Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It

Stardock Studios’ CEO Brad Wardell on how the Xbox One could potentially use the cloud.

Posted By | On 04th, Apr. 2015 Under News | Follow This Author @GamingBoltTweet


xbox one cloud

Back in 2013, Microsoft claimed that they could improve Xbox One’s processing power several times more using the cloud. Then in early 2014, Microsoft showcased an intriguing cloud demonstration on a PC, focusing on how performance would remain stable despite the complex physics simulation. But since then Microsoft have basically gone silent and one wonders whether it was all PR talk from the Redmond based company.

But with DirectX 12 showing tremendous potential, is there a possibility that the console’s processing power can be increased using the cloud, especially with the new API in the mix?

“That is a…yes and a no. I don’t want to weasel out on that because there are specific cases where yes you can,” Stardock Studios’ CEO Brad Wardell said to GamingBolt. “Microsoft just needs to make a case. I don’t want it to be my job to make the case, but let me give you a few examples of where it would come in to play, since to my knowledge Microsoft has not actually put out any examples.”

Wardell explains that resource intensive processes such as procedurally generating terrains which can be used in open world games to develop highly detailed environments is something that can be offloaded to the cloud.

Procedurally Generated Terrain is one of the most expensive things that you could do. You do not need to do it in real-time but it takes a heck of alot of CPU power. Let’s give you an example, let’s say I’m playing a role playing game and I want a really sophisticated, we’re talking next Elder Scrolls game. This is obviously not, I have no idea what they’re doing but it’s just an example of a game that might use something like this. And I want to have incredibly sophisticated terrain that is going to support rivers and streams, forests and mountains, and I want it to be very detailed.”

“Now I don’t need to procedurally generate all that stuff on the fly, and you’re going to need to have to procedurally generate it. With that amount of detail you can’t have some map editor guy with some art tools, making stuff like you used to. You’re going to procedurally generate it to give it that level of detail. Your machine is not going to be powerful enough, certainly not the Xbox One or the PlayStation 4 or even most PCs.”

“They’re not powerful enough to generate that sort of thing easily to that detail. You could put that in the Cloud, and the results of that procedural generation will be sent back over to your Xbox One, so you could get these amazing scenes without any loading screens. Remember the old days we used to have “Loading next area of the game”? This sort of thing could prevent that kind of stuff.”

But it all depends on Microsoft and they need to set the case right for the technology. Release some benchmark numbers so that players can themselves see the effects of cloud processing on Xbox One.

“Microsoft needs to make the case for it, I mean that’s the thing they blew with the Kinect. I could tell you how it could be used, how I would use it if I were Microsoft and I had the money. But I’m not Microsoft and I don’t have the money to do something that sophisticated.”

Stardock Studios’s impressive strategy game Ashes of the Singularity is using Procedurally Generated Terrain as well but they are using the local GPU to generate it. “But I can tell you like in Ashes of the Singularity, our terrain in that game is procedurally generated. We we’re able to do that by having the GPU procedurally generate the terrain, otherwise it would take hours (laughs). But it sure would be handy if I had Microsoft’s resources to toss all that procedural generation in to the cloud.”

Stay tuned for more coverage including our full preview of Ashes of the Singularity, Mantle, Vulkan and more.


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  • JoinTheRest

    Cloud will change gaming and make the Xbox the best next gen Console. Love all the sony fanboys living in denial lmao I love their salty tears

    • andy

      Er keep living in denial? Xbox Live on Xbone barely even compares to the things PSN did on PS3.

      Things like:
      unlimited size on games (forced 2gb limit on 360 was the largest it ever got).
      massive multiplayer games (nothing on 360 was EVER like Resistance 2’s 60 player online or MAG’s 256 player count).
      MMOs (360 got FFXI but come on, so did PS2 lol).
      Free2Play games because Sony don’t mind every single user on the system downloading games free and playing them (and I mean real Free2play games over 3gbs not a tiny game like World of Tanks that is about 70mbs, the sole reason Microsoft went after it).
      Giving away games every month that could take up a total size of 70gbs every single month if the games were large enough (definitely since 2012 anyway when PS Plus was radically changed).

      I don’t think I even need to explain things like Shareplay on PS4 do I?

      “Cloud will change gaming.” We know this. Didn’t you hear the announcement at E3 2012 when Sony bought Gakai? Then they hinted to us at the PS4 reveal what this would entail and here we are now able to Shareplay our games with anybody we want. Playstation Now will have every Playstation game ever made available. If you love Cloud power then look no further than the PS4. What makes you think that PS4 can’t use Cloud power for processing power on forced online games too, after all it does already in our hands RIGHT NOW??

      I’m so tired of seeing this “Cloud ‘WILL’ change gaming and make the Xbox the best next gen Console.” How? When? Is there actually any solid proof of this apart from all the bullshit we’ve heard to date?
      Like I said above in another comment, how can you rely on it, you wouldn’t have been able to play any games at Xmas if they required you to be online???
      I think we know who is the one living in denial here. One last thing. Why would Xbone need anymore power? Don’t you not believe that the Xbone in its current state is a very capable next gen console already??? EXACTLY lol, you simply don’t. ^_^

    • GHz

      That’s what they are talking about. Do Sony have the infrastructure to do this? What you aren’t thinking about is, did Sony built the PS4 to support in full this level of cloud compute? Everything here is about hardware support. If Sony was able to do a Crackdown like level destruction video, where it can show that the PS4 can out perform a high end rig with the help of the cloud, they would’ve done so, and it would’ve been front page news. What Sony have announced was their ONLIVE like implementation of the cloud. I even heard they bought that old failing company and shut it down just for patent reasons.

      What your talking about are other kind of services that are cloud reliant. Everyone have their favorites. Every business have their own model. So what?

    • Thad Vanity

      While I have no idea what madness Andy is on;
      this has nothing to do with hardware. At least not in any defining sense.

      It is entirely software dependent. It’s about being able to efficiently manage distributed workloads in real-time.

      Do you not believe Sony has the resources to scale up server back ends to whatever tune they want? The only factor there is cost. It is software that Sony lack, not hardware.

      Were PC’s (The platform for the crackdown 3 test) built to support in full this level of cloud compute? Nope. And yet there they are doing it.

    • GHz

      Xbox was built from the ground up to be cloud enabled, meaning that system can stay on 24hrs 7 days a week. Much research goes into building hardware like that. Its not a toy. The Xbox One looks like and behaves like a server in the hardware sense. and it has demonstrated that it is capable of hosting software applications under the heavy demand of a network environment. That’s all hardware. That’s what I meant.

    • I’m Flat Out Right

      Holy sh*t. The dumb things you Xbox fan boys say is absolutely hilarious. XD

    • GHz

      You stink of fear. Why? Embrace what the the tech can do. Everyone benefits. Every time I see comments like yours that undermine tech that exists , I think about those old pple who no longer keep up with the times. MSFT did their thing dude. Do your homework, get wise and stop the hate.

      Xbox One’s running machine learning algorithms, running 24/7 @ MSFT labs. Everything is done for a reason! Just because the PS4 cannot do this doesnt mean its bad news for Sony, nor doesnt mean that MSFT is making it up. Stop with the stupidity already.

    • JerkDaNERD7

      Actually there is a design feature in XOne for some sort of cloud rendering/streaming feature. I doubt PC would need it given hardware in itself is powerful enough I guess. But two of the move engines in XOne’s GPU has rendering features specifically for resource “data packets”. It’s speculation now for what that is exactly but there is an obvious reason to do that and highly doubt it’s designed for Netflix, lol!

    • Matt

      I wish I had some back ends to do what I want with.

    • Orion Wolf

      I’m not so sure it’s only software that they’re lacking.

      MS had about 1 million servers already by July of 2013 and 300k dedicated to the xbox.

      http://www.extremetech.com/extreme/161772-microsoft-now-has-one-million-servers-less-than-google-but-more-than-amazon-says-ballmer#comment-974512951

      Their “server and tools” business is worth 19$ billion and they’re still investing – more than any of the competitors.

      http://www.reddit.com/r/xboxone/comments/1gsrf5/how_developers_use_the_cloud_and_halo_will_have_a/

      “Do you not believe Sony has the resources to scale up server back ends to whatever tune they want?”

      No I don’t believe they could.

      And considering the complications Sony has with running online games (Destiny) as it is, I doubt it’s only because poor software implantation.

      “Were PC’s (The platform for the crackdown 3 test) built to support in full this level of cloud compute? Nope. And yet
      there they are doing it.”

      And you believe running one test is the same as running it real-time across millions of consoles and that it is only software dependent?

      If Sony were to try something like crackdown on 20+ million consoles and they had the right software in place, do you think they would be able to do it with the HW they currently have?

    • GotNews4Ya

      They just purchased OnLive to get the “Software” and patents (AND SERVERS – This right here is a BIG ONE) it needed to stream all games without downloading them. This means they will be able to stream entire games from the Cloud. This includes PS4 games, if they can stream games from the Cloud, what makes you think they can’t do what Xbox is doing / going to do with the cloud? I think both Sony and Microsoft have moved towards Cloud centered gaming, but it won’t fully happen this generation.. but soon.

    • JoinTheRest

      Lmaoooooooo so you started comparing psn servers to xbox live servers. A blind brainless goose knows that psn can’t even come close to
      Xbox live. And I do think the Xbox is strong enough but if they can improve it to hit 4k then would we want that? OBVIOUSLY that’s not going to happen but any improvement is good so please stop living in denial there’s a tech demo up there ^^ have a watch. Ps3 was the worst console on the market with the worst controller ever and the laggiest online gaming.

    • ImOnaDrugCalledSheen

      There is so much stupidity in your comment I dont know where to begin, apparently you did join the rest….of the idiots.

    • You Are Flat Out Wrong

      That means a lot coming from the king of stupid comments and shilling

    • I’m Flat Out Right

      You just described yourself.

    • You Are Flat Out Wrong

      No thats you, John Derp. More lies and feeces flinging than ever trying to defend Sony

    • JoinTheRest

      Lol atleast us idiots have about 8 amazing games not mediocre rubbish for two years with one decent game lmao

    • Xbot#69

      Gamingbolt seems to have an obsession over Brad Wardell. Microsoft was lying about the cloud and so is Gamingbolt. Microsoft tried to lie and use “cloud” as an excuse to defend their weaker hardware.

      Microsoft was asked if the PS4 hardware was stronger than the Xbox One hardware. It’s a simple yes or no question, but Microsoft avoided it each time and tried to damage control it by changing the topic. This is exactly what Microsoft stated, “Xbox One is stronger than the PS4 with the cloud.” Microsoft stated a lie because they didn’t want to admit that the Xbox One is weaker.

      Cloud computing does offer benefits but in certain scenarios. Forza for example, uses the cloud to change up AI patterns. That doesn’t mean Forza has realistic AI which was another Microsoft lie. It means the AI “changes” from a very simple algorithm based on other players similar to procedurally generated maps like the Chalice Dungeons in Bloodborne. That doesn’t mean the AI is realistic in Forza what so ever. It’s more of a gimmick. Microsoft was also lying in that benchmark. The cloud was helping with destruction physics which doesn’t require low latency. I also highly doubt they were using an “optimized” high end PC with low level access to do that demo. An optimized high end PC with low level access would be able to process that.

      Cloud computing helps manage large player counts and objects that can’t be run locally, such as Planetside 2, Battlefield, and Final Fantasy 14. Cloud will not help with polygons, textures, pixel counts, and ultimately “graphics” because of latency and synchronization with the computations being done locally. Good luck trying to send a gb of textures and polygons miles over the internet over a 20 mb internet connection with in miliseconds just in time for the rest of the local compute to be done. Your game will crash every time. That is why Titanfall ran at 792p at 40 fps on Xbox One. Cloud did absolutely jack sh*t for Xbox One and Titanfall. EA also could’ve used their own cloud servers for Titanfall which makes Microsoft’s marketting lies that much more obvious.

      Microsoft was hoping you would believe that the cloud would boost Xbox One’s graphics and they thought you would buy an Xbox One if they fed you bs because they knew Xbox One is weaker. Cloud and dedicated servers are nothing new or exclusive to Microsoft. The internet has been around for a long time. If you do a little research you would know that Microsoft’s Azure cloud is made of a bunch of weak CPUs sitting in clusters which is laughable. Microsoft is good at conditioning the ignorant masses in to believing Microsoft is some sort of magic goose that sh*ts golden eggs.

      Xbox fan boys are believing this because they refuse to accept that Microsoft lied. Oh, and they ignore the fact that Sony has the “cloud” also.

      The difference is that Sony isn’t dumb enough to make false promises and outlandish claims that they know are impractical, unrealistic, and impossible to guarantee. Sony probably learned their lessons from last gen when they made claims about the PS3 that they knew were unlikely to happen due to other factors. Microsoft lied about Kinect also as a prime example of Microsoft’s false promises.

      I find it funny how Gamingbolt says resolution gate is dumb, yet here they are obsessing over cloud and DX12 in every other article they write. This site full of hypocrisies and reeks of “please buy Xbox One”.

    • JoinTheRest

      Lol so what I don’t care about the cloud all I know is the forza horizon and Ryse are the best looking next gen games and I have owned all games on all consoles

    • Rich Yo Scales

      coming from someone admitting theyre on drugs

    • I’m Flat Out Right

      Xbox fan boys everywhere !!!!!!

    • Rich Yo Scales

      yep, agreed

    • corvusmd

      You’re so lost it’s ridiculous.

    • You Are Flat Out Wrong

      LMAO you think Gakai isn’t a waste of money.

      What has POS4 done with cloud power except TVTVTV and a laggy service which drones like you pay for backwards compatability?

      Everything POS4 does PC has been doing since 1999 where 64 player UT servers were common and MMO’s like Everquest and Asherton;s Call could handle well over 500 players in a session.

      Losers like you are completely fine when Sony does it, just like paid online. You are nothing but a PR drone. Likely a marketer.

    • I’m Flat Out Right

      PC doesn’t let you play your games on a smart phone miles away with 1 comprehensive UI. PC doesn’t have Share Play or 1 powerful network that links it all together.

      Your comment doesn’t make sense. Sony Online Entertainment made Everquest idiot. You’re bragging about a feature that the PS4 allready has.

      PCs are a joke. They’re meant for work and utility. PCs are worthless for gaming due to hacking and piracy. PCs are also held back by Microsoft’s cr*ppy OS and APIs.

      PC is inferior and it’s time for you too accept it.

    • You Are Flat Out Wrong

      Nvidia Shield App lets you play your PC games on a smart phone miles away.
      PC has steam Library sharing. PC has Steam. All of this for free.

      John derp is a loser as usual crying and screaming his outdated POS4 is being destroyed by PC :^)

    • Rich Yo Scales

      xbove is far better than psn

    • Michael Ray

      Xbox One is not the only console that can receive cloud processing. PS4 can but its not need yet considering there is architecture (GCN) in the PS4s GPU that has not been exercised yet. NVIDIA Sheild and Playstation TV already rely on cloud processing.

    • GHz

      The cloud implementation the PS4 is utilizing here is totally different.

      When you say, “PS4 can also but its not need yet considering there is architecture (GCN) in the PS4s GPU,” I guess you are referring to PRT? If so, that tech has been used already,
      Metro Last Light Redux.

      PRT is similar to TR with the exception of TR has more advanced features not limited to only textures. Its a step up from PRT. PRT is supported via hardware in both XB1 & PS4. TR is only supported by XB1’s hardware. PS4 is locked out of that tech. Doesn’t mean that Sony wont figure a way to copy TR’s features set to implement it in PS4 games.

      Other than that, your talking about PS4 using the cloud like how ONLIVE use to. What MSFT is attempting is way more ambitious.
      .

    • Michael Ray

      Mark from Sony stated that GCN architecture in PS4s 7870 GPU will be exercised by developers with-in in the next 2 years using advanced API’s. GCN has been exercised with few games at a elementary level so its hardly credited considering developers spend more time on a common ground API, DirectX 11. DirectX 12 will utilize GCN as well but Xbox One has much few ACE’s to work with than PS4. Future games will be more GPU dependant than CPU and ACE’s will get the job done much faster and in a more efficient way than a CPU. I guess Microsoft will still rely on CPU resources with the help of cloud computing in the distant future considering the Xbox One’s GPU (7790) is inferior to today’s GPU standards even when optimized. Not sure Microsoft’s logic on future proofing Xbox One when gimping its GPU and memory. Client side processing is more secure than server side when dealing with gaming applications. Wonder what the minimum internet bandwidth requirement will be for cloud computing for Xbox Ones next-Gen games?

    • GHz

      Mike can you point me in the direction in where Sony said that the PS4s GPU is a 7870? And while you’re at it, can you please cite where MSFT came out and said that the GPU in the XB1 is the 7790? Cause last I checked those were educated guesses based on die size and I believe clock counts via tear downs. Since then XB1 had mostly caught up graphically on the 3rd party front. Any dependencies from here on is code/graphic driver specific, like The Witcher 3.

      Future games being more GPU dependent is an opinion. An opinion that Sony shares & pushes. Doesn’t mean that that they are right. The fact is their is also great interest in supporting tech that exploits better graphic streaming because its cost effective. You can have small teams build big games. Maybe there is room for both, We will just have to see.

      Whether or not GCN is exercised has more to do with developer needs. Their code will express that. SO you dont have to use AMD GCN. For example, tessellation, which is a feature supported better in GCN, while great, may not fit he needs of a certain developer who may have come up with an equally visual enhancing method. Its all about how you write your code to fit your needs. Which brings me to 1st party games for Sony. No need for DX11 in that space. The Order, DriveClub, very platform specific. Developed in an environment closer to the metal that Vulcan. The result are two great looking games missing a wealth of features to accommodate richer textures and dynamic lighting. You still find massive trade offs here. How well are the ACE’s being utilized here? Its one thing to talk about numbers but its another thing to express it in real code we play.

    • Michael Ray

      The PS4 and Xbox Ones GPU specifications in their APU are all over the internet. The PS4 has 1,152 shaders which is a 7870 (1,280) with 2 compute units disabled (128 shaders). The Xbox One has 768 shaders which is a 7790 (896 shaders) with 2 compute units disabled. They both have the same CPU (Jaguar) in their APU but the PS4s is under-clocked slightly lower. You can do the math from there and figure AMD did not go out of their way to waist money by fabricating a GPU specifically for both consoles. Its cheaper to use GPUs (28nm) from the elder 7000 series and give it a laptop CPU.

    • GHz

      You have to know the difference between guess work, and whats actually factual. It’s guess work based on compute counts. It doesn’t put into account modifications. In short we don’t know what those consoles are packing GPU wise until we see the games from the 1st party camp running on their respective APIs. Modifications can change what kind of games you can built when your API(s) make available to you features that you normally wouldn’t have access to. I mean its a good guess, but its a guess nevertheless.

      What we know is all of DX12 features can only be 100% accessed by newer GPU(s). AMD said that older GCN cards in the 7000 series will only have access to some of DX12 features. They said you’ll need new GPUs to have full access. XB1 have full access to all of DX12s features. So how can it be a lowly 7790? And lets say it is. Then how modified is it to take advantage of an API that will be released end of this year?

    • Michael Ray

      Andrew Goossen first confirms that both Xbox One and PS4 graphics tech is derived from the same AMD Southern Islands (HD 7xxx) Series.(http://en.wikipedia.org/wiki/Radeon_HD_7000_Series). Given the relevant data of the GPUs on both consoles, its safe to say the Xbox One has the “Bonaire XT” 7790/260X GPU and the PS4 has the “Pitcairn XT” 7870. The Xbox One would essentially be a R7 260 (768 shaders) which is a R7 260X (896 shaders) with 2 compute units (128 shaders) which also has advancedments like GCN 1.1 (Full DX12 support). It does not matter if PS4 supports DirectX 12 because it has its own low and high level API. With this factual and relevant data, both consoles GPU(s) specifications give you a “estimation” of their potential. Im pretty sure both consoles can deliver thier full APU potential considering thier power supply is 250W and PS4 reached at max 140W during gameplay on the most GPU straining game.

      http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects

      DirextX 12 will greatly contribute to 1080p resolution and higher frame rates because developers can access all available CPU threads which will contribute to unique physics but as far as graphical fidelity, that is dependant on Xbox One GPU and is highly unlikely to mimic PS4s visuals on cross-platform games. Some exclusives on Xbox One have amazing visuals like Forza and Ryse but they are using static graphics which is not that straining on the GPU as opposed to dynamic.

      I would like to see a link providing a reliable resource that states PS4 does not have the ability to receive cloud computing to the extent of Xbox One. Im glad an individual like yourself has provided me with reliable data thus far and is reasonable. Im very humbled to recieve information and I am not a “know it all” ha.

    • GHz

      1st off, Andrew never said that XB1 & PS4 graphic tech derived from the AMD southern Islands.

      “”Just like our friends we’re based on the Sea Islands family. We’ve made quite a number of changes in different parts of the areas”

      That’s what the man said. He never mentioned specifics as in exact number. The internet does though, and unfortunately pple believe it.

      The confusion comes in when under closer inspection, the sea island turned out to be a re-branding of the 7000 series, southern islands. So its automatically assumed that these must be the 7000 series GPU in consoles. That’s where the confusion starts. Now keep in mind that sea islands are from the HD 8000 series. . But pay close attention to what else Andrew said.

      “We’ve made quite a number of changes in different parts of the areas”

      So what changes? What I’m saying is I wont change what Andrew said to better fit popular belief & myth. Andrew knows what he is saying in regards to the XB1. Months later we got FH2 and embarrassingly eurogamer wants to know the secrete of getting a game like that to run on XB1.

      That’s why You cant go by eurogamers assumptions in trying to mimic how the XB1 works simply for the fact that back then, the assumption was that XB1 will always be DX11, graphic rendering will always be based on old outdated form of deferred rendering, ESRAM API(s) wont evolve, and whole other host of discrepancies. They pretty much worked with what they thought they knew. It was click bait inaccurate news. That’s why months later Euro wanted to know how XB1 was able to run a game like FH2 with good reason.

      Their is nothing static about the Forza series on XB1. Forward + rendered games. The assets in those games are huge. Car physics that change according to player mods alone is a huge undertaking and take a lot of resources. FH2 does it open world. Same with Ryse with its dynamic assets, and near hundreds of NPCs on screen @ the same time, all done with the bloated DX11 back then. You should be asking how? DX11 cripples the XB1.

      I never said that PS4 does not have the ability to receive cloud computing to the extent of Xbox One, but I doubt it. XB1 was built to run 24hrs 7days a wk. The PS4 wasn’t with its built in power brick. The XB1 has a design language similar to a server, the PS4 don’t. The XB1 has been demonstrated to be capable of hosting software applications under the heavy demand of a network environment. The PS4 on the other hand, nope!

    • Orion Wolf

      What I don’t get is why is everyone using unsupported
      and mostly guestimates based on theories instead of actual info from the leaked XDK?

      There’s a wealth of information in there and it points to anything, but average PC components/architecture just thrown together for the sake of “competing” with the ps4.

      The amount of work put into the x1 considering the info presented is staggering and yet I still see people claiming
      how underpowered the xb1 is even tough as you said Ryse was done on initial SDKs with dx11.

      “In general – I don’t really get why they choose DX11 as a starting point for the console. It’s a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let’s say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.”

      I know I’m spamming this, but I have yet to see someone argue/disprove this statement?

    • GHz

      Because the so called gamers that most gaming sites cater to, are like religious fanatics. They love to invent reasons why theirs is better.

    • Orion Wolf

      And about the Asynchronous Execution

      http://www.dualshockers.com/2014/02/05/infamous-second-son-to-conquer-gdc-with-four-panels-will-explain-the-ps4-gpus-asynchronous-compute-features/

      “Particle effects play a central role in Infamous: Second Son, with superpowers including “smoke” and “neon.” Particle
      systems are authored in a powerful, text-based expression language which provides great flexibility for effect artists to create complex behavior. This language is compiled into PSSL and run on the asynchronous compute queues of
      the PlayStation 4 GPU.

    • Pops

      What sony and nvidia have is cloud streaming not cloud computing.two different things.

    • JerkDaNERD7

      I guess you’re referring to Asynchronous Compute? If so, what does that have anything to do with cloud computing/streaming? The reason there hasn’t been anything “exercised” is because Sony has never claimed ANY type of cloud computing implementation. It’s only been the typical buying up of failed cloud game streaming companies. Microsoft is the only one fully utilizing cloud computing (rendering) to locally rendered games. So far Crackdown is the only game claimed to be fully implementing it. There are rumors Halo 5 is using it, we’ll find out because for now it’s too early to judge it’s failings or successes. But there is no doubt it’s exists.

    • Michael Ray

      It has nothing to do with cloud computing which is why this conversation is exclusive to me and Ghz. Sorry, this got off topic but I can respond to Asynchronous Compute and its security:

      AC is an advancement in GPU processing that gives you the security with local/client side processing and is not at the mercy of server side dependency when its comes to gaming applications. Server side computing to a host PC for an average user like Google OS and Windows alternative is minuscule application processing over the WAN but gaming applications are something in a total different ball park even if a small portion of the game is compensating for lack of needed local hardware.

      “Microsoft is the only one fully utilizing cloud computing (rendering) to locally rendered games”: I guess you have not heard of NVIDIA’s Grid and its new Shield Console? If cloud gaming was so secure and confident for the mass majority then AMD and NVIDIA would have already flooded it.

      As an IT myself who optimizes networks both WAN and PAN, I can tell you that cloud game computing is at pre-school state and is not secure enough for the wide variety for many reason which revolve around redundancy. You can get by with games that you will not notice latency but fast response games like Battlefield and Call of Duty will be too risky. Halo maybe using cloud computing as a buffer for large maps and small physics but nothing major.

      Sony is relying purely on local processing with advance GPU architecture and API(s) programmed for it. Its a more safe and secure service. Developers are going practice and master with GCN and PS4s ACE’s regardless with just as much effort as they did with optimizing the complexity of PS3’s architecture.

      I believe a man with experience and knowledge (Mark Cerny) with gaming application and its complimented hardware… over a man who is nothing more than a good sales pitch (Phil Spencer). You going to believe the car salesman before you buy a car or a mechanic? Car salesmen by default are going fill you with hype.

      Microsoft seems to never bring up the main contributor to its underwhelming benchmarks when it comes to comparing the same games on PS4. That contributor is the gimped GPU but they want you to think its because of software reasons and that it will be compensated for with “magic”.

      Im pissed that Microsoft made the decision to gimp the GPU on the Xbox One so that they could fit in the Kinect for fabrication cost. They should have made Kinect a option and put more money into a faster/stronger GPU and advanced memory management like GDDR5 or even DDR4 which is already out. They cut corners by going a cheap route by going with DDR3 (legacy), a weaker GPU and hoping that eSRAM and cloud computing (server side dependency) to compensate. Lazy and greedy move!

    • brianc6234

      Moron. Only a moron would believe that crap.

    • JerkDaNERD7

      I highly doubt he believes it, if anything he knows it’s possible. These are engineers not oracles.

    • JoinTheRest

      Don’t talk
      About your dad like that

    • Kumomeme

      it was ms fanboy in completely denial of inferior performance compared
      to ps4 by hoping the cloud could save them although the things not
      confirmed and surely will had lot of issues such as stable fast internet
      connection…
      also,it would be likely no reason why sony also can’t
      afford their own cloud system for ps4 in future same as no reason they
      can’t increase ps4’s clockspeed like x1 desperately do

    • JerkDaNERD7

      Cloud computing doesn’t need as much resource data packets as would cloud streaming need, …failed uses like OnLive? ;D

      That is why Microsoft is not heavy on any game streaming service lest it’s in your own home, hence with Windows 10 on your PC. Cloud computing is more capable for processing extra resources on an already local rendered game compared to rendering a WHOLE game and heavily streaming that from a server to your console with what Sony is doing by buying up cheap, failed companies to kind of showcase they have “cloud” too. …smh

    • Matt

      The servers required to stream those games could easily be repurposed to do the same… Sony has a different angle of attack… personally I think both are bad because they make it so games need an internet connection as a standard. As far as situations go from person to person I wouldn’t want to buy a game or subscribe to a game streaming service only for my purchase to be void by losing internet.

    • JerkDaNERD7

      Repurposed? …Not even a word ;D

      Anyways, you weren’t specific but let me put it like this. streaming is streaming, computing with how Microsoft is doing it is more viable especially with average internet today. Highly doubt there is any “repurposing” streaming a whole game. There is nothing to help that out except to either lower graphics rendered on servers or everyone gets fiber internet.

      Microsoft’s “attack” only makes sense because it’s added resources to locally rendered games. Requiring insignificant data packets. Also, internet speeds without a doubt we’ll be increasing within the decade and I would agree with you about streaming service, but I have no issues with how Microsoft is using cloud for games. Why do you think they never went after game streaming, …because they all failed. Streaming movies and songs? Yes, games? No! For now it doesn’t make any sense. Well except for local streaming like what they’re doing with Windows 10 on the PC.

    • Matt

      When Sony buys another company they also buy their infrastructure… I’ve been drinking so repurposed may be a red line squiggle word but you know what I mean. The same service that allows you to stream a game fully can also be repurposed to do compute as the hardware is capable for that… simple. Cloud is just a fancy way of describing server side client interactions.

    • JerkDaNERD7

      Actually what Microsoft is doing is far from just a simple server side client. For everything else you’re right on, but in this case It’s very specific. If you’re doing cloud computing for a game you better be owning your own servers. Because those are custom servers designed specifcially for Xbox hardware. That costs a lot of money. Til’ I hear Sony do a deal with Nvidia’s new GPU servers then we can talk about anything cloud computing with Sony, but so far nothing. Those infrastructures are just that, infrastructures for game streaming. OnLive never had anything beyond game streaming. They didn’t really own their own servers.

      On top of this, XOne IS designed for cloud computing. Two of the XOne’s data move engines (DME) in the GPu have direct access to a NoC, highly doubt such a sophisticated design is designed for Netflix lol…

      All of this information was never discussed because gamers were duped into thinkint high resolution and frame rates was next gen. …smh

    • Matt

      Not that onlive was all that popular but they needed the infrastructure to stream max setting PC games to their subscribers… thus they needed the hardware capable of doing that. What little that is compared to microsofts effort is still better than nothing. Don’t get me wrong I’m not sticking up for sony and the only console I own is an XB1 (which sets me up for all the dual shocker trolls that look up my post history even though I try to remain neutral) but “cloud” compute like I said is nothing more than server side client interaction… the move units you talk about I’m not familiar with unless you frequent xmistermedia or whatever it was.

    • JerkDaNERD7

      Yeah, that guy is a sure troll. If anything I’d say his a PS fanboy troll, but far from it as the person has been doing it so long so far that it only makes sense to say he really believes what he blogs. smh

      But yeah, these are in developer notes conferences and even in the recent SDK engine leak (Dx11.3). Too much reading but when you do you get an idea of what is coming. Server side yes, but like I said it’s design specific. Highly doubt Ps4 can do it since they have a very straight forward and simple design and why it’s powerful than the XOne. Also as Wardell stated it’s very game design specific as well. It’s NOT going to increase more 3D model pixels if anything but will definitley be open world texture specific and general AI, physics and lighting. Anything CPU intensive.

    • I’m Flat Out Right

      And you’re a delusional Microsoft fan boy troll LOL

    • Kumomeme

      failed company their said…eventhough..ms cloud also hadn’t showed any real result

      not every country had good internet connection..fast and stable..what happened if there is no internet connection or the connection suddenly cut off…several country still had problem with their connection…this is one of issues of always online xbox one drm…

    • JerkDaNERD7

      Xone DRM? Xone doesn’t have DRM. I think you mistaked that for Sony’s service PS Now. Locally rendered games that will be utilizing cloud computing won’t need an internet connection to remain active. But of course certain features won’t be there, more likely multiplayer features but explain to me how that is different from now? So you still own the game, when your internet comes on you go back to playing it and whatever benefits cloud computing provides.

    • Orion Wolf

      Let’s not forget Destiny the online only game (DRM) Sony claimed as first party (which it basically is in Japan) and
      spent who knows how much on the marketing of said game.

    • I’m Flat Out Right

      Microsoft tried to screw you with DRM and lied about it.

    • bardock5151

      Sony tried to screw you with DRM and lied about it.

      Edit: They did screw you.

    • bardock5151

      Actually the PS4 and increased clock speed would be a bad mix.

      It already runs hot enough, in a smaller package, with more heat producing components and has a lesser cooling ability. The best recipe for a cancerous campfire in your living room.

    • Orion Wolf

      I’m have to wonder why they decided to put the power brick inside the console, considering the heat it generates and the size of the ps4 (ventilation).

    • Jecht_Sin

      Because it was possible to put it inside. The PS4 has been designed around its specs and Sony did a terrific job with that. They didn’t have the need to raise the clock out of desperation to compete with a more powerful console after all.

    • You Are Flat Out Wrong

      What terrific job? It still struggles to hold 30FPS on most games. Its garbage like the xbone, loser.

    • bardock5151

      Likely as a selling point.

      Time will tell if it adversely affects the reliability of the console.

      Microsoft made the better choice.

    • I’m Flat Out Right

      The PS4 runs much cooler than the PS3.

    • Valkyrine

      Give us a call when Xbox doubles in sales to PS4….. keep drinking your salty tears….

    • JoinTheRest

      I don’t care if sony sells a trillion consoles and Microsoft sells a thousand. Still doesn’t change the fact that Microsoft is wiping the floor with Sony when it comes to games since console Launch and that’s all I care about since I’m not a shareholder though I do understand you might be a shareholder so sales and terrible indie games matter more to you so all the best with those sales I
      Hope they keep rising for you 🙂

    • Valkyrine

      More sales = more games. It’s simple. But if your logic helps you sleep at night….

    • ImOnaDrugCalledSheen

      Your taunts might be more effective if what you were claiming actually existed, the fact that you have to say “will” instead of does, makes your boasting fall more then just a little flat, but you go on waving that Microsoft flag if it makes you happy. The rest of us will enjoy the now instead of hoping for a future that is likely to never come.

    • You Are Flat Out Wrong

      Enjoying sub-30FPS and the waiting game. Why would any reasonable person want that?

      Should have got a PC where greatness is already here.

    • JoinTheRest

      Greatness awaits has been your slogan for two years lmao no decent games in two years and you want to use that line on me lmfao

    • Jonathon Tsamantanis

      Maybe the cloud can help the XBox 1 do 60 fps and 1080p native, and maybe it could help sell some units as there really dusty or should I say cloudy

    • JoinTheRest

      Awkward moment when the only next gen game that’s runs at 1080p 60fps is forza 5 LMAOOOOOOOOOOOOOOOOOOOOO BOOOOOOOM

    • Jonathon Tsamantanis
    • JoinTheRest

      sorry i never open links to read stuff so u might want to type it here

  • GHz

    MSFT did have a panel of engineers discuss this. Boyd Multerer who was working with MSFT back then was clear on the technology in the XB1, that makes it possible to increase its power via cloud. The problem was the media and MSFT hating fanboys called it BS & PR talk, and so the information was never properly discussed. It received no coverage. Instead the media focused on having the console gaming public believe that 1080p was a NEXTGEN feature.-___-

    This is what the man said.

    • Mark

      Good stuff. Alot of people think Crackdown’s gonna be Microsoft’s false case of cloud gaming…….I feel 360 degrees opposite. Consider what Brad’s saying about Procedural Generation for terrain, and CrackDown would make sense. But we’ll see probably in 2 months. If they lied about the destruction demo at Build, boy oh boy even us Xbots will be carrying pitchforks alongside the Ponies…….burn it down! Lol

    • GHz

      Oh its real. MSFT are not the only ones showing off that tech in one form or the other.

      Shinra Technologies cloud-based N:1 tech demo shows some impressive possibilities for the future of video games.

    • Michael Norris

      Until i see it running on Xbox ones in at peoples houses and connection speed idc about what this guy says.It’s like GPgpu if it isn’t running in game idc.

    • GHz

      You should feel the same way about any company that put up claims about power but when the games ship, you don’t see it compared to the competition in an obvious fashion. And I’m saying taking all what we know into account from hardware to API(s)

    • Lord_Santa

      Here’s the biggest stumbling block with the cloud: It’s going to require an internet connection for you to play single player games. Alot of people are going to be upset, it was the original reason why the Xbox One was very badly received in the beginning. Some people who bought the Xbox One and the suddenly need an internet connect to play Halo 6 single player are going to be very upset.

    • GHz

      Not a stumbling block because their are enough pple connected globally to generate a profit. You loose more money NOT catering to pple who are connected.

  • I’m Flat Out Right

    Gamingbolt seems to have an obsession over Brad Wardell. Microsoft was lying about the cloud and so is Gamingbolt. Microsoft tried to lie and use “cloud” as an excuse to defend their weaker hardware.

    Microsoft was asked if the PS4 hardware was stronger than the Xbox One hardware. It’s a simple yes or no question, but Microsoft avoided it each time and tried to damage control it by changing the topic. This is exactly what Microsoft stated, “Xbox One is stronger than the PS4 with the cloud.” Microsoft stated a lie because they didn’t want to admit that the Xbox One is weaker.

    Cloud computing does offer benefits but in certain scenarios. Forza for example, uses the cloud to change up AI patterns. That doesn’t mean Forza has realistic AI which was another Microsoft lie. It means the AI “changes” from a very simple algorithm based on other players similar to procedurally generated maps like the Chalice Dungeons in Bloodborne. That doesn’t mean the AI is realistic in Forza what so ever. It’s more of a gimmick. Microsoft was also lying in that benchmark. The cloud was helping with destruction physics which doesn’t require low latency. I also highly doubt they were using an “optimized” high end PC with low level access to do that demo. An optimized high end PC with low level access would be able to process that.

    Cloud computing helps manage large player counts and objects that can’t be run locally, such as Planetside 2, Battlefield, and Final Fantasy 15. Cloud will not help with polygons, textures, pixel counts, and ultimately “graphics” because of latency and synchronization with the computations being done locally. Good luck trying to send a gb of textures and polygons miles over the internet over a 20 mb internet connection in milliseconds just in time for the rest of the local compute to be done. Your game will crash every time. That is why Titanfall ran at 792p at 40 fps on Xbox One. Cloud did absolutely jack sh*t for Xbox One and Titanfall. EA also could’ve used their own cloud servers for Titanfall which makes Microsoft’s marketting lies that much more obvious.

    Microsoft was hoping you would believe that the cloud would boost Xbox One’s graphics even though Microsoft knew that it wouldn’t. Microsoft thought you would buy an Xbox One if they fed you bs because they knew Xbox One is weaker. Cloud and dedicated servers are nothing new or exclusive to Microsoft. The internet is not new. If you do a little research you would know that Microsoft’s Azure cloud is made of a bunch of weak CPUs in clusters which isn’t special. Microsoft is good at conditioning the ignorant masses in to believing Microsoft is some sort of magic goose that sh*ts golden eggs.

    The reason why Xbox fan boys are defending it is because they refuse to accept that Microsoft lied. Oh, and did I mention that Sony has the “cloud” too?
    The difference is that Sony isn’t dumb enough to make false promises and outlandish claims that they know are impractical and unrealistic that they can’t follow through on. Sony probably learned their lessons from last gen when they made claims about the PS3 when they knew it was possible but highly unlikely du to other factors.

    I find it funny how Gamingbolt says resolution gate is dumb, yet here they are obsessing over cloud and DX12 in every other article they write. This site full of hypocrisies and reeks of “please buy Xbox One”.

    • d0x360

      Look y’all it’s the programming genius who’s never heard of a kernel done to tell us what super computers can and can’t do!

    • bardock5151

      http://www.wired.com/2014/06/microsoft-fpga/

      “If you do a little research you would know that Microsoft’s Azure cloud is made of a bunch of weak CPUs in clusters which is laughable”

      If you did a little research you would know what you are talking about.

      Oh and look, Microsoft is on the forefront of server tech too.

    • Orion Wolf

      http://www.reddit.com/r/xboxone/comments/1gsrf5/how_developers_use_the_cloud_and_halo_will_have_a/

      “Microsoft spends more R&D, just on the cloud, than their competitors (console and PC) spend on their entire R&D projects across all offerings”

      http://venturebeat.com/2013/05/20/with-19b-in-revenue-microsofts-server-and-tools-chief-says-hes-just-getting-started-interview/

      “Nadella leads a team of over 10,000 employees, and his group alone makes $19 billion in annual revenue – which is more than the combined revenues of Facebook, Yahoo, LinkedIn, Zynga, Netflix, and a few others in the Valley.”

      http://www.globaldots.com/how-much-is-stored-in-the-cloud/

      “The Nasuni group measured performance, availability and scalability, among five different cloud services and found Microsoft and Amazon to be the top providers of cloud storage.”

      Yeah Sony could do cloud too, but hardly at the level of what MS is proposing.

    • DLConspiracy//

      That’s a lot of writing about it. You seem passionate about it. Hey if you are right then it will eventually come out. Right? So let’s wait to see that happen. Then you can come back online, put a crown as your picture and be named the king of the internet. However if by some chance you might be wrong.. Well I would probably stay away from the internet or use one of the many other accounts you probably have.

      I remain hopeful it will work. Not for Xbox but for gaming in general. If it works even a little bit then it will be a great thing every gaming company will gladly jump on board with. Including PS4. I mean.. Would it be all that bad if it does work? Whether now or in the future. It would make games a little better. Until then let’s not stir the pot by calling people names and acting like its not OK to be hopeful. Just saying.

    • Jecht_Sin

      See? I told you that MS made such a claim. And don’t put your hopes up. This kind of technology has been studied since ever by Universities and Research Institutes. No one achieved any significant result. Why? Because we can’t defy the Internet latency. It will never approach 0, the packets can’t travel faster than light. And light is slower than one think. It takes 1ms for a 100miles round trip (like in the “ping” case).

    • bardock5151

      Awesome. I hope you aren’t too invested in the idea of game streaming and ps now.

      I’ve got it!

      Why don’t they push latency insensitive loads to the cloud therefore allowing things like realistic weather systems (wind, storm cells, tornados etc.) realistic AI, proper wave simulation and all those great little resource hogging calculations. You know those calculations that would only be possible on a device with say X amount more power….. Oh wait….

      People assume that only GPU power matters. Sooo wrong.

    • Jecht_Sin

      Streaming is a totally different thing. Streaming adds in the input latency. While remote computing requires to have all data coming from the Cloud fetched, synchronized and used/computed by the central hub, which is the game.

      Also it is well known indeed that game streaming is an inferior experience compared to run the games locally. Here MS pretends to use a technology liable to give an inferior experience to improve the experience? Talking about a contradiction in terms! It can help is something, but it will never help improving the whole performances by 2,3, n times, not in real time.

    • bardock5151

      You still don’t get it.

      What about latency insensitive don’t you understand?
      Simply put, if it isn’t needed immediately then its offloaded. Also think about games like EVE, and that is what Microsoft wants to improve upon.

      If a weather model for a game is created but can only be done on hardware with 3 times the performance, but the xbox can do it by having it done server side, doesn’t that effectively give the Xbox more performance than is locally available. Think of it as an upgrade, or a hardware expansion pack.

      If you still don’t get it then I would have to say that you don’t even want to understand. It’s hilarious that this idea is getting so much hate since Microsoft attached themselves to it. Just look at which companies are considered among the best in cloud services. Microsoft have a lot of experience in the field, a lot of innovation and a lot of money invested in it. I’ll take their word and papers over naysayers’ any day.

    • ineedgames

      I’m not even going to bother with all of that writing so I’m going to skip to the last paragraph.

      Internet Streaming is big at the moment and MS knows this, Sony even knows this.
      Resolution is a Dumb reason to own a console, sure the PS4 might play games better but if that’s you’re reason for buying a console then just play on PC. Not even half of the people talking about Resolution even knew what it was before this and just wanted it because it was a bigger number.

      I don’t like it but Cloud Gaming is going to be the future.

    • You Are Flat Out Wrong

      John Derp all your posts plead people to buy a POS4 like the stupid marketing drone you are. Sony uses DA CLOUD for TVTVTV and making you pay for backwards compatability. It sure isn’t for making sure their shoddy network that you pay for stays up.

      But then the power of the cloud can’t help Planetside 2 run at above 10FPS on PS4. Or Battlefield at 1080P. Sucks to be a PS4 owner like you.

      By the way, everything the cloud does is already available locally on PC. Including backwards compatability with software.

      You will forever be a loser damage controlling a garbage product in these comments sections and too scared to reply because I am always right and I have beaten your B*tch a** into submission consistently over the past year

  • Titto Rios

    Another year, another “OMG XB1 is going to show everyone what it can really do!” Hype train…

  • d0x360

    I wouldn’t say they went silent. Forza 5 and horizon 2 use cloud lowered AI and so does titanfall despite the titantfall AI having been set to total idiot. In forza its pretty damn close to how real people race.

    They have also showed off 2 physics performance tech demos one public and one not. They also announced crackdown 3 which is using that same physics technology with calculation being done on servers so…its coming.

    For those who say impossible! Not everyone has fast connections! I say to them, use some common sense. Physics is math. The xbox sends some numbers the server sends some back. We are talking small amounts of text data sent back and forth. You know how much text you can send per second at 1mbps? Or even 768kbps which is mid range DSL speed…hell you can send along at 128kbps which is ISDN speed and thats only double the speed of DIAL UP. Use your damn brains people. Also let’s deal with losing internet access. First off I can’t remember the last time I’ve lost access. Perhaps once or twice in the last 5 years for maybe an hour or 2. If you somehow do lose connection the solution is pretty damn simple. Switch to local physics have the effect be more simple, instead of thousands of millions of pieces you use hundreds. Done. Now stop being stupid.

    You yap on and on about Sony rendering entire games IN THE CLOUD and you playing the in PS now but somehow sending text data over xbox live is impossible… Jesus people. Actually I’m talking to one or 2 people here. You know who you are.

  • tplarkin7

    “Making the case”, means MS needs a make a game that uses the cloud. My guess that it works in theory, but in practice, the internet is too chaotic for it to work universally. Maybe in the long term, when developers get bored with the power of Xbox One, they will play around with cloud computing. But, I hope Xbox Two comes out before that.

    • GHz

      FH2, FM5 & Titanfall did some very successful beta testing, using cloud in very interesting ways. It may not be important to us, but it was important to the developers because it only means new tools for them to solve problems, and gives them a bigger sandbox to play in. Next step would be to do latency insensitive graphics on a large scale. More realistic weather, even more advanced lighting, landscape that changes with the seasons, degrades etc. Devs loves to show off and outdo each other, I’m pretty sure there is a game in development that will do some of these things.

  • Pops

    Can’t wait for that Crackdown.we will really see what this cloud can do.

  • brianc6234

    Not more of this crap. Enough. The cloud can’t make anything more powerful. The Internet is way too slow. You’d need Gigabyte speeds and we only have Megabits.

    • OC Guy

      The cloud will make things better. People just have to be realistic on just “how powerful”. significant? Most likely not. Slight to moderate? Probably down the road.

    • bardock5151

      Cool story. Nice sources there too.

  • Lennox

    So let me get this straight. A server processing an ENTIRE game on the cloud is going to work easily on weakest internet right? But cloud compute processing only bits of data will fail? You have got to be kidding me. smh

    • JerkDaNERD7

      Exactly, lol! Point is what is cheaper for companies to implement, simple streaming or having your own servers for your hardware? That is why one company can do it and the other is in the dark about it. But hey if you love whole games on demand anywhere go ahead man the latency must be fun especially at 60 frame rates. . ;D

    • Lennox

      Oh boy will it be funny. Imagine PSN goes down along with PS Now. Your entire game is gone if you were playing on that service. While Xbox One owners will still be able to play since the game is still on the console. Just without the cloud enhancements.

  • zeemonkeyman

    I love both my PS4 and Xbox One but I’ve got to say when it comes to a pure hardware perspective the Xbox One blows the PS4 out of the water. The nice big box with its huge fan allows it to run whisper quiet without breaking a sweat even in its most intensive games. My PS4 on the other hand with it’s slim form factor with it’s tiny fan screams like a banshee even in games that aren’t real intensive. The PS4 is also much more susceptible to having errors in game and booting out to the dashboard. That said the PS4 definitely has a graphical edge but maybe they should have kept that in mind when designing it?!

    • Jecht_Sin

      Oh yeah, sure. The superior design of the XBone:

      http://a.disquscdn.com/uploads/mediaembed/images/694/5719/original.jpg

      Pleaze…

    • zeemonkeyman

      Um yes. What does your picture prove? Just because the PS4’s fan is ducted doesn’t make it better! Have you ever seen a gaming PC with a ducted fan? No, no you haven’t. Look how small the fan is! The smaller the fan the faster they have to spin to create airflow, hence the reason they sound like jet airplanes taking off. It’s a very inefficient design. Sorry that you are a fanboy and can’t take the facts.

    • Jecht_Sin

      It proves that the Xbone seems designed by monkeys. That’s what it proves. Compared to it the PS4 seems alien technology.

    • zeemonkeyman

      You’re an idiot.

    • Jecht_Sin

      You have no arguments. You’re just a clown. And how is that if I write “mon key” the post gets deleted why people are allowed to easily offend in here?

    • zeemonkeyman

      I have no arguments? I gave you factual points, it is true that a larger slower moving fan is always going to work better than a smaller faster fan, it is true that a ducted shroud setup found in the PS4 isn’t necessarily a good thing (in fact the first 360 had a shrouded setup and look how that turned out) it is true that the Xbox One has a setup more like a Gaming PC as I. A nice big fan and no stupid ducted setup. If anything knows how to keep cool it’s a gaming PC. Now what were those great arguments you have me? Oh that’s right “the Xbox One looks like it was made by monkeys” and “The PS4 looks like an alien compared to it”…..I’m done here. Go learn some stuff.

    • zeemonkeyman

      I have no arguments? I gave you factual points, it is true that a larger slower moving fan is always going to work better than a smaller faster fan, it is true that a ducted shroud setup found in the PS4 isn’t necessarily a good thing (in fact the first 360 had a shrouded setup and look how that turned out) it is true that the Xbox One has a setup more like a Gaming PC as I. A nice big fan and no stupid ducted setup. If anything knows how to keep cool it’s a gaming PC. Now what were those great arguments you have me? Oh that’s right “the Xbox One looks like it was made by monkeys” and “The PS4 looks like an alien compared to it”…..I’m done here. Go learn some stuff.

    • Failz

      Hmmm that’s weird, My PC is extremely more powerful then the PS4 and it shares very similar designs to the XB1.. Your making a fool out of yourself Jecht, nothing new here.

    • Jecht_Sin

      Sure. And the PS4 is more powerful than the Xbone and still it is smaller with the power supply inside.. Are you really defending that crappy design for a console?

    • Failz

      Like the other guy said, you’re an idiot.

    • Jecht_Sin

      It has nothing to do with the design indeed! Sony made a more powerful system as little as possible, ending up being much smaller than the weaker one from the competition, That design from MS was clearly driven by the fear of getting another R ROD fiasco.

      And thanks for offending. To be called as such by you, the Pinocchio of the internet, doesn’t touch me in the slightest way.

    • Failz

      Ill take a well built console design with saftey and reliability in mind over something designed like a Mobile phone anyday.

    • bardock5151

      Lol, that was a good laugh.

      But yeah, the PS4 isn’t nearly as efficient at keeping cool. At all.

      Also that photo makes the X1 look like a cleanly and carefully built PC. Beautiful.

      Sony’s guy’s got the system cooled, but it still isn’t made to last. Small fans at high revs making noise, those fans will burn out more quickly, tight spaces that don’t allow good heat dissipation and all in a system without proper USB 3.0 support.

      The last one has nothing to do with cooling, but it makes me laugh when people call Sony “design geniuses,” and they cant even add the latest USB standard to their console lol.

    • Jecht_Sin

      The PS4 has a GPU with 50% more cores. Thus it has an higher power consumption even if it runs at a slightly lower clock. It has the power supply inside. And still it is much smaller with a smaller fan. Sure it runs warmer!!

      The point is that the PS4 proves how incompetent the engineer at MS are at designing HW. there was no need for such a big box given the weak HW. End of story.

    • Psionicinversion

      the PS4 seems to use a similar design to reference GPU’s.

      The blower isnt advanced its so more air is passing over the GDDR5 because it will run alot hotter then ddr3 in the xbox

    • Jecht_Sin

      The design is calibrated to run as hot as such. MS didn’t find any better than to put an oversized fan in a empty box. The picture talks by itself.

    • Psionicinversion

      Actually MS fan is built especially for the increased heart from the overclocked APU go look at heatsink+ fans from pc I’d show you a pic inside my case I’d I want out and drunk. Bit ddr gets cooled by the heat sink and fans cooling the system. Ps4 is the way it is through the gddr5 look at reference gpu coolers that is why they are different

  • Jecht_Sin

    The only thing that I can say is that I’m still waiting for a real demo using the Internet (too easy using the LAN. The latency isn’t very relevant). As I’m sure I’ll wait forever.

    • Failz

      Lets see

      Crackdown
      Fable Legends
      Titanfall’s A.I
      Forza Drivatars
      Countless demos

      Many more coming, don’t be impatient, its not a bad think to talk about the future. But your hunger to hoping it fails is the funny part about your posts. Keep trying, I am sure your words will save the world from progression.

    • Jecht_Sin

      All giving the XBone multiple times its power? I’m still waiting and I’ll wait forever. I don’t care about the little crap the dedicated servers can do. That’s old news.

    • Psionicinversion

      it could be easily done in linear games using network path prediction. It pre-renders the parts it thinks your going to do then whichever one you do gets sent to you instantly so theres no wait for rendering time. Its how they do it for streaming games.

      think Crackdown will be the first one thats a local game using server based physics enhancements

    • Jecht_Sin

      If it was so “easy” someone would have done it already. But don’t worry, let’s just wait and see..

      http://www.quickmeme.com/img/b7/b769e5c99f9441e5bfd96687128eff71a75ba76a37fcd4193a5b3d109c107ec4.jpg

    • Psionicinversion

      http://postimg.org/image/mj869p7hx/

      that a pic of the inside of my computer, the bid block is the CPU cooler,…. the rest is fine on the motherboard. only reason ps4 has a i coler is PURELY for the GDDR5 running at 5.5Ghz… that much speed = heat = needs more cooling.

    • You Are Flat Out Wrong

      I’m waiting for Bloodborne and Uncharted 4 to run at the 60FPS Sony promised at PS4’s launch

      OH WAIT

    • Jecht_Sin

      Sony never promised that. They always talked about aiming to 1080p60fps. At least they have got the 1080p part right. Unlike someone else trying all possible tricks to get above that crappy 720-792p resolution.

    • You Are Flat Out Wrong

      How could they get the 1080P part right when their games fail to have a playable framerate, loser?

      The xbone is no excuse why the POS4 is also garbage :^)

    • Psionicinversion

      the 1080p 30 would need 100% more power to reach 60fps so ho is thst good? its flat out lies

  • YOUDIEMOFO

    I’m waiting………….and have been waiting since its inception! Give me the power of the cloud and use it properly and I just might spend some cash….!

  • Midori Inaba

    Time for XBOX TWO

  • Zyx

    Internet da el poder. Por fin MS encontró la forma de darle potencia a su ladrillo.

  • Lennox

    People talk about “what about people with bad internet?” Well too bad for them. They’re definitely not going to stream an entire game through it like what Sony is trying to do. At least not efficiently. All MS is doing is streaming bits of data to your console. You console is already running the base game. It’s not off in some server.

  • John Jeffrey Tambanillo

    Many people still don’t realise that Cloud Computing REQUIRES online connection. I understand how games like MMOs would take advantage of this technology because you need to be online to play, but not on ALL GAMES!!! Will you not be able to play a game using this “cloud” improvement if you don’t have an internet connection? Or will the game be downgraded? I’m sick of broken games already and I don’t think a lot of people like day 1 patches as well!

  • D_Smith

    It’s nearing 2 years and we haven’t seen a sniff of the promised cloud application for xbone, and at this point if the ship hasn’t sailed, it’s at least leaving port. 1 reason is MSFT was kind of playing on most folk’s lack of understanding of what cloud technology really is. For most people it’s a fun buzz-word but they don’t really know what it means, at least in terms of application to gaming. Cloud is fine for submitting large jobs for processing and then returning the results in a business-type application. It’s not so applicable for real-time game processing, which is dependent on network speed more than anything else. Game companies have to aim for the lowest-common-denominator and design games for the low end of what gamers have for ISP bandwidth and can’t assume everyone has 100M connections or their games won’t sell. Maybe cloud for gaming is something that might be more useful in 5 or so years as general bandwidth increases but seems fairly useless now. Games can already load huge open-world areas without cloud today with minimal issues.

    A bigger issue is that PS4 is beating XBONE fairly heartily in installed base, and game devs aren’t going to spend AAA dollars on a game that only works on XBONE and not PS4. MSFT had to pay EA $50M just to keep Titanfall exclusive. Not that they don’t have the cash, but MSFT would have to pour in bucketloads of cash to devs to design exclusive XBONE games that specifically use cloud, when in reality cloud isn’t going to really make better games anyway or we’d have already seen at least *1* game use their cloud and the supposedly hundreds of servers they had set aside for it by now.

    • Lennox

      So I guess processing a whole game takes a lot less right?

  • Rich Yo Scales

    all dependent on your bandwith at home

    • Triton

      Very little so…they have lowered the bandwith limit with 70-80% in a year.

  • hvd hvd

    my question is can this be used for pc as well.like if i have alow end pc i can playgames on the cloud like a high end pc?or is the cloud just for xbox one?


 

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