12 Games With Awful Save/Checkpoint Systems

A challenging game and missions are one thing but iffy checkpoint and save systems can make them downright frustrating to complete.

Posted By | On 11th, Jul. 2022

Page 12 of 12

Resident Evil

The contemporary Resident Evil titles are pretty forgiving with saves, thanks to auto-saving and the ability to save an unlimited number of times with the Cassette Recorder in biohazard. However, the older titles weren’t. In Resident Evil 1, 2, Code: Veronica and so on till Outbreak, you had to use Ink Ribbons to save. These were limited in number so knowing the right time to save was key to survival, lest you would lose tons of progress on dying. The system is also in Resident Evil 2 Remake’s Hardcore difficulty or Resident Evil 7 on Madhouse difficulty, increasing their challenge.


Keep On Reading!

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Arrowhead Game Studios CEO Shams Jorjani believes that the Helldivers 2 developer might have signed its final ...

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...