10 Video Game Sequels That Removed Features Due to Criticism for Predecessors

It's always great to see games respond to constructive criticism in the right fashion, and these ten did just that.

Posted By | On 27th, Sep. 2021

Page 1 of 10

It’s always fun to see developers taking swings and trying out new ideas, especially when they’re, you know, good ideas. But of course, they’re not always good ideas- or at least they’re ideas that have been let down by poor execution. And every so often, we see developers listening to the inevitable criticism for such implementations and dropping those features and mechanics entirely when they move on to the sequel, instead trying out something else based on the feedback from audiences and critics. Here, we’re going to talk about a few such games.

THE MAKO IN MASS EFFECT 2

mass effect 2

Being able to move around on alien planets and moons in a massive tank sounds like such a great idea in paper- simple, yes, and not out-of-the-box by any means, but it’s something that just sounds appealing. Mass Effect’s Mako sections, however, were famously terrible. The environments were barren and repetitive, combat in the Mako felt rather uninteresting, and worst of all, actually driving the vehicle was a bit of a nightmare. The first game’s Mako sections were one of the few parts of the game that received heavy criticism, and of course, BioWare went on to drop it completely in Mass Effect 2, replacing it with the much more simplified probe mining mechanic- which wasn’t exactly a huge hit either, but at least it wasn’t actively obnoxious like the Mako sections tended to be. Mass Effect: Legendary Edition did end up making some improvements to the Mako, and Mass Effect: Andromeda’s open world driving was a step up over it as well, even though it wasn’t exactly spectacular. Even so, it’s fair to say that Mass Effect as a series has never really managed to do vehicles right.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...