Xbox Scorpio Reveal At E3 Should Surprise People ‘Pleasantly’, Says Digital Foundry

Hopefully it is as well designed as the Xbox One S was.

Posted By | On 17th, Apr. 2017 Under News | Follow This Author @Pramath1605


xbox scorpio

When Microsoft reveals the Xbox Scorpio this E3 at last, you should expect to be pleasantly surprised. This comes to us via Digital Foundry, the folks who revealed the Scorpio’s hardware for us a couple of weeks ago.

According to Digital Foundry, who got to see a Scorpio unit actually being manufactured, the attention to detail with the Scorpio is unprecedented for an Xbox console- no space is wasted, and cutting edge, state of the art technology is being used in manufacturing the system. It makes sense, too- Microsoft, once only a software creator, has grown as a hardware manufacturer over the last decade or so, after all.

In spite of this, Xbox fans can rest assured that the Scorpio will still bear a family resemblance to Xbox hardware designs- hopefully, Microsoft design the Scorpio after the superlative Xbox One S, the new Xbox SKU that launched late last year.

We’ll see how pleasantly surprising the Scorpio is when it is revealed at last come E3. Stay tuned to GamingBolt for more coverage and information on the system.


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  • Eddie Battikha

    I can’t wait to see all the new game trailers at E3.

    • Mark

      Yup, I guess 2 months ain’t that long to wait….dam time is flying, we’ll be in 2018 soon

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    • Eddie Battikha

      Ya I guarantee u PS5 is launching Fall 2019, that’s Playstations 25th Anniversary. PS5 is gonna be a 4k Monsterus Next Gen Console.

    • Psionicinversion

      yeah bladdy should be! be on 7nm with probably some Navi tech and ryzen cpu.

    • Eddie Battikha

      Yup exciting times ahead!

    • Psionicinversion

      its just evolution of tech. TSMC is already testing out 7nm production this year for low powered chips like mobile phone chips and stuff.

    • Eddie Battikha

      I expect PS5 to be at least 12 teraflops, we’ll see how that goes. HDMI 2.1 is Gonna be awesome as its launching in 2018 on 4k tv models.

    • Psionicinversion

      yeah be funny to see all those xbox guys who gone out and bought a 4K TV have to go out and buy another TV to use it hahaha

    • Eddie Battikha

      Ya man, I got a new 55 inch LGB6 for $1699 from Ebay right beforever PS4 Pro launched. I’m gonna miss out on HDMI 2.1, but I don’t care, I’m not upgrading my tv again until a new future Playstation requires a 8k TV I’m guessing around 2025.

    • Psionicinversion

      the VRR wont even matter unless they unlock the framerate. if they keep it locked then its completely useless

    • Eddie Battikha

      Ya that’s true, I gotta jet good talking to u man.

    • Psionicinversion

      cya

    • Psionicinversion

      part of me thought should of waited for scorpio instead of upgrading me comp haha. having freesync 2 and HDMI2.1 is awesome, there definately aiming at the PC crowd there. Allows a PC gamer to buy a freesync 2 HDR monitor to use on it and allows it to also plug in a TV with 2.1 in to. All it would really need is KB+Mouse option for PC users on the system even if they just limited it to single player games only would make in roads.

      Its also part of the reason why i hope Vulkan takes off over DX12, i have a feeling MS are going to use DX12 to slowly make PC perform worse over time.

    • Luke Skywalker

      Its also part of the reason why i hope Vulkan takes off over DX12, i have a feeling MS are going to use DX12 to slowly make PC perform worse over time.

      Doesn’t make any sense when you consider the fact that Microsoft owns Windows and its in their best interest that DX12 performs the best on any platform it’s available on. If you had said microsoft might do something in the OS to make Vulcan run bad then that would have a plausible thought. but why would any company cripple their own platform?

    • Psionicinversion

      how is it in there best interest? its not affecting there platform at all because people will still buy games on windows. i just think theyll try to push people onto xbox where they make the money, no ones going be buying any 3rd party games from windows store while steam is around.

    • Luke Skywalker

      Come on man, critical thinking. You can do better than that

    • Psionicinversion

      doesnt really matter, vulkan is the better api anyway. amd and nvidia can get much lower level access through its extensions than youll ever be able to with dx12 anyway

    • Luke Skywalker

      ok, now you’ve shown your true colors. it was clear that your “concern” was none genuine. you tried to paint a bad picture which had no basis in or of itself, insinuating that the company would cripple it’s own API. fyi, Microsoft doesn’t make a lot of money on Xbox in comparison to the their other departments and products, it would be against the company’s best interest to cripple the API their Operating System stands on. Xbox and Windows have converged under one, so the more developers they have coding in DirectX is the better it is for them now and in the long. if they should cripple DX on their own platform would be tantamount to pushing those developers away to use other APIs that gives their code better performance.

      when it comes to multi-platform support then Vulkan is the better API, but when it comes to speed and features then DX12 is the better API, DX12 offers cross-vendor Multi-GPU support, you can use your integrated graphics in tandem with your discrete GPU giving more performance to your games and apps.
      https://arstechnica.com/gaming/2016/02/vulkan-benchmarks-a-boost-for-amd-and-nvidia-but-theres-work-to-be-done/

      to me vulkan is great because it pushes Microsoft to keep innovating DirectX which they are doing with features like CV-mGPU and their upcoming shader model 6 which looks to be a beast in rendering etc.

    • Psionicinversion

      Yeah you’ll be able to use cross vendor gpus with vulkan to but guess what it’ll never happen. It’s to much work for developers to bother with, I don’t think any dx12 game out supports mgpu anyway. MS had to add in a simple to implement AFR feature into dx12 to have mgpu which is the same as now and they still can’t be bothered do it.

      Well have to see what SM6 is all about but to say it’s a beast is idiotic till we see what it really provides.

    • Luke Skywalker

      As I’ve said before Microsoft is pushing the boundaries and innovating.
      Explicit Multi-adapter is the feature to use cross brand multi gpu setups. This was something thought to be impossible being able to use an amd and an Nvidia card at the same time.
      There are games shipping with support, Ashes of the singularity.

      And about shader model 6 maybe you should check out Microsoft’s GDC Talk on the matter.

    • Psionicinversion

      Ok let’s say devs decide to do the humongous coding task of implementing it (which would be surprising seeing as they can barely be bothered do it for dx11 where its infinitely easier to do) what would be the advantage of having an AMD + NVidia gpu in a system?? Not including gpus on an apu as they would just handle light post processing tasks

    • Luke Skywalker

      Again you’re trying paint a certain picture here. I’m not sure what “humongous coding task of implementing” the feature. Lol you’re trying to say the feature is so hard to implement no one is going to use it. Developers build their games around game engines and once those engines support a feature then their games can also support that feature.

      Most major game engines are building in Explicit multi-adapter support or are already supporting the feature. Unreal Engine 4 already support it, Luminous engine by Square Enix already it, cryengine already supports it, Havok Vision supports it, Unity3D etc.
      So you being surprised or not doesn’t change facts in the real world.

      For developers the advantage is that their games run better. For consumers is that it’s a better way to use more than one gpu. A part of the beauty of EMA is that it doesn’t have to be from different manufacturers, it could also be from different generations of Cards like using a GTX 1080 + 980. A consumer doesn’t need to stop using their current card when upgrade they can use it along with the new card they buy. So I might currently have an r480 but in the future decide to also buy gtx1080 and can use both on the games that uses engines that support the feature.

      Again microsoft are the ones pushing the boundaries and innovating

    • Psionicinversion

      ah yes i forgot you can make a game click on add explicit multiadaptor and boom its done. Fair play laugh all you want but youll be laughing on the other side of your face when in 5 years nobody is using it. Oxide built it in Ashes and they said its extremely hard to do and the most important thing it will take alot of work whether you think its super easy or not and it comes down to is the performance gain going to be worth the time implementing it

    • Mark

      Wow I can’t believe u said u considered Scorpio! The sky is comin down! Lol. Someone told me u can use KB+Mouse on Xbox thru an adapter

    • Psionicinversion

      Would of only used it as a cost saving measure though, could do with saving about £7000 within 20 months because I want go somewhere and pay something off.

      But knowing me id buy a Scorpio then go spend £2000-2500 on one of them new Samsung QLEDs so probably wouldn’t actually of saved anything haha

  • LifeOnMars

    The biggest surprise would be if it’s less than $400.

    • Eddie Battikha

      Could be $450 but I think $500 well see how it goes.

    • Tomaterrrx

      Most people are thinking $500

  • Mr Xrat

    We know it looks like another non-descript box, Gamasutra posted the final devkit.

  • Psionicinversion

    nah im not haha got a crappy job, well its good for a crappy job hahah but if you want something just have to work for it.

    I noticed on those QLEDs they got support for HLG/HDR10+ so its probably someat do with even better colours/wider colour range as there supposed to support 100% of DCI-P3 cinema standard.

    • Mark

      DOES IT HAVE FREESYNC 2.0?! Prolly not man. Can’t lie I really want TV suppliers to adopt this. Having that variable refresh rate if games support it would be sick! I’ma buy a nice 4K set this fall for Scorpio, but I feel like newer 2018 tvs will have FreeSync and I’ll miss out

    • Psionicinversion

      No it doesn’t, you won’t see them till next year really. It’s not even a probably not when you can look at the specs. It’s to early for them to support HDMI 2.1 anyway.

      Thing is if they keep locking the games to 30fps for instance it’ll be useless anyway. You need high refresh rate TVs to. They could always lock the TVs to like 42fps and stuff like that i suppose to give them more flexibility

    • Mark

      “They could always lock the TVs to like 42fps and stuff”. This is my train of thought. I’m thinking Microsoft will allow devs to support non traditional frame rates on console. Even if I can get 45fps on CyberPunk 2077, it’ll be better than 30fps RPGs…


 

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