6. Halo Reach
Another example of bad characters in a fairly clichéd narrative but with an absolutely awesome conclusion. Having got the Master Chief off of Reach, Noble six returns to defend the planet, fully knowing he won't make it out alive. It's a classic self-sacrifice moment, but one that's made by the focus on HUD elements. As you fight for your survival your helmet cracks, limiting your HUD information until you can't survive any longer.
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