Mark And Execute and Point Shooting
The seventh-generation gaming was characterized by linear thrill rides and over-the-top set-pieces popularized by the likes of Gears of War. This influence of flow-state-focused game design was felt in mainstream stealth games as well, and we got the likes of Splinter Cell’s Mark and Execute and Point Shooting. These power-ups essentially allow players to mark targets and execute them with absolute accuracy. While it might look cool in gameplay, it’s a one-button escape card that’s antithetical to the stealth roots of these franchises. Not to mention, it’s extremely difficult for a soldier to take down an entire troop of enemies with headshots in just a couple of seconds.
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