Mass Effect: Legendary Edition
In Mass Effect 3, having a low Effective Military Strength meant screwing up a number of decisions and not having your Galactic Readiness full. The Legendary Edition did away with the Galactic Readiness requirement from multiplayer but this time, decisions made throughout the entire trilogy would influence your final EMS score. So you have to carefully and meticulously make every terrible decision possible to get the worst ending. The result of all of that hard work? You’d only have the Destroy and Control endings to choose from, and the fallout is catastrophic, with squadmates dying to Harbinger to all of the relays exploding.
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