Xbox Scorpio vs PS4 Pro Head To Head Specs Comparison: A Deep Dive Into Why Microsoft’s Offering Is Superior

And how the success of Scorpio will have positive implications for DX12 performance in PC games.

Posted By | On 19th, Apr. 2017 Under Article, Graphics Analysis


Incredibly, it’s been almost six months since Sony outed the PS4 Pro. Project Scorpio was little more than a teaser then, a tastefully positioned board shot (which allowed the intrepid eyes over at Digital Foundry to work out how much memory Scorpio had onboard, way before this month’s announcement).

The PS4 and Xbox One continue to deliver ever-shinier visuals in titles like Horizon: Zero Dawn and Gears of War 4, making a good pass at, but not quite surmounting the uncanny valley. PC hardware has, of course, gotten significantly more powerful. But Steam usage data indicates that the vast majority of PC gamers continue to game on humble, midrange to entry-level systems. Sure, the GTX 1080 Ti offers close to 8 times more raw graphics horsepower than the consoles. But what kind of sales figures are we talking about, here? There are over 50 million PS4 consoles out in the wild. Realistically, parts the 1080 Ti (or even “popular” enthusiast cards like the 1070), are unlikely to shift more than a few hundred thousand units over their lifetime.

4K TV sales are certainly picking up, but we’re still at the point where Full HD was circa 2009: it’s entering the mainstream, but plenty of people (the majority of the market, actually), are quite happy with what they already have. There definitely is an addressable market for a 4K console, but its nowhere near the size of the audience that Sony and Microsoft are selling regular PS4s and Xbox Ones to. To put that into perspective, an NPD market research report, indicates that, at least as of December, Sony was selling 7 times as many PS4s as it was PS4 Pros.

"The PS4 Pro is very clearly a stop-gap product. That’s not a criticism–it’s the way Sony’s marketed the Pro, after all. And considering all that talk about iterative console development, it’s a possibility that we’ll see something that’s meaningfully better than the Pro, or Sony may just release a PS5 instead within the next few years."

In spite of all this, Microsoft and Sony both appear perfectly happy to throw millions of R&D dollars at 4K consoles. 4K’s not a gimmick like 3DTV. It’s a new resolution benchmark that’s being adopted everywhere, from cinema to TVs (duh), to phones (where it most certainly is a gimmick). Assuming that television’s not completely replaced by augmented reality glasses, 4K (and eventually 8K) TV sets will dominate in the next decade or so. We’re just a bit early to the party. Just how early will determine the success or failure of both the PS4 Pro and the Xbox Scorpio.

Setting the “are these things even relevant” question aside (let’s assume they are), which console’s better able to provide a good 4K gaming experience? The PS4 Pro has had the advantage of getting to the market early, and it’s going to continue to enjoy that advantage right up until Q3/Q4 of this year when Scorpio finally becomes available to the public. Momentum counts for a lot, sometimes even more than superior hardware specs. You just have to look back at how the 6th generation panned out to see that: The PS2, a much weaker console than the original Xbox, had the advantage of being available for almost two years before Microsoft’s debut black box. That time and wide third party support enabled the PS2 to power past the Xbox in terms of sales.

With the Pro and Scorpio, things aren’t quite as clear. For starters, the Pro is still very much in the shadow of the PS4, both in terms of sales figures and product positioning. It’s complementary to the PS4. Apart from being able to run games at slightly higher resolutions, it doesn’t have a USP that’d really cause sales momentum to pick up: there are no Pro exclusives, there are no new interaction paradigms. Heck, there isn’t even a night and day difference in visual quality between a Pro-patched game and the PS4 original. Scorpio, on the other hand, has the potential to be something more. Speaking to Digital Foundry, Xbox engineers indicated that enhancing the 1080p experience on Scorpio was as much a part of the package as 4K. From a marketing point of view, what we’ve heard of Scorpio is of a console that’s meaningfully differentiated from the Xbox One, while still remaining within the “Xbox family.” If the Scorpio offers a sufficiently differentiated experience, the PS4 Pro’s prior market availability might not matter as much.

xbox scorpio

"The Scorpio’s 40-CU graphics processor incorporates features from both the Polaris and Vega architectures. And the significantly higher core clock (GPU Clocked @ 1172MHz) means that Scorpio well and truly deliver as far as the much-touted 6 Teraflop compute figure is concerned."

How differentiated are the two? The PS4 Pro, as we’ve come to see, isn’t exactly powerful enough to provide a native 4K gaming experience. Frame reconstruction techniques aside, it’d  be stretch to call it anything more than a 1440p capable box. The RX 480–the Polaris equivalent of the PS4 Pro’s GPU in the desktop space–is positioned as a quality option for 1080p. And this, bear in mind, is a part that’s running at significantly higher clockspeeds than the Pro’s GPU. GPU constraints introduce an upper limit to what the PS4 Pro can accomplish at 4K. Furthermore, the Pro still ships with 8 GB of shared system RAM/VRAM (not counting the extra 1 gig of DDR3).

More than anything else, 4K is incredibly intensive on VRAM. Leave aside any increase in texture resolution to take advantage of the extra pixels: merely rendering a game as-is at 4K can eat up a substantially greater amount of video memory than running at 1080p. Factoring out OS RAM requirements, and considering the extra DDR3, the PS4 Pro has at best 6.5 GB of shared memory to work with, not all of which (obviously) can be used as video memory. We’re talking about access to 4GB of video memory or less in real-world situations. As games like Deus Ex: Mankind Divided show on PC, 4GB of VRAM is often insufficient at 1080p, let alone 4K.

I run a 4GB Radeon Fury here. From personal experience, I’ve encountered hitches and stutter at 1080p in several titles due to VRAM utilization getting maxed out. Unsurprisingly, the relative lack of VRAM shows up in Pro-enhanced titles. Despite the admirable increase in resolution, texture assets remain unchanged from the PS4 original, and still below PC’s max setting. Increased texture resolution is one of the key benefits to gaming in 4K, and this is something the Pro’s not quite able to hand in.

"What does 6 Teraflops of graphics horsepower mean? Factoring in API optimizations and efficiency gains from using a newer architecture, we’re looking at a GPU that’s just a bit faster than the R9 390X. If you’re looking at 4K/30 experiences, that is a great place to start."

The PS4 Pro is very clearly a stop-gap product. That’s not a criticism–it’s the way Sony’s marketed the Pro, after all. And considering all that talk about iterative console development, it’s a possibility that we’ll see something that’s meaningfully better than the Pro, or Sony may just release a PS5 instead within the next few years. It’s not all bad news, though. 1440p and 1800p do look meaningfully better on 4K screens than Full HD. Moreover, while it’s definitely not the real thing, checkerboard rendering can produce some fantastic results on 4K sets, especially in tandem with HDR. While it isn’t true “4K gaming console” in any meaningful sense, the Pro offers a great experience on 4K monitors (and no, that’s not the same thing.)

Going by Scorpio’s recently-outed specs, however, it almost feels like Microsoft has taken the Pro as a baseline, and built Scorpio’s capacities almost perfectly in line with the things the Pro can’t do. Let’s talk about raw graphics throughput here. Microsoft’s using a fully-custom GPU that has no clear parallels in the PC space. The Scorpio’s 40-CU graphics processor incorporates features from both the Polaris and Vega architectures. And the significantly higher core clock (GPU Clocked @ 1172MHz) means that Scorpio well and truly deliver as far as the much-touted 6 Teraflop compute figure is concerned.

What does 6 Teraflops of graphics horsepower mean? Factoring in API optimizations and efficiency gains from using a newer architecture, we’re looking at a GPU that’s just a bit faster than the R9 390X. If you’re looking at 4K/30 experiences, that is a great place to start. While it’s obviously been superceded by the Fury line, AMD once actually promoted the 390/390X as entry-level 4K cards. How valid is that claim? Reasonably so! One of the difficulties in comparing PC parts with consoles is that PC games tend to be benchmarked at max settings. In comparison, the console versions of AAA titles like The Witcher 3, often feature elements such as draw distance, that are equivalent to PC’s low/medium. With console-level visual settings, the 390X is often able to make a good fist at 4K gaming at 30 FPS. Considering that the Scorpio still features a rather unimpressive Jaguar-derived CPU (albeit at slightly higher clocks, Custom CPU @ 2.3GHz), CPU constraints will limit most games to 4K even if there’s graphics horsepower to spare.

"If Scorpio becomes a success, we’ll see developers making increased use of the DX12 featureset. This has positive implications for DX12 performance in PC games. All in all, the incremental CPU update is in line with Microsoft’s 4K/30 vision, just about enough to bring framerate minimums up to the mark for a consistent experience."

A much-welcome Scorpio upgrade is the increase in shared systemVRAM to 12 GB. Moreover, unlike with the Xbox One, we’re looking at GDDR5 here, offering no less than 326 GB/S of memory bandwidth. Bandwidth scales with resolution. Moreover, as we’d covered earlier, higher resolutions and–crucially–higher resolution assets need additional VRAM. To make the most of 4K output, you need textures of a sufficiently high resolution to preserve high-frequency details like folds of skin specks of dust, and the other incidentals that, together, contribute to pushing game visuals out of the uncanny valley. The extra memory allocation will go a long way, ensuring that Scorpio can display higher resolution texture assets that make the best use of its 4K output.

Lastly, while the Scorpio’s processor is still undoubtedly meh, the 31 percent increase in CPU clocks relative to the Xbox One mean that in CPU-bound scenarios, the Scorpio will be better able to keep minimum framerates above the crucial 30 FPS mark. Moreover, the tight integration of DX12 with the hardware cuts down significantly on CPU overhead. This is something of a positive externality: if Scorpio becomes a success, we’ll see developers making increased use of the DX12 featureset. This has positive implications for DX12 performance in PC games. All in all, the incremental CPU update is in line with Microsoft’s 4K/30 vision, just about enough to bring framerate minimums up to the mark for a consistent experience.

While the Scorpio’s still months out from release, the details we’ve received so far are highly encouraging: the Scorpio looks to be a meaningfully better alternative to the PS4 Pro, for legit, native 4K gaming. Let’s see what the (near) future holds!

Credit: ifixit (for PS4 Pro’s motherboard image).


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  • kee1haul

    Good to hear Pramath admit the truth.

  • Guest

    So after 4 years of Xrats trying to argue that power and res didn’t matter, it does. Who would have guess that they were just being deceitful little phonies.

    • Luke Skywalker

      lol you’re one funny dude

    • Guest

      Its funny cuz its true!

    • Luke Skywalker

      you who is Xrat who is revolver who is ribbybro who is Gomez rule and the other shoes accounts all have been touting power and res all gen

  • Nicholas

    To the author, you think 4k on phones is a gimmick but not on TVs?

    The important thing to consider is relative size of the screen. That means screen size in comparison to the viewing distance. Most people hold their phones close enough that they consume a much larger percent of our vision than a TV does while on the couch. In this sense (the only one that matters with regards to resolution) it makes more sense for phones than TVs.

    Look into it, I think you’ll find interesting information regarding what is actually beneficial. Specifically look up info on when 1080p isn’t enough. I think you’ll be surprised.

    • Luke Skywalker

      1440p is the sweet spot for mobile

  • kreator

    Scorpio’s price was leaked at $430 usd!

    • Holeybartender

      That was an online retailer in Spain and no,that confirms nothing.

    • Mr Xrat

      That placeholder price?

      Xgimps so thirsty for good news after those underwhelming specs!

  • Holeybartender

    Accurate,huh? Then why are you wrong about it being $430 when the “leak” was actually $399.99?

    https://gamerant.com/xbox-project-scorpio-price-leak-259/

    • kreator

      Because your a dumb mother f^cker $399 euros in the us is $430 usd idiot!

    • Holeybartender

      Lmao I just saw that.Damn you GameRant!

    • MickaelSuarez

      Not totally true
      A $299 console in the US is a 299€ console in Europe.

  • Barry Harden

    Of course it has more power than the PS4 Pro. The Scorpio is releasing one year after the PS4 Pro! You really have to be stupid to come up with a product a year later that’s weaker than your competitor’s product.

    But there’s several problems here:

    1. Not many will spend the $500-$600US on a mid-gen upgrade.
    2. Sony’s sales are more or less insurmountable right now.
    3. The PS4 library of games and exclusives are overwhelming Xbox.

  • Mr Xrat

    It better be when it’s a year late.

    All that power and no games and a cancerous community. What a shame!

    • kee1haul

      Twice as many upvotes as usual. You’ve been busy.

    • Learned Handgun

      And the irony of his post.

    • Jose Arcadio Morales

      cool story bro

    • angryguy77
    • Mr Xrat

      Surveys also found game lineup was higher for PS4 owners than Xbone sufferers.

    • justerthought

      Important points this article highligts:
      1 – Most PC gamers are still using old PC’s that are not as powerful as a PS4.
      2 – A small number of PC gamers are using the cutting edge tech and doing all the shouting as if they are a crowd.
      3 – Most console gamers are still 1080p gamers and will be so until 4K
      matures in 5 years time, so 4K is for a minority of early adopters.
      4 – The base PS4 is supplying a good enough 1080p feed to keep the mass market happy at a cheap price and is selling well.
      5 – The XB1 is supplying a limited 1080p feed so it has a smaller share of the mass market.
      6 – The PS4 Pro is an elite mid gen upgrade for those who want a superior 1080p feed and dabble in the new 4K standard.
      7 – XB Scorpio another elite mid gen upgrade that arrives a year later
      than the PS4 Pro at a higher price, but does 4k at a slightly higher
      quality and upgrades the 1080p feed above the XB1.
      8 – The mid gen PS4 Pro arrived 3 years into the PS4 gen so the PS5 gen will arrive 3 years later.
      9 – So we have 2.5 years to wait for the PS5 and by then it will offer
      native 4K 60fps with perfect frame pacing and all the eye candy turned
      to max. Just in time for the mass transition to 4K TV.

      Conclusion:
      Sony has the pacing perfectly in sync with the mass market TV adoption
      rates, while MS is simply trailing and reacting to events. But the real
      draw is the games and Sony has the advantage that some of its exclusives
      such as The Last Of Us, Uncharted 4 and Horizon Zero Dawn are among the
      best games ever made on any platform.

  • stopbeingafanboy

    Yes the scorpio is the better hardware, but it always will come down to the software. E3 will make make or brake the scorpio.

  • slasaru

    Xbox may outsell PS4 on Xmas, like happened before. in US only though

  • XbotMK1

    More console war clickbait by this website.

    “For starters, the Pro is still very much in the shadow of the PS4, both in terms of sales figures and product positioning. It’s complementary to the PS4. Apart from being able to run games at slightly higher resolutions, it doesn’t have a USP that’d really cause sales momentum to pick up:”

    Horizon runs at 1080p on the standard PS4 and 1800p checkerboarded to 4K on the Pro and you think that is a “slight” increase. But in the same breath you claim that the difference between the Scorpio (2160p) and the Pro (1800p checkerboarded to 2160p) is significant. That is a contradiction.

    “Xbox engineers indicated that enhancing the 1080p experience on Scorpio was as much a part of the package as 4K.”

    The PS4 Pro can do the same thing so Scorpio is not vastly different from the Pro in terms of purpose as much as you’re trying to lead people to believe. And a lot of this stuff comes down to developers and how they use the hardware if at all.

    “How differentiated are the two? The PS4 Pro, as we’ve come to see, isn’t exactly powerful enough to provide a native 4K gaming experience.”

    This is blatantly false proven by the fact that the Pro has 4K games and you know this which means you’re lying. It depends on how demanding the games are and checkerboard rendering can still be considered native 4K as much as people hate to accept it.

    “Frame reconstruction techniques aside, it’d be stretch to call it anything more than a 1440p capable box.”

    This is false again. Horizon runs at 1800p checkerboarded to 4K.

    “The RX 480–the Polaris equivalent of the PS4 Pro’s GPU in the desktop space–is positioned as a quality option for 1080p. And this, bear in mind, is a part that’s running at significantly higher clockspeeds than the Pro’s GPU.”

    You’re comparing a PC GPU to the Pro which is a flawed comparison. The Pro’s GPU will perform better than a PC equivalent because of console design benefits also like Scorpio.

    You’re using a PC GPU to benchmark the Pro’s custom GPU but in the same breath you claimed that the Scorpio GPU will outperform a PC equivalent. That is another contradiction.

    “Unsurprisingly, the relative lack of VRAM shows up in Pro-enhanced titles.”

    The RAM is not a problem in the Pro proven by the fact that the Pro has 4K games.

    “Despite the admirable increase in resolution, textures remain unchanged from the PS4 original, and still below PC’s max setting. Increased texture resolution is one of the key benefits to gaming in 4K, and this is something the Pro’s not quite able to hand in.”

    4K textures also requires more GPU power. The Pro’s 4.2 teraflop GPU is not strong enough for both 4K resolution and 4K textures so adding more RAM wouldn’t matter.

    But you think a 6 teraflop GPU in Scorpio is going to be able to handle 4K resolution AND 4K textures without other major sacrifices?

    “While it isn’t true “4K gaming console” in any meaningful sense, the Pro offers”

    Did Microsoft pay you to say that lie?

    “Microsoft’s using a fully-custom GPU that has no clear parallels in the PC space.”

    So why did you just compare the Pro GPU to a PC? If you can compare the Pro GPU to a PC equivalent you should be able to do the same for Scorpio. The difference between the Pro GPU and Scorpio GPU performance isn’t complex. The Pro GPU has 36 compute units. Scorpio has 40 compute units. The main difference is the clock speed.

    “Factoring in API optimizations and efficiency gains from using a newer architecture, we’re looking at a GPU that’s just a bit faster than the R9 390X.”

    Funny how you didn’t factor in API optimizations for the Pro GPU and you just said the Scorpio GPU has no PC equivalent so why are you comparing it to the 390X?

    “The extra memory allocation will go a long way, ensuring that Scorpio can display higher resolution textures that make the best use of its 4K output.”

    That also requires a stronger GPU. RAM alone will not be enough for other 4K features. 4.2 teraflops struggles to achieve 4K but you think 6 teraflops can achieve 4K resolution and 4K textures with the same game?

    “Moreover, the tight integration of DX12 with the hardware cuts down significantly on CPU overhead.”

    Here we go again with the DX12 lies and propaganda. Consoles already use low level APIs. The Pro also has a low level API to reduce CPU overhead.

    “we’ll see developers making increased use of the DX12 featureset. This has positive implications for DX12 performance in PC games.”

    Which is a bad thing. Locking chip manufacturers, gamers and developers to Microsoft’s Windows with a proprietary low level API is a bad thing. That is why developers can use Vulkan if they want low level on PC.

    Console war articles are fine if they’re honest and accurate but this article seems like clickbait. Notice the title of the article. Games and price come first and then specs.

    And what makes this article even more absurd is the fact that you haven’t used or tested Scorpio running any games because it is still months from launch.

    There is a reason why I see this website being despised by PC gamers, PS4 gamers, Xbox gamers and Nintendo gamers. With how much misinformation and clear console war clickbait that this website uses, I’m beginning to think this website is desperate for views.

    • angryguy77

      That’s a long post. But it doesn’t change the fact the Scorpio blows the pro out of the water.

      The pro is to 4k as the x1 was to 1080 early on. Have fun defending it……

    • XbotMK1

      “But it doesn’t change the fact the Scorpio blows the pro out of the water.”

      The delusion is strong with Xdrones. Scorpibone uses the same weak CPU and it has about a %40 GPU teraflop advantage thanks to overclocking. Those are the main differences that will determine game performance.

      I don’t see the extra RAM translating to anything meaningful. 6 teraflops is not strong enough for 4K resolution and 4K textures regardless of the RAM. Much of the extra RAM in Scorpibone is being used for 4K dashboard and 4K gameplay recording.

      “The pro is to 4K as the X1 was to 1080 early on.”

      So does that mean the PS4 blows the Xbone out of the water? It’s no surprise to see Xdrones flip flopping.

      And comparing the base Xbone to the base PS4 is different from comparing two mid gen upgrades. Devs have to target the base level Xbone and base level PS4.

      But for mid gen upgrades devs have to put in more work which means these upgrades may not receive optimizations to fully take advantage of the system especially since Scorpibone uses different components from the base Xbone. Unlike the Scorpibone the Pro uses almost the same exact architecture and components as the base PS4 so it is easier for devs to take full advantage of the Pro.

      It really depends how they decide to use the extra performance of mid gen upgrades if at all.

      “Have fun defending it”

      Are you defending the lies and misinformation coming from this website?

  • QUIMICOMORTAL

    Thats good and thats true! Now make an exclusives comparison to know why ps4’s offerings are superior!

  • angryguy77

    So lets put this “games are why the ps4 is crushing the x1” false story to bed

    https://gamerant.com/survey-gamers-value-graphics-over-gameplay/

    Yes my sony friends, it’s time to find a new argument to use in order to downplay the scorpio.

  • Zarbor

    Looks like VR has cool down. It would be interesting to see how Oculus works with Scorpio and if it does right out of the box. If both are smart, they would do a bundle that is cheaper than the PC bundle. The Rift need a lift and VR right out the gate would do Scorpio a lot of good.

    Clearly, the hardware is legit as confirmed by the media. Now onto the games. MS has its biggest challenge ahead of them since Sony is finally delivering on the games. Not so much with VR but they have a nice run going since the beginning of the year.

    MS not delivering on Scalebound was a huge disaster for the brand. We are still awaiting Cuphead. Clearly there are concerns about Phantom Dust. Crackdown looked impressive but with Scorpio it should be a showstopper at E3. I’m not feeling that Rare pirates game at all and we’ll see about State of Decay. Tired of zombie games.

    Ryze need a rework-reboot badly and could end up being a stellar game. Should have paid for an exclusive deal for KOTOR and Jade Empire. We all know about KOTOR but there is still hope for Jade Empire. Let see if MS can now deliver on the games.

    • angryguy77

      There us a rumor going that they’ve secured a big 3rd party exclusive. No idea what it is though

    • It’s all lies.. false promises. The Scorpio can’t do VR, no way.

      You need a $1200 pc to do VR and you think the weak Scorpio can do it for less???

      If you had the money to do VR you would have already and wouldn’t need a scorpio.

      All you xbox fanboys are broke that’s the real truth :).. lol why werent you all buying halo forza and gears???

      Xbox used to be beautifull!! What happened to you guys!!??

    • Zarbor

      You had a brain at some point. What happened to you?

    • I read too many Scorpio lying articles.

    • Zarbor

      Stop lying, chimps can’t read.

    • *yawn*

    • Lol cuphead is crap hahahaha

      Play real games on the PS4!!

    • Zarbor

      Unlike you juvenile loser, I enjoy real games on all my consoles.

    • Hahah.. hey! ur the one who wants a mickey mouse looking cuphead game! XD..

      Who is juvenile here? Go play your disney games on the scorpio and let real gamers play grown up games..

    • Zarbor

      My bad a fully grown up chimp. Can somebody put this chimp back in it cage?

  • I’m not buying Scorpio. My PS4 Pro told me no :)…

    • Zarbor

      Nobody cares

    • My wallet cares.

    • J.j. Barrington

      Don’t you?

  • Zarbor

    Gotta say as a core gamer for years, I get just about all the consoles each generation. When I was younger and poorer, I could only afford one but the gaming community wasn’t as juvenile as it has become now.

    All of you who were ranting about the significant power difference in PS4 versus the XB1 need to grow up. There was never and still isn’t any such thing. There is a difference but most of you clowns way overblown with this nonsense. I have both and tons of games for both on a top of the line Samsung 55 inch with a incredible surround sound. Both consoles do well with minor differences.

    The PS4 Pro which I’m about to get since I just got a 40 inch 4K TV but about to get a 65 inch in about a month, from what I’ve seen so far is a good bump up in the PQ. Now with Scorpio around the corner this year, I fully expect that to be even a bigger leap.

    So now, the Sony sheep are getting their undies in a bunch because they are no longer going to be the “more” powerful console on the block. So now the argument is about games. Seems to me until recently that was the argument being made by the Xbots since it was Remakes & Indiestation for quite a while on the PS4.

    Looks like the roles are about to be reversed which is why these discussions are so dumb. I enjoy both consoles for what they offer. If you are a REAL gamer, you want to play all the games on all the consoles. You are happy because you understand that competition breeds better games, better consoles. We should all be celebrating but not you idiots who go from site to site defending you console of choice and throwing shade on the others. Just ratchet as ever….along with the media sites that breed this nonsense…..

    • J.j. Barrington

      You don’t have to want to play all games on all consoles to be a “real” gamer. Different games interest different people, and some consoles have more or less of those interesting games. That’s some pretentious BS you’re spouting, made worse by the fact that you’re putting so much effort into addressing fanboys.

      They’re fanboys. C’mon, man.

      By the way, the “competition” thing is a cop-out. There was competition before Microsoft(or Sony or Nintendo), and whether they succeed or fail, there will be competition after them. If somebody’s come to the conclusion that gaming would be better off without one of the companies, and they have relevant reasons for saying so, that doesn’t mean they’re not gamers, nor does it mean they’re fanboys.

      If you’d actually been following these discussions, you’d have noticed that even amongst the worst of Sony fanboys, it was never all about power. The games were always a talking point; they have been since last gen. Power just got added. So when you say “NOW the argument is about games,” you show you’re new to the discussion, or projecting a bit of bias of your own in what you’ve decided to include and exclude.

      In short: practice what you preach.

    • justerthought

      The argument has never been about who has the biggest d!ck. It’s always been about the games and the fact that PS4 services 1080p screens perfectly well, while the XB1 comes up short.

      Nothing has changed. It’s still about the games and the smart PS4 Pro tech fills a 4K screen with an impressive image. The XB1 had no smart tech to get it from 900p to 1080p like the PS4 Pro gets from 2K to 4K. Big difference.

      It was actually the xbox fanboys who pulled the ‘all about games’ card because they could not argue against the specs and thought they could use it as a positive exclusive to them. But it was a lame argument because PS4 gamers had some of the best games ever made, such as The Last Of Us. That has continued with Uncharted 4 and Horizon Zero Dawn. And don’t start counting exclusives like it’s some sort of meaningful tally. It’s not about how many, it about how good the ones are that you have.

      The crucial thing here is gen pacing. 4K is not a big issue because most gamers are still on 1080p. It will take 5 years for the mass market to adopt 4K and by that time PS5 will be out doing proper native 4K 60fps with perfect frame pacing and all the eye candy on max. Once you understand that, you realise Sony are in sync with the mass market TV adoption rates, while MS are trailing a year behind and simply reacting to events.

      If you are a REAL gamer, you need to be playing the best games ever made, and they are The Last Of Us, Uncharted 4 and Horizon Zero Dawn. Xbox has nothing to match that quality.

      The average gamer does not buy elite so they will stay on the base PS4 and XB1. The PS4 Pro and XB Scorpio are for a small minority who want enhanced performance at extra cost. That means the market ratio will remain the same with most gamers still on PS4. Nothing has changed.

  • I’m calling out all the Sony Defence Forces!! Unite and fight against the Scorpio!

    If the Scorpio is really that good it should survive this attack otherwise.. RIP “Scorpio the Pu$$y console”..

  • All in all, it really doesnt matter which console is more powerful at this point. Micorosoft came late in the game and has lost too much support to try and cover the gap. Its going to be all about exclusives going forward and with Xbox One still in the development process, Scorpio will be held back. Sony will have already released the next generation console by the time Scorpio get its own exclusives and favoritism.

  • justerthought

    This article has its finger on the pulse and is reading the market correctly.

    Important points:
    1 – Most PC gamers are still using old PC’s that are not as powerful as a PS4.
    2 – A small number of PC gamers are using the cutting edge tech and doing all the shouting as if they are a crowd.
    3 – Most console gamers are still 1080p gamers and will be so until 4K matures in 5 years time, so 4K is for a minority of early adopters.
    4 – The base PS4 is supplying a good enough 1080p feed to keep the mass market happy at a cheap price and is selling well.
    5 – The XB1 is supplying a limited 1080p feed so it has a smaller share of the mass market.
    6 – The PS4 Pro is an elite mid gen upgrade for those who want a superior 1080p feed and dabble in the new 4K standard.
    7 – XB Scorpio another elite mid gen upgrade that arrives a year later than the PS4 Pro at a higher price, but does 4k at a slightly higher quality and upgrades the 1080p feed.
    8 – The mid gen PS4 Pro arrived 3 years into the PS4 gen so the PS5 gen will arrives 3 years later.
    9 – So we have 2.5 years to wait for the PS5 and by then it will offer native 4K 60fps with perfect frame pacing and all the eye candy turned to max. Just in time for the mass transition to 4K TV.

    Conclusion: Sony has the pacing perfectly in sync with the mass market TV adoption rates, while MS is simply trailing and reacting to events. But the real draw is the games and Sony has the advantage that some of its exclusives such as The Last Of Us, Uncharted 4 and Horizon Zero Dawn are amoung the best games ever made on any platform.

  • Triton
    • justerthought

      Horizon Zero Dawn hits the top three targets perfectly. The graphics and performance are incredible on the PS4 Pro, especially via a 4K HDR TV. The price is low because the PS4 Pro hardware is very cheap for what you are getting. The story is completely unique and has you emotionally invested with addictive gameplay that never gets frustrating.

      Sony nailed it, so XB Scorpio has a lot to prove in order to derail that.

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