CYBERPUNK 2077
Again, Cyberpunk 2077’s Night City isn’t an astoundingly massive world, and going traversal is pretty quick, but it’s another example of a game where its ideas start feeling stretched thin not long into the experience. There are some really good side quests, yes, but there are also plenty of bland and generic ones. Open world activities never really do anything interesting, and the sandbox of the world itself is as good as nonexistent. It all feels like set dressing, and it’s too big to be set dressing.
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