Some things needs to go.
Game design is a bizarre beast; a profession that mixes art and science in equal measure. With its plethora of complex intricacies, it is not a job to be tackled without the appropriate skill or ability. That said, there are plenty of shoddy game designers and developers who ruin it for the rest of us, infecting cultural expectations of normality with their rubbish games. Whether its due to these slackers or some other kind of technical limitations, there are plenty of design flaws that have just become accepted as standard within recent years. With next generation consoles looming on the horizon, developers have the chance to return to the drawing board and correct such firmly cemented issues. Here are ten of the most frustrating design choices that need to change.
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1. Needless Tutorials
What ever happened to the instruction manual? It seems like barely five years ago I was frantically reading through instruction booklets on the way back home from buying a new game, a series of memories lost to our current generation of online FAQs and in-game tutorials. The opening tutorial level can be tastefully done, but far too many offences have been seen in this console generation. Unskippable tutorials, teaching sections entirely reliant on flat dialogue and needless handholding are but some variations of the shite tutorial. Let's just hope designers work out how to make their games intuitive enough next generation that we can be rid of the rubbish tutorial.