Xbox Scorpio Has Enough Power In Principle To Deliver 4K/60fps, Madness Engine Is Highly Scaleable – Project CARS 2 Dev

Thanks to PC game development, the process becomes easy.

Posted By | On 26th, May. 2017 Under News | Follow This Author @Pramath1605


Slightly Mad Studios’ Andy Tudor already confirmed a few days ago that the studio does not plan on holding back the Xbox Scorpio version of Project CARS 2 because of the comparatively weaker PS4 Pro, and that they will instead look into leveraging the Scorpio the best that they can. Apparently, the reason they can do so is because of their PC development spec, which allows them to detect different hardware configurations already, and scale their offering accordingly.

“We have scalability in our cross-platform engine already, and use that on PC. We can apply a number of detail levels reasonably easily to help differentiate between base and advanced versions,” Andy Tudor said, in an exclusive interview with GamingBolt. This means, even the PS4 Pro’s power will be utilized properly for Project CARS 2 provided the studio decides to implement enhancements for it.

We also asked him if the Xbox Scorpio’s specs make it, theoretically, powerful enough to deliver 60fps at 4K for AAA games- especially since they are making one of the most graphically impressive games of the generation, so this would be a question he would be equipped to answer.

Surprisingly enough, he feels as though the Scorpio should, in principle, be powerful enough for this. “In principle, yes. In principle because we really don’t know until we get things up and running and see what it can do,” he said.

We also asked Andy about their target resolution and frame rate on the Scorpio and he stated that they are still exploring the console. “We are exploring the console now, so it’s too early to give specific answers on those.”

It seems from the early indications that we are getting, specially from a massive AAA developer like Slightly Mad Studios, it does sound like Microsoft has something special on its hands here with the Scorpio.

Our full interview with Andy Tudor will go live tomorrow. Stay tuned.


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  • kreator

    Scorpio Master Race!

  • Mr Xrat

    Oh absolutely. Indie games and trash like Forza. In principle the Xbone should be more than a movie player too.

    • kma99

      You dont play games anyway you just complain.

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    • Fweds

      He is desperately trying to take you off topic, talk about the Scorpio news headline, he hates that.

    • Mr Xrat

      You don’t play games, you just cry in between breathing through your mouth.

    • quantum

      I agree, I think your comment struck a nerve with him since he is having to take time out to upvote himself with over 20 sock-puppets in retaliation. LMAO

    • kma99

      You should see what he does on his other accounts. He starts about 4 in the morning and rants the entire day. He has been bitter every since i caught him posting in the same article with 2 names but responding under the first alias.

    • Fweds

      Look who is first poster lmao, your damage control is hilarious..

    • Mr Xrat

      You’ve been waiting and hyping this thing long enough, only for what you want to never show up. Zen and Vega! Hahahahaha!

    • Fweds

      Congratulations on using your Upvote Bot, 10 fake Upvotes !
      Just goes to show even you have no confidence in what you are saying.

    • Cenk Algu

      hahahahaha I was waiting for such a salty comment hahahahahaha!!!!

    • hardseppo

      What are you, the regular clown here? Scorpio will be the best console for multiplats when it drops.

    • Luke Skywalker

      if I was a mod I would block all your sub-accounts……..well at the end of the day they count as a click so i’d probably just leave them so I guess I could understand why they’ve let you rock all this time

  • LifeOnMars

    If Destiny 2 is native 4k/60fps then I will believe the hype. Then if the console is under $400 then it may just sell.

    • Psionicinversion

      no chance 4k 60 cus the cpu sucks. needs half the load offloade to a dedicated server by the sounds of it

    • Sp4ctr0

      Bungie said that PS4 Pro is too slow for Destiny 2 1080p 60fps but Scorpio is nearly 2x faster. For example physics on PS4 Pro is computed by CPU and on Xbox Scorpio it will be computed by GPU because game use Microsoft Havok physics engine. MS recently patented new technology DirectPhysics for GPU accelerated Havok

    • Psionicinversion

      thanks for the laugh. that was funny. oh btw tons and tons of games use Havok so ms isnt limiting it to just xbox otherwise the money they paid for them would be a complete waste and gpu accelerate physics will be available to everyone. it just might run a bit faster tied directly in to the api and scorpio is no where close to 2x faster than the pro

    • Sp4ctr0

      Hardware acceleration for Microsoft Havok will use DirectPhysics which was patented by Microsoft as part of DirectX. No chance to support of PS4 or PS4 Pro. Consoles from Sony don’t support DirectX

    • Psionicinversion

      omg what a crock of crap. Havoks gpu acceleration will be built using opencl lmao. amd doesnt have any proprietary hardware physics acceleration and never will have

      directphysics is a name. that is all

    • Gamez Rule

      I also laughed at what Sp4- stated. The CPU has let down all consoles this gen as everyone knows but some people will never admit it mate.

    • LifeOnMars

      Dam it looks like Microsoft are planning in 6 months time to release an under powered console.How long before before Scorpio 2 comes out with a faster CPU ?.

    • Fweds

      Oh dear, you people are really sounding desperate and foolish, there is a more powerful console than yours just deal with it, getting jealous over a electronic gaming device because it dosen’t have the same brand name as your chosen console is just sad.

      Does it mean they will stop making games for your console no.

      Does it mean your console will all of a sudden not play games ? No

    • LifeOnMars

      The most Powerful console you can buy in the shops is the PS4 Pro

    • Zothan

      You mean the most powerful console that can barely play native 4k? Which Sony I believe promised?

    • LifeOnMars

      The most Powerful console you can buy in the shops is the PS4 Pro.
      Netflix will look just the same as Scorpio.

    • #4DaLolz™

      You play 720p and 900p games on a box Microsoft charged you 430 pounds for lol

    • sdfu

      Everyone is bashing the CPU but ppl forget this is a console not a PC it is optimized to play games it’s only running games essentially..

      Where as a normal PC needs power and instructions for other task besides gaming a console only needs those instructions for gaming…. essentially..

      So while ur playing DOTA and ur pc decides to run a virus scan or your just ur pc in general is running all these task that suck up cpu the console doesn’t have these issues.. hence they can use weaker hardware but still produce the same results.

    • wrathEater

      Nonsense. Consoles do not need extremely powerful CPU’s. They are not running a heavy OS, neither do they have a multitude of background tasks running that steal CPU cycles. Also, gpu resource aka compute can be used to offload physics and other tasks historically taken care of by the CPU (GPGPU). The consoles also have propriety and dedicated hardware for sound processing (like the shape audio block on the x1 for example) and other dedicated hardware.

      Would I like to see stronger CPU’s in consoles? Yes. But it is ignorant and to say that the console CPU’s have let down these devices. What let these devices down was decisions made by Microsoft/Sony to not sell at a loss this gen. On the chip side the biggest mistake was not waiting for a 14nm process from the offset. They already waited far too long as it was but to launch under powered machines at that time was stupid.

    • Gamez Rule

      I’ll just leave this here☺

      Why can’t destiny 2 run at 60fps…

      “I mean, I’m going to wade into this, and you [Mark Noseworthy] can flesh it out,” Smith said. “The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60. Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there.”

      “But there’s tons of GPU power in the PS4 Pro. That’s why we’re doing 4K, right?” Noseworthy chimed in. ((((♠”It’s on the CPU side.♦)))) Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware.”

      *CPU is indeed the primary limiting factor and we strongly suspect that the same situation will be in place for a prospective Project Scorpio version too*

      http://www.eurogamer.net/articles/digitalfoundry-2017-why-cant-destiny-run-at-60fps-on-ps4-pro

    • Sp4ctr0

      “Havoks gpu acceleration will be built using OpenCL”

      LOL.

      Are you really think that MS will use “Open CL” for own “Microsoft Havok Physics Engine” instead of own DirectX? LOL.

      PS4 can’t support GPU accelerated physics because they don’t support DirectPhysics from DirectX. Deal with it

    • Psionicinversion

      Open cl means open compute language it has absolutely nothing to do with khronos or MS lmao. In fact most of NVidia physx stuff has been recoded in opencl so amd can use it. Damn your stupid

    • Zothan

      You’re*

    • Sp4ctr0

      “OpenCL means open compute language it has absolutely nothing to do with Khronos”

      LOL

      https://uploads.disquscdn.com/images/b4f7b81348e43efc8245d96cec6ad4b5c7fd8210dd4cdd3f40c4a05d88b1fe4f.jpg

      Microsoft will never use OpenCL for own physics engine Havok. Hardware acceleration of Microsoft Havok will be possible only on DirectX 12 thanks to new DirectPhysics.

      Deal with it

    • Psionicinversion

      yes they will. Ok what language will they code it in then clever clogs? as far as i know direct physics isnt a language its a name

    • #4DaLolz™

      Ask Naughty Dog what they used in Uncharted 4

    • wrathEater

      The secret sauce so to speak isn’t the havok physics engine. It’s whatever this Scorpio dx12 hardware integration is. The Forza guys @ Turn 10 said that they were able to offload CPU intensive tasks to these new pathways (like draw calls etc.) in order to free up CPU resources. They said it saved something like 40% CPU performance. The Scorpio CPU is clocked 30% more than the PS4 PRO. It is very very possible if this tech is taken care of that Scorpio will push 60fps.

    • Zothan

      I believe they were able to divert up to 50% CPU utilization to the GPU and reduce draw calls from thousands to only 11. Microsoft heavily modified the CPU to remove over 60 bottlenecks and increased the clock speed. I have no doubt it can hit native 4k 60fps if the PS4 Pro can hit native 4k 30fps which has been rumored.

    • #4DaLolz™

      Its 9% faster lol.
      Same as X1 9% faster than PS4 ,also has DX12 and move engines, how that work out?
      Microsoft love giving you PR gufff.

    • wrathEater

      How that work out? We were talking about a console in the x1 that was around 50% weaker in pure gpu terms due to fewer compute units than PS4 (1.3tflop vs 1.84tflop). That’s not what we are talking about now and this has nothing to do with Microsoft pr.

      See Zothans post below. What we know comes from Turn 10 themselves. We are discussing the freeing up of resources on the CPU side of things. That’s important as the discussion we are having relates to Scorpio being able to do 60fps in titles where the PS4 Pro (which I own) cannot. You are correct at the 9% btw but what I am daring to suggest is that the Scorpio will have in effect ~40-50% cpu time to spare compared to PS4 Pro when coded for appropriately. That may just be able to give the Scorpio the extra cpu overhead to hit 60fps in titles that are cpu bound on the PS4 Pro.

    • HAppY_KrAToS

      Lol,
      Remember this gen:
      – US press gives better reviews and score to x1, because of the fabulous tv-vcr-kinekt2 features
      – dx12 will add 300% power to x1
      – hidden gpu on x1
      – special ‘iceteam-like’ team improving code
      – the x1 is 3 times more powerful when connected to the cloud (french microsoft guy)
      – cloud computing will free 600% resources on x1
      -cloud computing will make all x1 titles fully destructible
      – cpu and gpu can be highly overclocked
      – hidden cpu core
      -dx12 compression /tesselation feature will allow an entire 3d world of several gigabytes of textures to fit into 64mb
      – etc etc etc

      -all this aided and supported by the media and their propaganda , like :
      – ‘The x1 has the best lineup (how to forget adam sessliar forza’s 5/5)
      – ‘the x1 has the best specs/hardware
      – there is absolutely no difference between an x1 720p image and a ps4 1080p image

    • Luke Skywalker

      if destiny 2 is built on dx12 then it should be able to hit 60fps. but who knows what they will do since they’ll most likely keep it the same fps as the Xbox One.

    • Zothan

      That would be up to Bungie. Microsoft has no rules or regulations when it comes to parity.

    • Psionicinversion

      Won’t make any difference it’s the physics and AI load that seem to be the issue and the jaguar cpus aren’t powerful enough for 60fps

    • Luke Skywalker

      I think you know better than that.
      You know that If the game is built on DX12 then a lot of cpu recourses would be freed up through offloading some instructions to the command processor. And that would make a lot of difference.

    • Psionicinversion

      No i don’t actually and neither do you. Until some developer whose actually worked on the Scorpio to say how much potential cycles it frees up it’s just guess work

    • Luke Skywalker

      then your previous comment saying it “won’t make any difference” has no grounds to stand, right?
      because now we should wait “until some developer who’s actually worked on the Scorpio” say something, right?
      but that doesn’t dispute that educated guesses can still be made based on the bits of information we have about the console’s hardware, namely, the CPU offloading instructions to the command processor (which is now more capable than it’s previous iteration), right?
      we’ve also been told that thousands of CPU instructions can be reduced to just 11 and that depending on how the game is built there can be up to a 50% CPU workload reduction because of the cpu offloading to the command processor.

    • Psionicinversion

      thinking about it, it wont make much difference. the load on the cpu by dx12 will be negligible anyway just looking at the work load on pc spread across the cores its very low usage. its more about saving milliseconds via it not going to the cpu in the first place. the physics and AI would still be far to much for the cpu to handle

    • LifeOnMars

      Digital Foundry beg to differ .

    • Luke Skywalker

      last time I checked Digital Foundry only talked about the same 31% boost to the CPU clock speed when compared to the previous consoles. They mentioned nothing about the additional capabilities in the console.
      at the end of the day only time will tell as more games gets released and more devs take advantage of the console.

    • Riggybro

      Xboxone already uses DX12.

    • Luke Skywalker

      last time I checked most games were built with DX11 on Xbox one, so regardless that xbox one supports dx12 didn’t do much if devs didn’t use it.
      it matters if games are CPU or GPU bound. if the game is CPU bound then DX12 should help, if it’s GPU bound then not so much (until Shader model 6). and from what Bungie said we know that Destiny 2 is CPU bound (at least on the PS4).
      also, last time I checked Xbox Scorpio command processor is faster and have more capabilities and programmability than on Xbox one and have the potential to reduce CPU utilization by 50%

      so that is where i’m getting the feeling that the game might be able to run at 60fps on Xbox Scorpio.

    • Riggybro

      There are DX12 games on XBOXONE.
      So if you want an example of how it works in real terms you can check them out (some are multiplats you can compare to the other versions).

      As it has already been stated last time we all went through this, do not expect DX12 to completely overhaul your resolution, frame rates, graphics etc… (eg. Ubisoft and MS have both made similar statements). It’s all back end stuff.
      If it does make any difference it’ll most likely be in PC gaming were things are not so “close to the metal” and optimised as they ALREADY are in consoles.

      In my opinion: Scorpio looks great, but people are expecting the earth from it. On paper it looks about 35% more powerful than the Pro. It is effectively an Xboxone Pro (part of the same Xboxone family). It means a Pro 1800p game on Scorpio will be 2160p with better AF and maybe the odd extra graphics polish.

    • Luke Skywalker

      I never said there weren’t DX12 games on Xbox one. DX12 games only pretty much started coming out last year and I think you’re mis understanding something here. I wasn’t talking about the API by itself but the API working along with other parts of the system. We’ve only seen a few games take advantage of it and those games were 1st party titles.

    • Hiyperion

      I find it intriguing how people that argue how you don’t know anything about the Scorpio so you shouldn’t pass judgment on it’s capabilities … are the ones that are doing just that.

      Btw http://www.techradar.com/ne

      So many of the games are nothing more than patched up dx11 games and let’s be honest here. Do people really think the GPU in the Scorpio and the one in the XB1 are going to support the same dx12 feature sets/tier levels? A GPU made in 2012 if not earlier is going to support dx12 and all possible new commands the same as a GPU from 2015/2016 (if not newer)?

      Are people serious.

      Another thing I see quite often is that people talk about the Jaguar in the Scorpio, but don’t mention how MS doesn’t call it that, DF does. MS has made (according to DF) quite considerable changes and they don’t want to call it a Jaguar…
      but yeah let’s ignore that, let’s rather take the word of journalist on what the CPU is, instead of the people who made it.

    • Ocelot forgot his meds

      You should not believe the hype…you should not get it. I will get one for you.

  • Ocelot forgot his meds

    But I am a pony this cannot be true. Won’t be true.

    Here is what I get…
    No true 4k games (some as low as 720p on the pro with no PC textures or assets), no back compat, a $500 PSVR lie, inferior multiplats, no upgrade to shader model 6 textures, no improvements on 1080p TVs, no EA access, gimped mod support, no 4k 60fps game capture, no dedicated servers, no game pass downloading service, no 4k bluray, no digital refunds….and NO MULTIPLAYER GAMES as good as Xbox’s.

  • angryguy77

    Amazing, all these smart people knowing more about how the Scorpio works than the engineers who built it.

    Who needs a degree from MIT when you can learn everything you need to know about computers from Sony drones and pc virgins.

    • Hiyperion

      When the word of DF is trusted more than the engineers who made the system, you get a clear idea where MS stands with some of these people.

  • Phillip Roccisano

    Why can’t they make the scorpio a hybrid console and PC?

    • Luke Skywalker

      what do you mean?

    • Phillip Roccisano

      Have it be able to function like an xbox but also be able to run windows 10 and use it like a PC

    • Luke Skywalker

      Um, no. Doesn’t make business sense among other things.

  • Evil_Annie_2015

    I sure hope it’s enough power in principle to stop my little yearly racing game looking like it’s from PS2…hehe!

  • mohol

    mhh scorpio has 6 terraflops, I read that you need at least 8TF for native 4k


 

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