The frequency with which massive new releases have failed to live up to expectations has grown at an alarming rate in recent years. More than a few times, we’ve had games that have been built up to extreme degrees in the lead-up to their launch, but for some reason or the other, have ended up falling well below expectations- and each of them has been something of a lesson to maybe be a little bit more cautious with our hype levels going forward. Here, we’re going to talk about a few such games from recent years.
ANTHEM
It’s hard to think of many games in recent years where the gulf is as wide between the product that was promised and the one that was delivered as it was for Anthem. BioWare set out to deliver something unique and fresh, but failed on nearly every level imaginable. Anthem didn’t deliver in any of the ways you’d expect a BioWare game to, from its story to its world to choice and consequence mechanics, but it didn’t even deliver as a looter shooter- in fact, on that front, it was downright broken. Add to that a bevy of technical issues that made it downright unplayable, and it’s not hard to see why BioWare and EA ended up quickly dumping the IP and moving on from it.
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