. They perpetuate this crap. I feel sorry for you guys that have bought in to all of the BS the internet has been feeding you. Do you realize you arent even using the correct term when you say the Ps4 is running games at higher resolutions because the fact is all the X1 games and Ps4 games display at 1080p. The thing you should be saying is native resolution an d there is a big difference.

      I work in media so I actually deal with resolutions, pixel densities and all that stuff. Once you know and understand how an image is actually put together you would know the whole resolution thing is blown way out of proportion. I would explain it but it would be wasted on you especially here and there is a lot that goes in to it. I will just say there is no game that will be made better or worst due to the differences between 720p(upscaled to 1080p) and native 1080p.

      All that sharpness filter stuff in BF4 is just an example of there is a lot more to this stuff than just resolutions the goal is to make great looking images can you truly say there is a single frame in any multiplat game that looks good on one system and great on the other. You are getting to caught up in background tech and ignoring the results.

      As for crushed blacks I think that is just a internal software rendering thing. The 360 had darker blacks than the Ps3. I game on plasma tvs so I am very familiar with black levels most games let you adjust it in game but it is a preference thing. I personally liked the look of BF4 on the X1 better but again to each his own. If you guys werent so hung up on technical differences you would realize that there really isnt a better as much as it is just different.

      And the Ps4 running X1 games better is speculative…. I could say the X1 would run Killzone SF better because it would have dedicated servers. The whole Ps4 is more powerful thing is a catch phrase, it has some parts that are better but the X1 has parts it doesnt even have. We dont know how the resources wll be allocated in engines built for these news systems. At this point the only thing we can say with confidence is that it is easier to run older engines and scale the performance for the Ps4..

    • Curtis Main

      Gamerderp is a troll

    • Guest

      Both consoles reserve 3GB main RAM for the OS.

      PS4 has its own dedicated audio chip.

      Don’t even start the ignorant and wrong straw grasping about latency, move engines, CPU bottlenecks, and offloading, those have always been bunk.

    • Head Blackman

      it’s a difference in something being debunked and something being spun! the only thing that’s been truly debunked (be it fact or rumor) is the rumor of the hidden extra gpu on the apu. everything esle have be ps fanbot spun in order to make themselves feel better about their mistake of a purchase. so get it right sir. get it right!

      GAME ON!!!

    • Guest

      You must be mentally ill to deny facts and reality like that.

    • Head Blackman

      not at all. especially if the paper design was visible on the games (which they clearly are not!!!!) so you’re the delusional one. take off your fanbot goggles and see that the ps4 isn’t as powerful as the paper numbers that you’re being fed.

    • Guest

      LOL

      Your delusional fanboy goggles have no bearing on the reality that PS4’s hardware is more powerful.

    • Head Blackman

      where is the reality sir??? you saying that is just as bad as sony feeding you spec numbers and not showing it in real world facts (for all you sony fanbot jokes that don’t understand what real world facts im talking about, it’s the games!)

    • Guest

      Infamous, The Order, and Uncharted 4 are already technically superior to any Xbox One game, because PS4’s hardware is more powerful.

    • Edonus

      The GPU is fully capable of displaying 1080p games. The issue is devs using the hardware. It come with time. I think the part people miss is that the games on the X1 look great and perform well. The differences you on the Ps4 are minute and could never make a good game bad or a bad game good.
      The whole resolution thing and power stuff is just PR talk that the gaming hive mind has sold the community.

    • Guest

      Soo. How many more millions ahead in sales will PS4 have to get before people admit its price/performance advantage in multiplatform games is important to consumers? 8.2 million to 4.5 million and counting.

    • Edonus

      Well… since selling something is based more on PR and marketing and not technology or function I would say 30 million.
      MS isnt even fully launched yet so this lead you think that make a difference in technology isnt even operating in the final dynamics of the market.
      Ps4 is corny and its sell a lot because because there are a lot of corny people in the world. That is all.

    • Guest

      LOL insult the customers because they don’t buy the product you like. Great business logic!

      The 13 countries Xbox One launched in already account for ~90% of 360’s sales. Remaining countries will be 10% at best, but probably less since it’s launching late, more expensive, and less global appeal than the MURICA’ NFL TV box. I estimate the % of sales from non-launch countries around 4-5% at best.

      Xbox is ALREADY AVAILABLE in pretty much every European country as a grey market import. They’re stacked on the shelves of “unlaunched” European countries. That leaves Asia, South America, Middle East, and African countries, and even some of those those countries have Xbox Ones already available in stores as imports.

      These markets for Xbox are so tiny they might as well be rounding errors. In other words, barely enough to move the global needle, let alone keep it from tracking under the 360 shipped numbers.

      September’s “launch” will arrive with all the sales force of a wet fart. Same with this China straw grasping. I’m sorry but that’s reality and if you think Xbox sales are going to skyrocket in September you’re in for some serious crow eating.

    • jon3sy9

      Paid Sony shill

    • jon3sy9

      8.2 million in 72 countries vs 4.5 million in 13 hmmmmm my maths say xbox wins per country or am I wrong yet again?

    • Guest

      Yes you are wrong because the size of those other markets are TINY in comparison.

      PS4 is currently outselling Xbox almost 2:1 globally, 7 million to ~4.2 million as of April 6 2014. It’s about 8.3 million to ~4.5 million right now (June 2014). The sales gap is growing wider despite price drops and free Titanfall bundles. PS4 is still very supply constrained in some non-US countries. PS4’s attach rate is 2.93 (20.5 / 7 million) as good or better than Xbox One.

      By April 6 2014 MS shipped 5 million to stores, sold ~4.2 mil to consumers, with ~800k rotting on store shelves. Most console gamers are ignoring MS fanboy apologizing, denial, and damage control and buying PS4s. Playstation is a net profit and PS4 will gain on that profit.

      “2nd fastest selling console ever!!1″ Yeah no, Xbox One sales cratered after the one time delusional fanboy frenzy at launch. It’s going to get worse as time goes on, not better. Xbox is shipping AND will soon be selling under 360 numbers. The only reason Xbox One is still ahead of 360 (time adjusted) is because 360 was supply constrained.

      Xbox will hardly sell anything in smaller “tier 2″ markets already dominated by PS3 and PS4. The global gap is growing wider, Xbox will never surpass PS4 in global sales.

      Xbox 360 regularly sells 300-400 consoles A MONTH in Japan. You think Xbox One is going to sell big there? PS4 is doing relatively well considering the market shift to mobile.

      The 13 countries Xbox One launched in already account for ~90% of 360’s sales. Remaining countries will be 10% at best, but probably less since it’s launching late, more expensive, and less global appeal than the MURICA’ NFL TV box. I estimate the % of sales from non-launch countries around 4-5% at best.

      Xbox is ALREADY AVAILABLE in pretty much every European country as a grey market import. They’re stacked on the shelves of “unlaunched” European countries. That leaves Asia, South America, Middle East, and African countries, and even some of those those countries have Xbox Ones already available in stores as imports.

      These markets for Xbox are so tiny they might as well be rounding errors. In other words, barely enough to move the global needle, let alone keep it from tracking under the 360 shipped numbers.

      September’s “launch” will arrive with all the sales force of a wet fart. Same with this China straw grasping. I’m sorry but that’s reality and if you think Xbox sales are going to skyrocket in September you’re in for some serious crow eating.

    • Tom Krager

      not every country has the same amount of ppl there champ.

    • YOUDIEMOFO

      Do your research as to how much memory can be used and at what resolution it can be used at.

      At 1080p the pixel density is to high in order to use the ESRAM effectively it’s a fact.

      To all that doesn’t know about what the ESRAM can and can not do here you guys…….

      http://www.redgamingtech.com/xbox-one-esram-720p-why-its-causing-a-resolution-bottleneck-analysis/

      And you will have to do some “reading,” so please make sure to check it all out.

      Oh yeah here’s one from this site

      http://gamingbolt.com/xbox-ones-esram-too-small-to-output-games-at-1080p-but-will-catch-up-to-ps4-rebellion-games

      Remember this 60fps rebellion is talking about for sniper 3 yeah that’s a laugh if they think it’s going to be at 1080p.

      Oh wait for it here’s a third…..

      http://www.cinemablend.com/games/Shadow-Warrior-Dev-Explains-Xbox-One-900p-Resolution-Limitation-64868.html

    • tree hugger

      “Visuals…… Really?? The game is straight on rails. Meaning it goes where it wants YOU to go, so of course the developer can do more with it since they do not have to worry about someone doing something they’re not supposed to do.”

      You mean like the order, the last of us, and uncharted? Seems like you’re the one in desperate need of “some research.” Better yet, screw research, get started here instead: https://www.edx.org/course-list/allschools/computer-science/allcourses

    • YOUDIEMOFO

      Wow okay guy….

    • Edonus

      The fact that you said the game is on rails makes your comment null and void unless you are just joking. Its like saying if a game isnt open world then its on rails. do you even know what on rails means.

      No sense in discussing all the rest of your wrong here.

    • Guest

      PS4’s hardware is more powerful, end of story.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

    • Head Blackman

      on paper it sounds pretty powerful. in reality it has to make sacrifices just like any other console. that’s not power at all. that basic!

      and copy and pasted enemies??? really??? you clearly didn’t see or play infamous second son now did you???

      NEXT!!!

    • Guest

      You’re in denial of reality.

    • Gavin

      Nah, I own both consoles and the best visuals so far come from Infamous on PS4.

      You can’t be serious that the hardware in the XB1 is stronger than that of the PS4. It’s a fact that it’s not. Let’s just move on and play games rather than continue this console war crap. I’m sure you’re about 13 and bought your XB1 with mommy and daddy’s money. Time to grow up, little guy.

    • jon3sy9

      I see there’s no replys still about games on par then? Infamous haha don’t make me laugh

    • Tom Krager

      stop lying to everyone and yourself. Best visuals? lol . . .

    • Failz

      DR3 holds the world record of most zombies in the screen of 21, 000. How many enermys are in the screen in TLOU? Lol.

    • Guest

      DURR DEAD RISING HAS A LOT OF ZOMBIES ON DUH SCREEN THAT MEANS XBOX IS MORE POWERFULL

      Yes, they’re literally this dumb.

    • xbox1rules23

      you sony fanboy are completely discredited now. check out crysis 2 reviews. moron

    • Guest

      Time for your crazy pills.

    • Michael Norris

      Ps4 is more powerful,get over it dude.Ryse is 900p 25fps while Infamous is 1080p 35+ fps.If DR3 was on Ps4 you would have seen at least 900p with a solid 30fps.Don’t spread bullshit.

    • Edonus

      But you forgot Ryse looks better and has a multiplayer element. DR3 being a higher resolution is speculation and wouldnt really matter since the fidelity of the game assets arent really designed in away the a higher resolution. DR3 is going to PC and they are kicking up the resolution just because and its not going to really do anything for it they arent even kicking up the framerate.
      And that is all speculation….. I could easily say Killzone would have play better on the X1 with its dedicated servers (no, killzone doesnt have dedicated servers).

    • Guest

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

    • Edonus

      No….. Infamous is not technically better. They run at 30fps enough to be called 30fps. Ryse has better models textures lighting animation and pretty much everything except dynamic particle effects. Even the destruction is better in Ryse.

      Copy and paste barbarians? that show you are a pony. Every game has same models for enemies, there is more variety in enemies in Ryse than in lots of games there are around 10-12 different basic enemy models. So I gues you think Infamous has all unique enemies, because you can imagine they look different under their uniforms. That is such a lame argument. And Infamous is a major city with 60 people in it and infamous is a single player game with no co op or anything. Ryse has a multiplayer mode that still delivers high end visuals.

      I dont like getting in to resolution because most of you clearly have no idea what you are talking about and what it actually signifies.

    • Guest

      You are completely wrong, ignorant, and delusional. It’s going to be a very long gen of delusion, denial, and spinning for you.

      It really hurts you that PS4’s hardware is factually more powerful and will remain that way for the entire generation.

      Your delusional fanboy goggles have no bearing on the reality that PS4’s hardware is more powerful.

      Just admit it, you think Xbox One is actually more powerful than PS4 as soon as they turn on the special sauce DX12 ESRAM engines or whatever misterxcult garbage is in your paranoid schizophrenia suffering head.

    • Edonus

      There is nothing to be hurt about. If i want a Ps4 I would just go buy one. I dont have any hatred or awkwardness towards the Ps4 I could own one and be perfectly fine. It has games I like and would be happy to play. the only reason I dont get one on general principle is these consoles produce lots of games. I am not going to be able to play all the games that I want to play on the X1 so having a Ps4 would only add to that list of stuff i wont get to play.
      With that said. I am a sucker for new and different experiences and the Ps4 interests me with Project Morpheus. If it turns out cool and I see them support it in a way that will make it worth my while I will buy a Ps4 the in a heart beat.
      I dont know about the X1 being more powerful…. but i can say it has a much bigger stage to perform. There are more things that interest me. Like I have never had issues with kinect, I have had some great gaming experiences with it (like I said I am sucker for new and different experiences). I have it connected to my TV and use voice commands and gesture controls fluently and to great effect. So much in fact that I cant see ever going back to the old ways of interacting with my TV and content. I do hope that with the recent offering of a kinectless sku the kinect at least garners as much support as it did last gen with a n experimental title here and there and maybe some enhanced controls here and there…. it is a black eye on our community that technology that good isnt flourishing.
      Then you have the cloud computing…. working in media I earned a degree in web design and have been loosely around all of this “cloud: stuff for years now. I have a much better understanding of it than most people so i was very excited when i heard MS say they were investing in cloud computing and their system would be built to utilize it. the possibilities there are endless.
      And I dont think the DX12 is some kind of secret sauce. I just think that it is a natural progression ad is what they had in mind for the system from the beginning it just wasnt finished. It just represents a different approach to using the resources offered. I have used many different OS that improved major aspects of my computers before. It will be interesting to see what comes of DX12. I dont know this MisterX guy you people be talking about but he sounds like the extreme side of the Xbox fan side… the funny thing is that most of the internet sound like MisterX’s polar fanboy opposite. Some of the stuff these sites have printed are just ridiculous but since its Sony its OK.

      Honestly I think you are more crazy for this stuff than I am. I at least try to be subjective get a decent understanding and consider all sides. You probably think eSram is a bottleneck that kills resolution and not just a tools in a complex machine that may or may not be used to do some great things.

    • Guest

      PS4 has the more powerful hardware for gaming graphics performance over Xbox, end of story.

    • Curtis Main

      Keep copying and pasting GamerDerpTroll

    • Gavin

      You need to stop. Infamous is better looking than Ryse. I own both and it’s pretty clear cut.

      Listen, the PS4 has stronger hardware than XB1. That’s just how it is. Get over it and play games. Stop this 13 year old BS. Stop buying stuff with mommy and daddy’s money and grow up.

    • Guest

      PS4 is selling on price/performance, the best visuals on console multiplats, better PR, and the promise of Sony 1st party games (Naughty Dog, GoW, Gran Turismo, etc). Watch Dogs on PS4 sold about 2 million out of the 4 million total claimed by Ubisoft.

      PS4 will keep selling like hotcakes based on superior multiplats alone, and bundles with Destiny and Watch Dogs. Destiny month will be huge for PS4 bundles. PS4 is 8.2+ million and counting sold to consumers.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Forza 5 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      The Order, Uncharted 4, and pretty much any Naughty Dog game will easily trump Ryse’s visuals while running at a higher resolution and framerate. Driveclub at E3 2014 was widely called the best looking console racing game.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes in comparison.

    • Agent_Blade

      Whoa dude ok now your just spouting ridiculous crap. You must be high or something. I gotta find your supplier.

    • Tom Krager

      its objectively weaker . .. been tested by developers and they pretty much all say the same thing. We can produce better graphics on a PS4 . . . anyone who says any different is clearly in denial.

  • Guest

    The esram isnt a plus its a bottleneck. Corfirmed, the esram holds the resolution back. They would have been much better of with GDDR5 like the PS4. Weak!

    • John Mumpitz

      no, because there’s also dev experience with the platform, this guy says the esram it’s a cache, which means he is using ddr3 as the main ram, and use esram just for the stuff that needs a speed up. That’s actually the exact opposite of MS’ guidelines for performance on the bone. They say the optimal scenario is to use esram as the main ram, and ddr3 as a cache, so in conjunction to the dmes, you can get data in and out of the esram as needed!

    • Guest

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      Xbox has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

    • Failz

      PCs use DDR3 Ram and I dont know anyone with a PC with more then 8gigs of GDDR5 Ram.. yet somehow my PC games look better then PS4s..
      Keep believing fanbaby.

    • jent

      PCs use ram differently than consoles. System ram for PCs is generally DDR3, while graphics ram (in systems with discrete graphics cards) use GDDR5. It is not correct to compare them since PCs use it in a very different way.

    • Guest

      LOL

      They’re seriously this stupid. It’s amazing.

    • Guest

      Yeah the PC also uses GDDR5 RAM on the graphics card board, which is usually way higher bandwidth than the puny 68GBs the X1 has or gigs worth, unlike the eve punier, measly 32MBs. And you’re the one who sounds like a fanboy, getting all mad and defensive because I told the truth. Guess you don’t like the truth. Because the truth is that the the X1 is weak and pathetic, just like you. And these systems aint got nothing on PC. Btw, what an appropriate name, so fitting. You fanbaby.

    • Failz

      PCs dont need 8 gigs of GDDR5 Ram to perform better just like X1 doesnt either. Another BS call from Sony and the team of lies. Wait till PCs get DDR4 next year and your beloved little consoles are going to look like kids toys.. oh wait they already do and PCs dont even use 8gigs of GDDR5.. How is that possible????

    • Guest

      My beloved little console? Kid, you better get it right, I sweat no consoles, unlike what I see you doing on here all the time.

      And “Another BS call from Sony and the team of lies”, the only one I see spewing lies here is you. You seriously fail at responding with any coherent message, you just come off as another rabid fandog, Failz

      Oh yeah, I remember you now, you’re that loser that votes for himself. Ok, now I feel bad, cuz I am messing with a complete and utter loser. Im sorry.

    • Reddz Foxx

      If it holds the resolution back then why isn’t the PS4 putting out 50% higher resolution? The Xbox one is doing 1080p games with a less powerful GPU and no DDR5 ram.

      MS is simply giving the GPU its own Ram pools internally versus simply using unified memory. I am sure once DX12 games hit we should see the last sub 1080p games. In all fairness DX11 is a fairly old API in dire need of of a complete rewrite.

      People will start buying more consoles when both system have better exclusives.. Right now there aren’t any games that truly jump out at people to make them switch.

    • chongololo

      The PS4 consistently outputs 50% higher resolution.

    • jon3sy9

      No it doesn’t. Keep spreading false bullshit hoping it sticks

    • chongololo

      Listen, you strange little man, I’ve no particular axe to grind here but a clear majority of mutiplatform games demonstrate a roughly 50% performance increase, in line the known power difference between the two machines. Whether it’s Tomb Raider where the frame rate is nearly doubled or, as in most cases (BF4, COD, AC4, MGS4, Thief etc, etc) the resolution is at least 50% higher. This isn’t even a particularly contentious point but by all means froth at the mouth about it – demonstrate to eveyone how important some mutli-national corporation is to you.

    • Guest

      Don’t worry, it’s just another dim witted, mentally ill microsoft fanboy that thinks Xbox is secretly more powerful.

    • Guest

      Several multiplatform games are 720p on Xbox One and 1080p on PS4. That’s a 225% increase in resolution.

      720p 1024*720 = 737,280 pixels
      792p 1408*792 = 1,115,136 pixels
      900p 1600*900 = 1,440,000 pixels
      1080p 1920*1080 = 2,073,600 pixels

    • Guest

      Several multiplatform games are 720p on Xbox One and 1080p on PS4. That’s a 225% increase in resolution.

      720p 1024*720 = 737,280 pixels
      792p 1408*792 = 1,115,136 pixels
      900p 1600*900 = 1,440,000 pixels
      1080p 1920*1080 = 2,073,600 pixels

    • Guest

      Ok, you just clearly showed that you do not know what the heck you are talking about. Shadow Run on the PS4 runs at a 44% higher than the X1 version (1080 vs 900p). And just cuz a lot of simpler games can run at 1080p on the X1 means nothing. Ridge Racer PS3 runs at 1080/60fps.
      And this nonsense of MS giving the GPU its own RAM instead of unified memory is complete and utter nonsense (just like the rest of what you said). MS themselves said that they put it in to make up for the low bandwidth of the DDR3 cuz they were to cheap to go with GDDR5, its a crutch! And if you think that DX12 is going to make non-1080p games a thing of the past or somehow even make a big difference on the X1, is just laughable. You sound like some dumb gullible fanboy kid, who doesn’t know much except how to parrot back and fall for all this fanboy nonsense. You’ve got a lot to learn kid. Prepare to be let down.

    • jent

      I agree Guest (the current incarnation of the great user Derp). The Xbox One would have been better with GDDR5 memory. However the esram is not a bottleneck. It is a resource like any other resource. Devs will use it or not depending on their skill level and the dedication they use to approach programming on the Xbox platform.

    • Guest

      ESRAM on the SoC edged out room for the GPU. The Xbox SoC is larger yet less powerful. DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It was a poor design decision for gaming graphics performance.

    • jent

      That is a debatable point (the one about it being a poor design decision). However, I think neither you or I am qualified to make that debate.

    • Guest

      The “advantages” of on-SoC ESRAM, if any, aren’t applicable to real world games performance, or just inferior to unified GDDR5.

      More expensive, more complicated, but weaker for real world games performance.

      Sounds like a lose-lose to me.

    • Guest

      Man, I feel sorry for Derp, everybody keeps thinking im him, but im not. Sorry Derp, don’t mean to do that do you. But we don’t even sound the same. Derp always sounds like Derp, you can always tell its him. I don’t talk like Derp. But anyways, how can you sit here and say its not a bottleneck when this dev is clearly telling you it is. He’s saying that in order to get better performance from the system you need to squeeze as much into the esram as possible which usually leads to having to drop the res to 900p (or heck lower). Explain to me how that is not a bottleneck? Do you even understand what a bottleneck is/means?

    • jent

      On the Derp thing, several people have called you Derp because you (or someone else by the name of Guest) have used direct quotes of his writing in the past.

      About the bottleneck thing I will try to explain my understanding of what it means in this situation. A bottleneck in this situation refers to the a systemic limitation. I have also heard it being called a bound. In consoles there are three basic areas of limitations: CPU, GPU, and bandwidth. A bottleneck for CPU is when you have reached a limit on how much your CPU can do. For example the CPU has used all of its resources for calculation and cannot add more to its plate. A bottleneck for the GPU would be when you demand more from the GPU than it is possible for it to do. For example, both the PS4 and the Xbox One will probably never be able to do the GPU workload needed to run gaming at 4K resolutions. A bottleneck for bandwidth refers to the ability of the console (or computer) to send information around to its various components. This is like the bandwidth of the internet in that you cannot send more data around the system than the “pipes” can accommodate.

      From my understanding the esram in the Xbox One is not a bottleneck in the terms I just outlined above. It is not a required part of the GPU system, rather it can serve as a ultra-high speed cache for the GPU if the developer uses it that way. Otherwise the developer can use the regular (albeit slower) DDR3 to hold information for the GPU. For example, one document I read (from a Microsoft presentation) talked about how a developer could put some resources into the esram while using the slower DDR3 for other GPU and CPU tasks. That same paper described how the esram was meant to be utilized by the GPU only and not the CPU because the bandwidth of the connection between the CPU and the esram was terribly slow.

      I am not a professional in computer design, so my understanding is entirely limited to what I have learned online. If I am mistaken please instruct me as to my misconceptions.

    • jent

      Also, if you want to show yourself as not being Derp, I would suggest turning off the limits you placed on your disqus account. I cannot see what you have written the past, and therefore I cannot use anything but my memory to show you what I was referring to.

  • andy

    But… but… but… but developers just need to figure out how to use this ultra complex thing called eSRAM even though they have been telling you since the Xbone’s reveal that it ISN’T complex at all. It is the BOTTLENECK that is the problem.

    • John Mumpitz

      no, because there’s also dev experience with the platform, this guy says the esram it’s a cache, which means he is using ddr3 as the main ram, and use esram just for the stuff that needs a speed up. That’s actually the exact opposite of MS’ guidelines for performance on the bone. They say the optimal scenario is to use esram as the main ram, and ddr3 as a cache, so in conjunction to the dmes, you can get data in and out of the esram as needed.

    • Guest

      LOL

      Misterxmedia screwed up this poor microsoft fanboy’s head like a scrambled egg.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      Xbox has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

    • albatrosMyster

      In the context of the xb1 the esram is a saviour, because it’s much faster than pure ddr3 would be…. Still compared to a pool or gddr5 it’s a patch type solution, like a wheel chair for an handicapped person, it’s better than not walking at all, but it won’t ever be as good as real legs…

    • YOUDIEMOFO

      “I have no legs…… I have no legs!!”

    • Rorison Meadows

      You really have no idea how project management works, do you?

  • John Mumpitz

    lol the Dev is a JOKE. There’s also dev experience with the platform, this guy says the esram it’s a cache, which means he is using ddr3 as the main ram, and use esram just for the stuff that needs a speed up. That’s actually the exact opposite of MS’ guidelines for performance on the bone. They say the optimal scenario is to use esram as the main ram, and ddr3 as a cache, so in conjunction to the dmes, you can get data in and out of the esram as needed.

    OH and also:

    http://8pic.ir/images/eqwaeegqd6icqtk723ve.jpg

    • albatrosMyster

      Unless you happen to be porting pac-man or something, you cannot use the eSram as your “main RAM” it just won’t fit, hence the 8GB of ddr3 … It’s there as a helper, if it had gddr5 and no esram ms would be in a slightly better situation, simply for having an architecture where devs do not have to juggle data in and out of a very small buffer all the time in order to get better performance … To a certain degree, you can fill the esram only so many times in a given second before it’s showing the speed of the actual main memory below it (same as with any buffer ever made) this is when games hit their resolution limit (if the wimpy GPU did not act as the bottleneck before).

      While the PS4 is not limitless, its seiling is higher and performance bottleneck that force a dev to cut down on resolution are much higher… And likely easier to predict, because the system is simpler.

    • Rorison Meadows

      This is pretty consistent with what I read around the web, when you ignore 12 year old pasting PR content and the like.

    • Guest

      You have no clue what you’re talking about. As if it wasn’t obvious.

      Just another mentally ill microsoft fanboy that can’t handle the reality that Xbox One’s hardware is weaker than PS4’s for gaming graphics performance.

  • TristanPR77

    Some people here must deal with reality. Wether you like it or not, the PS4 is the leading console this gen destroying the X1 worldwide and on the US for 5 consecutive months.

    No matter how many excuses some made people have choose the PS4 over the X1. Deal with it.

    • jent

      That’s true. More people have chosen PS4 over Xbox One. Does that make people who choose something other than PS4 dumb? Of course not. I think it is simply a different choice based on reasons that people have.

    • Guest

      No, what makes some people “dumb” is their delusional beliefs about Xbox being secretly more powerful, and wrongly thinking Xbox will have some miraculous sales recovery.

    • jent

      I agree with you on the first point. Delusional beliefs about it being secretly more powerful is pretty bad, but understandable.

      However, I think it will not take some miracle for the Xbox to experience a sales “recovery” to bring it in line with the PS4. You disagree, but I think your characterization that a miracle would be required borderlines on that delusional thinking you derided before. Sales recoveries have happened many times in the past with all sorts of products and to believe that it requires a miracle is more than a bit short-sighted, although understandable given your biases.

    • Guest

      Xbox will never catch up to PS4 in global sales. Maybe in the USA, but not globally.

      Playstation being a stronger global brand was what allowed PS3 to catch up to Xbox 360 globally despite being outsold in the USA. Xbox One has no such benefit, it’s being outsold EVERYWHERE.

    • Rorison Meadows

      Sales don’t mean anything. That was clear in the last gen, when Sony and Nintendo sold more, but lost more money.

    • Guest

      PS4 is already profitable for Sony, Xbox One will likely lose MS money.

    • YOUDIEMOFO

      Have been……just like those day ones they sent overseas that were collecting dust stateside.

    • Rorison Meadows

      Incorrect actually. But good to know you know nothing of the industry.

  • Fay_Z

    why didn’t ms go with a much more powerful gpu? seems like a joke that games struggle to hit 1080p & have to be down scaled to get better performance

    • Guest

      ESRAM took up space on the SoC for the GPU. That’s why it’s smaller and weaker than PS4’s GPU.

    • C4

      Exactly. I guess stacked eDRAM (like on Vita so obviously that’s not the required performance level for a next gen console) was way too expensive. That way they could have fitted 32 ROPs and so on on the main APU.

    • JerkDaNERD7

      Pretty much ALL tile-based devices which is all mobile devices have embedded RAM for tiling technology, and why it’s able to achieve advanced graphics fidelity. Xbox One’s architecture is similar in concept.

    • JerkDaNERD7

      Smaller?…well it’s more expensive than PS4’s APU simply because of the slab of eSRAM.

    • Guest

      The Xbox GPU is smaller, despite the SoC being larger and more expensive to produce.

  • Billy Lockhart

    This is what Xbox fans were waiting for hopefully developers will find a way to use the extra juice.

    Ps4-Xboxone.webs.com

  • Dying_in_this_Crap_World

    they should of just suck 2GB of eSRAM and forgot the ram.

  • Tom Krager

    Its official. Im getting a PS4 . . . I wanted an Xbox and still do but I’m a gamer by heart so I gotta go with the best gaming console.

    • Rorison Meadows

      You sound retarded…

    • Guest

      He’s a Sony PaupR.

    • Tom Krager

      How so? Care to explain or are you just a fanboy without any real argument besides “You’re dumb, xbox is best ever!!!” . . .

    • Guest

      So you’re going to buy an indie/delay-station which basically has zero games coming out in the next 8 months (other than indies…) and call yourself a gamer who wants to buy the best gaming console?

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    It looks real pretty… That’s good enough for me!

    Torsten @ http://www.mightytravels.com

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