12 Games With Awful Save/Checkpoint Systems

A challenging game and missions are one thing but iffy checkpoint and save systems can make them downright frustrating to complete.

Posted By | On 11th, Jul. 2022

Page 6 of 12

Dead Rising 2

Much like Dead Rising 1, the sequel saw Chuck Greene having 72 hours of in-game time (which translated to about six hours of real-world time) to unravel the mystery behind all the zombies. There are no checkpoints – you must decide when to save, which can be a hindrance since those precious minutes could lead to failing a case mission. On top of making dying all the harsher, not fulfilling all the requirements means you’re locked out of the best ending. It does offer three save slots compared to the original but it can still be quite harsh, especially on the first playthrough.


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